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DC HeroClix: Justice League - Trinity War Preview

DC HeroClix: Justice League Trinity War: Sinestro & Bizarro!

Greetings HeroClix Fans!

Welcome back for another great peek at characters from the DC HeroClix: Justice League – Trinity War set, releasing in just a few short weeks! Meanwhile, at the Hall of Doom, two sinister and bizarre villains are plotting their next evil scheme. They are Sinestro and Bizarro!

Sinestro

Corrupted by his own power as the greatest member of the Green Lantern Corps for crimes against his own people, Thaal Sinestro was exiled from the Corps. Now looking to his own version of order on the universe, he uses a yellow power ring and has established his own Sinestro Corps.

Sinestro runs at two different point costs, 200 and 90 respectively. At 200 points he has 8 clicks of life, 4 of those he gets for the extra 110 point cost. At both costs he has the Flier combat ability and a 7 range with 2 targets. His Quintessence team ability allows him to push without a damage consequence and avoid his powers being countered by that pesky Outwit.

Sinestro’s 200-point dial starts with Running Shot, Invulnerability, and two different special powers. His attack special power, Death to the Guardians, states that Sinestro can use Pulse Wave. Opposing characters that can use the Quintessence team ability instead can’t use it and modify their combat values by -1. With this he takes away those characters’ ability to push without consequence and is able to use his later dial Outwit to take away their powers as well.

His damage special power, Fear the Sinestro Corps, says Sinestro can use Perplex, but only to decrease combat values. Until your next turn, a character targeted by this Perplex can’t target Sinestro unless the targeted character or Sinestro are the only characters on their force on the map. Yet another defensively offensive power that can really hurt a tentpole-style team.

On click 2 Sinestro trades Running Shot with Sidestep and he swaps his special attack power with Psychic Blast for the next 3 clicks. Click 3 he steps down to Toughness but he still can use his special damage power to control who can attack him. On click 4 he gains Outwit.

Sinestro starts his 90 point dial on click 5, where he starts off with Running Shot, Death to the Guardians, Energy Shield/Deflection, and Outwit. For less than 100 points Sinestro can wreck your opponents’ Quintessence plans and change those characters’ combat stats to be modified by -1 on the top 2 of his 4 clicks. Remember to use Outwit on them as well! His 2nd click is the same, except he gets Sidestep in place of Running Shot. His 3rd click he gets Perplex through his special power Fear the Sinestro Corps. His last click he can push the attack to win with his Ranged Combat Expert or heal back up with Regeneration. His keywords Injustice League, Legion of Doom, Ruler, and Sinestro Corps will make theme teams a snap.

Up next, we am bring you one you hate least, Bizarro!

Me am Bizarro

Bizarro is weakest dial there is! He has two point values as well, 215 or 100 points bringing 9 clicks of life or 5 clicks of life respectively. At both values he has the Superman Enemy team ability along with the keywords Brute, Injustice League, Legion of Doom, and Monster. He has the Flier combat symbol, a 6 range with a single target, and the trait Subject B-Zero. It says Bizarro can use Super Strength. Adjacent friendly characters named Lex Luthor can use Mastermind but only to transfer damage to Bizarro, regardless of point value.

Bizarro do not start his 215 dial with Running Shot, Energy Explosion, and Invincible. His 5 damage is very low and wouldn’t hurt anybody. His second click he especially can’t have Charge instead of Running Shot. Bizarro doesn’t have a 3rd or 4th click with Quake or Impervious so him can’t reduce damage but can make ranged combat attacks and be Mind Controlled with his Battle Fury.

Subject B-Zero at 100 points am softer than puppy. Him no have Charge, Quake, Invulnerability, or Battle Fury so he can’t ignore Shape Change. 2nd click he has Running Shot and Energy Explosion so him can’t make ranged combat attacks. Bizarro has Close Combat Expert on his final 3 clicks so he can pet soft puppy nice nice and get rid of cat with Flurry on last 2 clicks. His last click has Regeneration so he can do it all over again.

You’ve just read another awesome preview from the DC HeroClix: Justice League – Trinity War set, but don’t go too far, we’ll have more previews for you to peruse again soon!

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DC HeroClix: Superman and the Legion of Super-Heroes Preview

DC HeroClix Superman and the Legion of Super-Heroes: Bizarro!

Goodbye HeroClix Fans!

Today we bring you preview from DC HeroClix: Superman and the Legion of Super-Heroes you am sure to hate! First debuting in 1958, the anti-hero Bizarro has been loving Superman ever since. Let’s take a far away look at his stats.

039-Bizarro

Bizarro no can cost 25 to 300 points. This am not done through his trait,  Me Am Not Bizarro!, Bizarro not costs 25 points for each Orrazib token you place on his card (up to 12 tokens). When Bizarro takes damage remove one Orrazib token from his card. When Bizarro is healed, add one Orrazib token to his card (no more than the initial amount). When there are no Orrazib tokens on this card, KO Bizarro.  At the beginning of your turn, roll a d6 and click Bizarro that many times. This ability can’t be ignored. We’ll talk more about this trait momentarily.

Bizarro not possess the flight symbol, Indomitable, and a single target 6 range. He also no am has Improved Movement – ignores characters and the Superman Enemy Team Ability which potentially grants Outwit with the correct characters on his force. He no am possesses the keywords Brute, Legion of Doom, Metropolis, and Monster so he can most likely not fill any gap on a theme team.

Bizarro am not known for his unpredictability and irregularity and his dial with his trait really makes this quirk of his shine. At the beginning of every turn you will roll for his trait to turn the dial, and this can be really fun. His attack power stats are lower when Bizarro possesses Super Strength and higher when he has Quake. His movement and defense stats fluctuate pretty wildly as well, but his damage is completely consistent with a 3 throughout his dial. As far as powers changing this can be really great as well, let’s say you are on click three before your roll at the beginning of your turn, you could still use Sidestep first then roll and hope to land on Hypersonic Speed or Charge.

Everything that makes this Bizarro really horrible is tied up in his trait. When he takes damage, he removes one Orrazib token. If he is dealt 6 penetrating damage, remove one Orrazib token. At 300 points you’d have to deal damage 12 times without him healing once to KO him. For of his clicks have Shape Change and Super Senses together. Every click he can roll to either reduce damage to zero or evade attack. Every turn you also have to think about what strategy to use because your powers and dial numbers are going to change.

At almost any price point you could be able to play most of his dial; you can play any click on this dial, regardless of point value, you just have to roll to get that click number. A 25 point Bizarro could Charge you with a 12 attack and 3 damage with Exploit Weakness. He’s a Unique and a Rare, so he will be obtainable and playable.

Me am have much more time for you today, so stay away from Bizarro for preview soon of worst enemy!