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DC HeroClix: Superman and the Legion of Super-Heroes Preview

DC HeroClix Superman and the Legion of Super-Heroes: Mister Miracle!

Greetings HeroClix fans!

Welcome back as we continue previews from Superman and the Legion of Super-Heroes, our next DC HeroClix set!  We’ve previously shown you Darkseid, ruler of Apokolips.  For today’s preview, we are pleased to bring you a New God who escaped the infernal Terror Orphanages on Apokolips and eventually settled down in suburban Connecticut with his wife, a Female Fury.  Of course, we’re talking about Scott Free (aka Mister Miracle)!

026-Mister-Miracle

Mister Miracle comes into play at 127 points.  You can add his wife, the 2012 DC Fan-Vote winner Big Barda, and have a 275-point force that shares the Apokolips, Justice League and New Gods keywords!  Mister Miracle also has the Celebrity and Justice League International keywords to offer theme team building options.  Add the 4-point Justice League (Silver Age) Additional Team Ability (ATA) for a +1 attack value boost or the 1-point Justice League ATA for a +1 defense value bump when attacked by characters possessing the Flier, Sharpshooter, Indomitable or Giant combat symbols!  In Golden Age play you can also add the Oberon bystander for 10 points.  Both ATAs and Oberon can be found under the Print and Play section.

Moving on to Mister Miracle’s dial, he hits the battlefield with an Improved Movement ability called You Can’t Keep Me Here, which lets him ignore elevated terrain, blocking terrain and characters when he moves.  Mister Miracle also has a trait called Greatest Escape Artist of Three Worlds that is bound to frustrate and annoy your opponent.  When Mister Miracle would be hit by an attack, Greatest Escape Artist of Three Worlds lets him take an action token to instead evade the attack!

Mister Miracle’s power set is what you would expect from someone who slipped away from the horrors of Apokolips and can escape from nearly any form of imprisonment:  A trio of Sidestep clicks are bookended by Stealth clicks.  Super Senses appears on the front half of Mister Miracle’s dial.  On the back half of Mister Miracle’s dial he adds Defend and Probability Control to the mix.  Incapacitate clicks are scattered across Mister Miracle’s attack track.  A range of 5 squares and two targets adds to Mister Miracle’s arsenal.

Opposing players may find that they really have to work if they want to land an attack on Mister Miracle.  If he’s not evading attacks through Super Senses or the Greatest Escape Artist of Three Worlds trait, or forcing opponents to reroll their attacks through Probability Control, Mister Miracle can use Shape Change to avoid attacks and Outwit to counter powers that would really have an adverse effect on Scott Free’s well-being!  Both Shape Change and Outwit are folded into a special power called Freethinker of Apokolips that appears on the first three clicks of Mister Miracle’s damage slot.  Additionally, Freethinker of Apokolips lets Mister Miracle use Empower but only to modify the damage value of a friendly character named Big Barda.

Thanks for reading!  Join us again soon as we reveal more secrets from the DC HeroClix: Superman and the Legion of Super-Heroes set!

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DC HeroClix: Batman Preview

DC HeroClix Batman: Big Barda!

Greetings, HeroClix fans!

Remember that DC HeroClix fan vote held last year?  For today’s DC HeroClix: Batman preview, we catch a Boom Tube from Granny Goodness’s Home for Orphaned Youth on Apokolips and travel to suburban Bailey, New Hampshire for a visit with the winner of that fan vote, Big Barda! 

Big Barda comes in at 148 points and is a unique, as noted by the silver background on her character card and the silver ring on the base of her dial.  She begins play with a pair of traits:  Boom Tube and I Will Stand My Ground.  With Boom Tube, once per game give Big Barda a double power action to use Phasing/Teleport as if she had a speed value of 12.  After actions resolve, you may give her a close combat or ranged combat action as a free action.  The second trait modifies Big Barda’s defense value by +1 for each action token assigned to her.

Trained by Granny Goodness to be a warrior and lead the Female Furies, Big Barda starts her dial with three clicks of Charge and Super Strength.  With that combo, Big Barda can dish out between 6 and 7 clicks of damage if she attacks with an Ultra Heavy Object!  Super Strength remains on her next three clicks but Charge is replaced by four clicks of Flurry as her fists furiously fly into the faces of those foolish enough to confront a warrior born of fire and steel!  (Try saying that three times fast!)

The Mega-Rod is Big Barda’s primary weapon and she also carries a multipurpose Mother Box, both of which are represented as a special power in the first five clicks of her damage slot.  Mega-Rod & Mother Box allows Big Barda to use Penetrating/Psychic Blast and Quake.  The latter power works nicely with Big Barda’s Charge ability while Penetrating/Psychic Blast should come in handy to hurt opposing characters with damage-reducing powers.  On Big Barda’s last three clicks she puts away the Mega-Rod and Mother Box and instead uses Close Combat Expert as she rolls up her sleeves and engages in some fisticuffs.

Big Barda is fiercely devoted to her husband, Scott Free (aka Mister Miracle), and starts her dial with a click of Impervious to show that she’ll protect him no matter the cost.  That’s followed by two clicks of Invulnerability as her Apokaliptian armor protects her.  As a New God, Big Barda’s natural durability kicks in via two clicks of Toughness while Regeneration appears at the end of her dial to represent her status as an immortal.  Big Barda also has the Indomitable combat ability, which allows her to use Willpower and, as a result, ignore pushing damage.

Although Big Barda enjoys living in the ‘burbs with Mister Miracle (and his manager, Oberon), in the past she has been active on the roster of the Justice League and other teams.  This is reflected in the array of named keywords and the Justice League team ability she possesses.

Big Barda packs a punch with attack values that never dip below double digits until her last two clicks.  Her Mega-Rod & Mother Box special power offer options when she’s attacking.  At 148 points, Big Barda makes an excellent centerpiece for smaller-point forces.

That’s all for now!  Join us later this week for our next DC HeroClix: Batman preview as we take a look at an assassin who literally once gave Batman a hand!