Greetings HeroClix Fans!
Celeborn has the ability to invite friendly figures into his homeland and offer them Sanctuary, an Epic Ability that allows Celeborn and friendly figures within 3 squares to use Stealth until your next turn.
Celeborn begins play with a couple of clicks of Leadership, giving him the potential to add an action token to your action pool as well as clear a token from an adjacent friendly figure. For the front half of his dial, Celeborn will be able to try to avoid attacks with Super Senses. He also has a special power called Farsight, that will allow him to manipulate dice rolls to his benefit as well as modify a combat value by plus or minus one, as he can now use both Probability Control and Perplex.
Around the middle of his dial, Celeborn begins to shift his power set a bit as Leadership is replaced with a good run of Outwit, allowing him to deprive an opposing figure of a key power once per turn. Another click into his dial, and he gains a run of Mind Control.
On the back end of his dial, Celeborn can attempt to heal back up into better support powers as well as live longer, as he has Regeneration, for the rest of his dial. One click at a time, Celeborn will lose the rest of his powers, first losing Outwit, and finely, Mind Control.
As a unique figure, Celeborn can be play in theme with his fellow Elves, or with other leaders on a Ruler theme team. No matter what force you choose to include him on, Celeborn brings a plethora of useful support powers to your force, with most occurring simultaneously. At 100 points, his useful power set, as well as his Epic Ability, will be useful on many team builds.
Thank you for joining us for our latest Fellowship of the Ring preview. Be sure to stop by your friendly local game or comic store on release day this Wednesday, June 19th! Until then, keep the Ring secret, and keep it safe!