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Strategy Article

DC HeroClix Justice League & Justice Society Thanksgiving Teams

Greetings, HeroClix fans!

You know, one of the things that we’re really thankful for is the fact that we get to make a small impact in the world of the costumed heroes that we all love so much. One of our favorite traditions that exists in the DC Universe is the annual Justice League & Justice Society Thanksgiving dinner. But, since our game is less about giving thanks and more about kicking butt, we decided to put together a 300-point team from each group. What says Thanksgiving more than two super teams locked in glorious combat? To the battlefield!

DC HeroClix Justice League & Justice Society Thanksgiving - Plastic Man

Our first team is from the Justice League, and features pieces from the DC HeroClix: The Joker’s Wild!, World’s Finest, and Superman/Wonder Woman sets. Our first team member is Plastic Man, a super rare figure that offers a lot of board control through his trait, called Tag! You’re It!,  for a relatively small point investment! At 70 points, Plastic Man is incredibly consistent with his stats, features a range of 4 squares, and with his trait, called Tag! You’re It!, grants Plastic Man the use of Shape Change, but he succeeds on a result of a 4-6. Additionally, when Plastic Man hits a single opposing character, after actions resolve, you’ll attach the Tag! marker to that character, removing it from anywhere else. A character with the Tag! marker that moves must roll for break away as if it was adjacent to Plastic Man and, if it is within range, can be targeted by Plastic Man with a close attack. When the character successfully breaks away, is hit with an attack, or Plastic Man fails a Shape Change roll, remove the Tag! marker. Additionally, Plastic Man has a special power, appearing on clicks 1, 3, and 5 of his damage, called Immeasurably Powerful, Absolutely Nuts. This power states that when Plastic Man is given a non-free action, choose either Sidestep, the Tiny damage symbol, the Standard damage symbol, or the Giant damage symbol. Plastic Man can use the chosen power, or has the chosen symbol, until you choose again.

DC HeroClix Justice League & Justice Society Thanksgiving - Batman

The next member of team Justice League is the 003 Batman from the World’s Finest set – we have this specific Batman on our team, for versatility and more options. This Batman, as well as three others in the World’s Finest set, possess the trait Shifting Focus – Batman. This trait states that you may give Batman a free action if he began your turn on the map. You will then replace him with another character with this trait on the same click number. So, it’s really a case of, what do you need for the situation? Do you need a Batman that can move into hindering terrain for free? Or perhaps one that needs to be a close combat attacker that has Precision Strike and Flurry. There’s also options for a Batman who can counter multiple powers at the same time via Outwit and study his opponent, as well as a Batman that moves freely around elevated terrain, can attack multiple enemies at the same time, and can use both Energy Explosion and Incapacitate. At 60 points, these versions of Batman are designed to be switched on the fly to not only fit the needs you have for your team, but to constantly and consistently frustrate your opponent.

DC HeroClix Justice League & Justice Society Thanksgiving - Lex Luthor

Our final member of the Justice League is the 048 Lex Luthor figure from the Superman/Wonder Woman set. Once one of the world’s greatest villains, this version of Lex Luthor is your team’s damage dealer. He comes in at 150 points, features a range of 7 squares, and can naturally break through all damage reducers on his first 5 clicks of life. He possesses a trait called A New Kind of Justice League, which states that adjacent friendly characters with the Justice League keyword can also use the Superman Enemy team ability on this team, giving Lex the ability to use Outwit on every turn if teammates stick near him. He also has a special power appearing on the first three clicks of his damage called Like it or Not, You Listen to Me Now, which states that Lex Luthor can use Leadership and Mastermind, and is considered a higher point value than adjacent characters with the Justice League keyword. Couple that with powerhouse abilities like Running Shot, Charge, Sidestep, Phasing/Teleport, Precision Strike, Super Strength, Impervious, Invulnerable, Toughness, Perplex, and Ranged Combat Expert, and Lex will be dishing out damage as a force to be reckoned with!

DC HeroClix Justice League & Justice Society Thanksgiving - Wildcat

On the other side of the Thanksgiving table is the Justice Society. The first member of the team is a hard-nosed boxer, Ted Grant, Wildcat! Coming from The Joker’s Wild! set, Ted is a 65-point piece, with 5 clicks of life. His trait of note for this build is called, Sorry Pal, I Mastered That Style Before You Were Born. This trait states that adjacent opposing characters can’t use Close Combat Expert. Ted also possesses Charge, Sidestep, Quake, Toughness, Combat Reflexes, Regeneration, Empower, and Close Combat Expert. Of note as well is the fact that Wildcat is Indomitable, so be sure to push him when best suited for your situation.

DC HeroClix Justice League & Justice Society Thanksgiving - Zatara

The second member of the Justice Society is the 048 figure from the World’s Finest set, Zatara! Right off the bat, Zatara has a trait called Backwards Magic that you’ll need to decide if you wish to enact. This trait states that when you place your characters at the start of the game, you may turn Zatara to click 7. If you do, this game turn his dial counter-clockwise when he is damaged, and clockwise when he is healed – it really depends on if you desire board control or direct damage up front, as you’ll either begin with Running Shot, Penetrating/Psychic Blast, and Enhancement on click 7, or with Sidestep, Telekinesis, and one of his special powers, The Original Magician. The Original Magician power states that Zatara can use Perplex and Probability Control. When he uses Perplex, he may modify the chosen value, with the exception of damage, by +2 if he targets another friendly character he shares a keyword with. He also has a second special power which appears in the middle of his dial on attack called Sacrifice Myself to Save the Universe…and Zatanna. This power allows Zatara to use Pulse Wave. When he does, he doesn’t target friendly characters he shares a keyword with, and he may choose that his damage value becomes 4 and is locked. If he chooses to do so, after actions resolve, Zatara is KO’d. It’s a last ditch effort, but it can level your opponents and even the playing field quickly!

