Greetings HeroClix Fans!
For today’s DC HeroClix: The Dark Knight Rises preview, we bring you a man who controlled Gotham City’s underworld until he was double-crossed by Dr. Jonathan Crane (aka Scarecrow). From the movie Batman Begins, please welcome mob boss Carmine Falcone!
Most of Gotham City’s government officials are either on Carmine Falcone’s payroll or they’re afraid of him. To represent the hold he has over Gotham City, Carmine Falcone hits the battle map with a trait, Money Isn’t Power – Fear Is, which allows him to use Incapacitate. When he does, roll a d6 and on a result of 5 or 6 Carmine Falcone isn’t given an action token for using Incapacitate.
Carmine Falcone begins his dial with Stealth and Mastermind in his movement and defensive slots, respectively. Mastermind, in fact, is on each of Carmine Falcone’s clicks. He also has a special power in his damage slot, The Boss, which allows him to use Leadership. When Carmine Falcone uses Leadership and the result is a 3 or 4, you may remove an action token from a lower-point friendly character within six squares that shares a keyword with him. On Carmine Falcone’s third click, the mob boss may have lost Stealth but he still finds a way to stay away from the law via Plasticity. The Boss special power also hangs around on Carmine Falcone’s third click. On his last two clicks, Carmine Falcone trades in his special power for Probability Control to make sure the odds are ever in his favor!
Carmine Falcone comes in at 50 points and a range of five. He also has the Underworld team ability, which allows him to carry another character using this team ability during a move action. He can carry two Underworld users if they both have a lower point cost.
With a low point cost and the Brute and Gotham Underworld keywords, Carmine Falcone makes an excellent addition to any force as a support piece. However, Carmine Falcone can also be the focal point of a force when paired with the Falcone Bodyguard!
Falcone Bodyguard can be played as either a rookie or experienced character. Both versions hit the map at 40 points and have a range of five. Like Carmine Falcone, they also have the Brute and Gotham Underworld keywords and the Underworld team ability.
The rookie Falcone Bodyguard begins play with two clicks of Charge in his movement slot. Charge disappears on his third click but returns on his final two clicks. Defensively, Falcone Bodyguard starts his dial with three clicks of a Minion special power, Step Into the Line of Fire, which allows an adjacent character named Salvatore Maroni or Carmine Falcone to use Shape Change. However, on a Shape Change roll of 3 or 4, Falcone Bodyguard and the adjacent character may be placed in each other’s squares and Falcone Bodyguard must be attacked instead! On the last two clicks of Falcone Bodyguard’s dial he drops Step Into the Line of Fire in favor of Toughness.
The experienced Falcone Bodyguard starts his dial with two clicks of Leap/Climb to help him get in the way of any attackers who try to take aim at the boss. That’s supported by two clicks of Close Combat Expert in his damage slot. Defensively, Falcone Bodyguard begins with two clicks of Combat Reflexes. Mid-dial, Falcone Bodyguard switches tactics and drops Leap/Climb in favor of Charge. Defensively, he picks up Toughness for two clicks. On his fourth click, Falcone Bodyguard drops Charge and goes for a two-fisted attack (Flurry). Exploit Weakness appears in the last three clicks of Falcone Bodyguard’s damage slots as he knocks the wind of out opposing characters with a punch in the gut!
That’s all we have for today! Please join us for our next DC HeroClix: The Dark Knight Rises preview when we spotlight a felicitous fan of felines with a penchant for pilfering others’ property. Until next time, keep your Clix off their KOs!