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DC HeroClix: Superman/Wonder Woman

DC HeroClix: Superman/Wonder Woman- Brainiac

Greetings HeroClix fans,

Welcome to another exciting look into the DC HeroClix: Superman/Wonder Woman set, now available at your FLGS! Today, we’re traveling off to an Elseworlds tale of a Soviet Superman, with a look at the Red Son version of Brainiac!

 DC17 Brainiac 063

Brainiac is a 150-point piece, with 7 clicks of life. Being a Robot, he’s also Indomitable, and can fire from a range of 7 squares. Of course, he also has a 25-point value – which leads us to his trait, You Can’t Reprogram Me, You Were Under My Command. This trait states that when Brainiac is KO’d, or if you pay 25 points when building your force, equip this character to another friendly character and link it to that character’s dial by placing it on the standard character’s card. When this happens, the character can use it’s effects – however, if the character is KO’d or equipped again, KO the previously equipped game element. A linked dial is always on the same click number as the dial it’s linked to – so if a linked dial doesn’t display any combat values after turning the dial, it’s KO’d.

With that linking comes the all important effect – which in this case states that at the beginning of your turn, or after the character is clicked, you may choose 1 power on the equipped Brainiac dial, and 1 combat value on the Brainiac dial higher than this character’s same printed combat value. The linked character can use that chosen power, and will modify their combat value by +1 until your next turn, or when they are clicked – either by being damaged, or when being healed. This can really make a major impact on already effective characters – just imagine granting someone like Superman Pulse Wave or Batman Impervious – all while potentially bumping up one of their stats by +1!

With that amazing trait comes Brainiac’s standard powers – and there’s a list of useful, strong powers along with the aforementioned Pulse Wave and Impervious for you to choose from for the You Can’t Reprogram Me, You Were Under My Command trait. He also brings Sidestep, Penetrating/Psychic Blast, Invulnerability, Regeneration, and the always important Outwit. But that’s not all – he also has a special power on 4 of his final 5 clicks! Called World is Running Like Clockwork, this power states that once per turn, when an opposing character is given a power action, you may immediately remove an action token from Brainiac – as if being Indomitable wasn’t enough!

We hope you’ve enjoyed this trip into a parallel world where Superman’s Kryptonian Rocket crashed in the Soviet Ukraine. Brainiac was a monstrous evil in the world of Red Son, and his villainous powers are represented here in ‘Clix form. Visit your Friendly Local Game Store today to pick up your DC HeroClix: Superman/Wonder Woman Boosters for the chance to pull this iteration of Brainiac. Until next time, don’t be afraid to push!

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DC HeroClix: Teen Titans Preview

DC HeroClix Teen Titans: Indigo!

Greetings HeroClix Fans!

Welcome to another preview from the upcoming DC HeroClix: Teen Titans set. Today we chase down one of Prime’s Titans and take a closer look at the mysterious android from the future, Indigo!

042-Indigo

Indigo has two traits.  The first is called Cybernetic Causality Loop. This allows Indigo to be given a free action, but only when she has just one action token on her, and choose an opposing character within 6 squares and line of fire. That character can’t be given any power actions until the beginning of your next turn.

Indigo’s second trait called Embedded by Brainiac allows her and adjacent friendly characters who share either the Prime’s Titans or Robot keywords to use the Superman Enemy team ability, thus giving the character with the higher point value the use of Outwit.

Indigo also has the Outsiders team ability so she may be given a free action to choose a character within 10 squares and line of fire. Until the beginning of your next turn that characters combat values can’t be modified. The Outsiders team ability is a great response to an opposing character gaining a benefit from a resource dial.

Indigo starts off with two clicks of Phasing/Teleport and the wing speed symbol, allowing her to use the Flight and Carry abilities. For attacks, she can use Penetrating/Psychic Blast with a range of six squares and two targets. Indigo’s defense is covered with Impervious, which might even allow her to reduce damage dealt to 0.

