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Chaos War Heroclix Preview

Avengers (Dis)Assembled – Sentry and the Void!

Greetings HeroClix Fans! We continue our exciting series of previews from Marvel HeroClix: Chaos War (formerly Marvel HeroClix: Mighty Avengers) with a spotlight on one of the most powerful heroes to join the ranks of the Avengers,  as well as one of the greatest threats the Avengers have ever faced! Without further ado, we present the Avenger’s “Golden Guardian of Good” himself, the Sentry!

The Sentry begins play rocketing onto the scene thanks to Hypersonic Speed, allowing him to attack and maneuver around the battlefield with the greatest of ease.  An initial click of Perplex represents the Sentry’s ambiguous and aloof nature as he struggles to contain the “power of a million suns” within him as well as possibly intimidating friend and foe alike with his sheer presence alone!

After his first click, Sentry changes tactics, rushing headlong into danger with Charge and Super Strength.  In fact, for the remainder of his dial, the Sentry will alternate between Hypersonic Speed and Charge allowing him to keep his opponents on their toes while taking full advantage of move and attack powers throughout his dial.  Perplex is similarly replaced (and alternates throughout the dial) with Exploit Weakness which, when paired with an object (thanks to Super Strength) could be devastating to the opposing team!

Invulnerability and Impervious alternate throughout the Sentry’s combat dial allowing him to soak up a good deal of punishment while dishing out some of his own.

The Sentry possesses aggressive combat values from early- to end-dial, and an incredibly straight forward power set to compliment any team.  Whether you field him with the Avengers or the Dark Avengers (thanks to his keywords) the Sentry will definitely make his power felt in your next HeroClix game! That’s not all!

Fans familiar with the golden Avenger know the Sentry has long battled the dark evil within himself.  To represent this in HeroClix, the Sentry possesses a Trait called The Consuming Void Inside.  This Trait allows you to switch the Sentry out for the Void(!) whenever the Sentry takes damage as a result of an opposing figure’s action!

Do you dare unlock the evil within the Sentry? Do you dare face the dark might of…the Void?!

Depending on who you ask, the Void is either the Sentry’s true personality or a clever ruse perpetrated on the Golden Avenger by his mind-controlling enemies.  Either way, the Void is powerful threat to be feared and respected!

The Void begins play with Penetrating/Psychic Blast and Exploit Weakness, allowing him to bypass the damage reducing powers of those foolish enough to confront him in both close or ranged combat! Early- to mid-dial, the Void alternates between Penetrating/Psychic Blast and Pulse Wave as he presses the attack against his enemies’ weak points.

Similarly, the Void also alternates between Exploit Weakness and Shape Change throughout the majority of his dial.  Is that the Void opposing figures are face-to-face with, or a loved one? The answer may come too late!

The Void strikes form the shadows with a full dial of Stealth while the Power Cosmic team ability grants the Void protection from Outwit, and the Void can press the attack against his foes without the fear of pushing damage!

Mid- to late-dial the Void switches tactics slightly as he exchanges his offensive ranged powers for first Steal Energy, representing his ability to feed off the darkness in everyone’s souls, and then Blades/Claws/Fangs to tear through their ranks!

A single click of Invulnerability gives way to Toughness allowing for some protection from damage, while late-dial Regeneration gives the Void the opportunity to return to his mid-dial.  And whether the Void heals thanks to either his Steal Energy or Regeneration (or any other means), you can trigger his Trait, He is the False One! and replace him with the Sentry!

Lastly the Void’s second Trait, The Void Always Finds You, allows you to reposition the Void adjacent to whichever figure may have damaged him that turn (or the Sentry prior to transformation) and then deal all opposing adjacent figures one damage! The other part of the Trait grants the Void Plasticity, making it more difficult for those same opposing figures to break away (while simultaneously granting the void a greater chance of doing so)!

At 299 points and with identical combat values to his alternate personality, the Void is a dangerous adversary especially when paired up with the Sentry.  (But that’s a tale for another day)

We hope you enjoyed our spotlight on the Golden Avenger and his darker, secret identity.  Join us next week as we check in the most rebellious Avenger from the “Cap’s Kooky Quartet” era! Until then, be sure to keep your Clix off their K.O.’s!

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Chaos War Heroclix Preview

Marvel HeroClix: Chaos War – The Chaos King!

Greetings, HeroClix fans!

Today we launch our previews of the Marvel HeroClix: Chaos War set and there’s no better character to spotlight with our first sneak peek than the main villain of the Chaos War storyline, Chaos King!

Also known as Amatsu-Mikaboshi, Chaos King can be played at either 350 or 300 points.  When he’s played at his 300-point level, his dial begins on click three. At either point level, Chaos King has a range of 11 and can target three characters.  Chaos King also possesses the Power Cosmic team ability, which prevents his powers from being countered and allows him to use Willpower.

Chaos King begins play with a trait, Enslavement, which allows him to use Mind Control as a free action after actions resolve when he KO’s an opposing character. He can target any number of characters on the defeated figure’s force as long as they total fewer points than the defeated character. Those characters don’t need to be within range or line of fire, and Chaos King still takes any applicable feedback damage.

As part of a plan to increase the size of his army, Chaos King marched through the cosmos and absorbed any alien pantheons in his path. This march of destruction is represented on Chaos King’s dial as four opening clicks of Running Shot. Mid-dial, Chaos King switches from Running Shot to Hypersonic Speed for three clicks. Eventually, Chaos King traveled to the home world of the Silver Surfer, Zenn-La, where he annihilated most of that planet’s gods. Phasing/Teleport on Chaos King’s last four clicks represents his journey to find the gods of Zenn-La!

Amatsu-Mikaboshi was an ancient force who existed before the universe’s creation. To represent Chaos King’s status as a fundamental force of nature, he possesses the Pulse Wave power for the first two clicks of his attack slot. This power, combined with Running Shot and his range of 11, allows Chaos King to quickly engage many opposing characters! Mid-dial, Chaos King switches tactics and gains Smoke Cloud for three clicks. At the end of his dial, he gains two clicks of Penetrating/Psychic Blast to show opposing characters that they can’t escape harm from the embodiment of nothingness!

Defensively, Chaos King begins with two clicks of Impervious to help him absorb most or all damage dealt to him.  Chaos King then cycles between Invulnerability and Impervious for his next seven clicks before he ends his dial with two clicks of Regeneration! In his damage slot, Chaos King starts with four clicks of Probability Control to help him make sure his attack rolls are successful (or ensure that his opponents’ rolls are unsuccessful). That’s followed by three clicks of Outwit. Finally, Chaos King picks up four clicks of Perplex.

Chaos King has a steady set of combat values and a long dial, which make him a formidable force on his own or an excellent piece to build around in high-point matches! He also possesses a trio of keywords (Cosmic, Deity, and Mystical) that are helpful for team building!

We hope you enjoyed today’s preview! Join us next week as we continue to highlight even more exciting HeroClix product! Until then, keep your Clix off their K.O.’s!