Indigo’s Indomitable combat ability allows her the use of Willpower so she can ignore pushing damage, and she also has some Probability Control to help in case you miss that much-needed die roll or your opponent doesn’t.

Mid-dial, Indigo goes from Impervious to Invulnerability; her damage value increases and she gains some Perplex.

On Indigo’s last two clicks she regains Phasing/Teleport and trades in Penetrating/ Psychic Blast for Pulse Wave. Indigo’s defense jumps up to an 18 and now has Toughness to help reduce damage dealt.

Indigo is a unique and with her six-click dial coming in at 150 points it is easy to see why. This little lady packs one heck of a punch. Her keywords are Future, Outsiders, Prime’s Titans and Robot.

Thanks for reading! Please join us for more upcoming and exciting DC HeroClix: Teen Titans previews. Until then, Shape Change for the win!

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DC HeroClix 10th Anniversary Preview

DC HeroClix 10th Anniversary – Brainiac!

Greetings HeroClix Fans!

This August in stores everywhere, DC HeroClix 10th Anniversary will be hitting store shelves and ushering in a whole new era of HeroClix! This standalone, 24 -figure expansion features ALL-NEW sculpts representing both early and modern appearances of 12 of DC Comics’ most popular heroes and villains! Playable individually as their own pieces, early and modern appearance figures for each character are linked with a special Battlefield Promotion ability that enables you to power up your figures during your games!

Today we kick off our previews of DC HeroClix: 10th Anniversary with one of Superman’s greatest foes, Brainiac (#005)!

Brainiac (#005) begins play using Running Shot and his 8 range with a printed 5 damage to get in an opening shot on a single opposing figure!  Or, if your opponent has a group of figures or a single figure with a powerful damage reducer, Brainiac (#005) can opt to use his Pulse Wave to your best benefit.  An opening click of Impervious will protect Brianiac from the inevitable counterattack, and Outwit can be used to potentially cripple an opposing figure.  On his second click, Brainiac (#005) is still able to use Pulse Wave and Outwit, and adds a couple clicks of Charge to his arsenal.  Defensively, Brainiac (#005) switches to Invulnerability for a couple of clicks.

Mid-dial, Brainiac (#005) loses his move and attack abilities as he picks up his disintegration beam in the form of Range Combat Expert!  In this stretch, Brainiac (#005) has his only click of Super Strength, and he switches his damage reducer to Toughness for the rest of his dial.  At the end of his dial, Brainiac (#005) sees one more click of Outwit, and closes his dial with two more clicks of Pulse Wave.

Brainiac (#005) possesses the Armor, Robot, and Scientist keywords, giving him some solid generic theme team options, and at 160 points, will be a solid tent poll with plenty of room for support.  Brianiac also has the Superman Enemy team ability, giving him access to Outwit for his entire dial if someone else using the Superman Enemy team ability and less points is adjacent to him.

The fun doesn’t stop there though.  DC HeroClix: 10th Anniversary features 12 characters, each with an early appearance sculpt and dial, and a more modern version sculpt and dial.  All 24 sculpts and dials are ALL-NEW and unique to this set.  In DC HeroClix: 10th Anniversary, all of the less expensive versions of each character are designed with “golden age-inspired dials” i.e. without special powers.   And of course, this means there is even MORE Brainiac goodness to preview!

Like all of the “early appearance” character versions found in this set, Brainiac (#005) has a trait linking his two figural representations together.   Battlefield Promotion: Brainiac which states ” When Brainiac hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can’t be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, replace this character with DC10th  #012 Brainiac a number of clicks from its blue starting line equal to the number of clicks this character is from its starting line. On a result of 10 or higher, replace this character on the same click number.”

Let’s take a look at what we can promote our early appearance Brainiac into, shall we?

 

Brainiac (#012) is playable at 3 different point levels, a 350 point “Veteran” (red) line, a 175 point “Experienced” (blue) line, and a 100 point “Rookie” (yellow) line.    If played at his 350 point veteran line, Brainiac (#012) possesses a trait called Impossible To Plan Against,  that forces opposing forces to subtract one action from their action total if not reduced by any other effect!

At his 350 point line, Brainiac (#012) begins play with Earthbound which counters his Indomitable combat ability.  Brainiac (#012) also possesses Mastermind to represent his willingness to sacrifice others to accomplish his goals.  This pairs nicely with his Superman Enemy team ability to give him Outwit if his Mastermind fodder also has it (or if his fodder happen to have a Wildcard Team Ability).  Brainiac’s first click is the only appearance of a special power called Master Manipulator.  This special power enables Brainiac (#012) to use Perplex to only target friendly characters but they can be anywhere on the map!  This makes Brainiac an amazing support piece for the early game.  But let’s face it, at 350 points, you want a figure that can support their own weight, and on click two, when Brainiac (#012) syncs himself to his ship, he does exactly that!

On Brainiac’s (#012) second click Earthbound is gone and is replaced with a special power called My Ship and I Are One.   This special power states  “Give Brainiac a double power action and place him in any square within his speed value. After actions resolve, you may give Brainiac a close combat or ranged combat action as a free action”.  Talk about battlefield mobility!  Also on this click, Brainiac (#012) possesses an 11 attack and 5 damage, to go with his 8 range, as well as Quake and Exploit Weakness.  Those are some solid options!

Defensively, Brainiac (#012) is the creator of some of the most powerful force fields ever and this is represented with a special power called I’ll Show you Impervious allowing Brainiac (#012) to not only use Impervious, but  when turning the dial if this power is revealed due to damage taken from an opponent’s attack, you then stop turning the dial.   Of course, this power will only kick in if your opponent hits the printed 19 defense (along with however else you may have modified it)!  Lastly, two early clicks of Charge will keep the Veteran Brainiac (#012) mobile with a move and attack option, and a click of Pulse Wave will make sure damage reducers can be  ignored.  Finally, a click of Close Combat Expert will ensure an opposing figure gets hit hard!

Mid-dial, and at the same point his Experienced line begins, Brainiac (#012) sees the return of My Ship and I Are One for a click.  For close combat actions, he can choose between Quake to disperse a group or get the always fun knock someone off a roof or into a wall, or just pound a single figure with Close Combat Expert and his printed 3 damage.  Standard Impervious protects him in this stretch of his dial.   No other move and attack in this area of his dial, but if based, Flurry will be quite handy as it has a printed 4 then 3 to go with it!  Other weapons in Brainiac’s (#012) arsenal in this stretch are a click each of Penetrating/Psychic Blast followed by one of Pulse Wave, as well as a click of Exploit Weakness.     

For his 100 point dial, and the last four clicks of the other two point values, Brainiac (#012) again sees the return of My Ship and I Are One which continues to be paired with both Quake and Close Combat Expert.  Charge will give Brainiac the ability to move and attack for the rest of his dial and Invulnerability will protect him for the entirety of his Rookie dial.  Sprinkle on a click of Penetrating/Psychic Blast and another of Quake, and finish his last two clicks with Close Combat Expert, and you have a very solid end-dial for Brainiac (#012)

Brainiac (#012) possesses the Brute, Robot, and Scientist keywords, as well as the Superman Enemy team ability mentioned earlier.  With the exception of his opening click, Brainiac (#012) has damage reducers on every click, and the ability to crack damage reducers without the use of powers as his lowest printed damage is a 3.  Brainiac (#012) can also move and attack on virtually every click as well as never seeing a single digit attack value, (except, again, his opening click).

So start planning now which planets you want to invade, or which cities you’d like to shrink because Brainiac (along with the rest of DC HeroClix: 10th Anniversary) will be in stores this August!

Thanks for joining us for this opening look at DC HeroClix: 10th Anniversary and be sure to keep your eyes out for more previews as we showcase more fantastic and unique figures found in this set!