DC HeroClix Justice League & Justice Society Thanksgiving - Wonder Woman

The final member of the team is the 002 common figure from the Superman/Wonder Woman set – Wonder Woman! A straight forward, 100-point piece, Diana is a close combat machine. With standard powers like Charge, Sidestep, Super Strength, Impervious, Invulnerable, Toughness, Defend, Perplex, and Close Combat Expert, she sticks around for a long time with her seven clicks of life. Her consistently high defensive values also allow you to make use of the JSA team ability with Wildcat, allowing you to bring his defense up to a higher level, making him even tougher to combat.

Both teams fall short of the 300 point mark, leaving you room for special objects, ATA’s, or resources to fill out your point totals – it’s really up to you!

That’s it for today, HeroClix fans. And yes, while we’re truly thankful for the fact that we get to make great games, ultimately we’re most thankful for you, the fans of our game. Thank you for joining us for the Justice League & Justice Society Thanksgiving dinner. We’ll see you after the holiday!

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DC HeroClix: The Joker's Wild!

DC HeroClix: Batman and His Greatest Foes Fast Forces Part II

Greetings HeroClix Fans!

Today we are continuing the previews for the DC HeroClix: The Joker’s Wild! set, by looking at the rest of the figures in the Batman and His Greatest Foes Fast Forces Pack and showcasing an easily built 300-point team you can field straight out of the box!

Last time, in the DC HeroClix: The Joker’s Wild!- Fast Forces Part I, we looked at The Riddler, The Penguin, and Mr. Freeze, so let’s continue by introducing the Power Couple of Crime in Gotham City.  Minding my manners, it’s ladies first of course, here’s Harley Quinn!

 DC HeroClix: Batman and His Greatest Foes Fast Forces Part II - Harley Quinn

Harley Quinn is 50 points of deadlier-than-she-looks trouble.  With Arkham Asylum and Gotham City as natural keywords and the Batman Enemy team ability, she gets a load of damage potential out of the pairing of Flurry and Blades/Claws/Fangs; especially with an 11 attack value on her second click, representing her pet hyenas.  Her synergy doesn’t stop there; on defense, she has the special My Babies Keep Me Hopping letting her use Combat Reflexes and Super Senses along with mid-dial Perplex and an uptick in her base damage value from 2 to 3.  She finishes her dial with regular Super Senses and a special power on movement, Ya Didn’t Notice I Had A Hammer?,  which lets her take a free action once per game to equip her with the Harley’s Hammer special object, also included in the Fast Forces, from outside the game for free.

DC HeroClix: Batman and His Greatest Foes Fast Forces Part II - Harley's Hammer

While she is equipped with the hammer, Harley Quinn also gets Charge in addition to Quake and Giant Reach 2 granted by the hammer itself; there is the risk, however, that the hammer will break.  She’ll be a smashing success at making her Puddin’ proud.  Speaking of her Puddin’….

 DC HeroClix: Batman and His Greatest Foes Fast Forces Part II - The Joker

There he is, looking deadly and dapper as ever in his trademark purple suit, spats, slicked green hair, walking stick and ready to make your acquaintance with a big smile and vigorous handshake.  At 75 points, The Joker is Never As Dead As You’d Expect; his trait is sure to keep you laughing and your opponents in stitches for a long time.  At the beginning of your turn, if The Joker took damage since your last turn, you roll a d6 die and heal him half the result.  If he takes a hit and is still standing, that is a guaranteed 1 click heal, and if you roll well with a 5 or 6, you get half his dial back!  Just hitting him can be tricky with a whole dial full of Super Senses.  The rest of his dial and powers jump back and forth between combinations of Stealth and Outwit, Poison and Perplex, or Incapacitate and Probablity Control.  His attack value is never particularly stellar topping out at 9, but that is what the Batman Enemy team ability is for along with his Arkham Asylum, Gotham City, and Monster keywords.   That’s a lot of villainy but the joke is on them because we also have Batman in the Fast Forces Pack who is ready to take on multiple bad guys at once.

 DC HeroClix: Batman and His Greatest Foes Fast Forces Part II- Batman

At 75 points, Batman has left his utility belt and fancy vehicles back at the cave and is bringing old school justice to Gotham with enough knuckle sandwiches for everybody.  With his trait Student Of All Martial Arts, he can use Toughness to get the most out of his 7 click dial and also increase his attack value by +1 for each adjacent opposing character, which is even more impressive considering he already starts with an 11 attack value.  He is ready for engaging several bad guys in one close combat action with his movement special Hit You With My Hands And Feet that lets him make a close attack targeting all adjacent opposing characters and deal normal damage to each one.  Batman’s defense special power Equilibrium, Balance, and All Things In Order starts him off with Combat Reflexes and Willpower.  Should the future Arkham inmates he squares off against do some damage, they have even more trouble to deal with when he picks up Close Combat Expert and Flurry; and, though he loses the special power on defense, he keeps Combat Reflexes for his whole dial.  If you can manage to keep him in the shadows with his Stealth-granting Batman team ability, he can avoid having his powers countered as well as avoid most ranged attacks.  As for keywords, he is the perfect close combat centerpiece for a Batman Family, Gotham City, Detective, or Martial Artist themed team.

Now, focusing on the villains, let’s build a 300-point team out of the DC HeroClix: Batman and His Greatest Foes Fast Forces Pack.

25  The Penguin
50  The Riddler
50  Harley Quinn –Harley’s Hammer kept on sideline
75  The Joker
100 Mr. Freeze

Total of 300 points, Gotham City themed team, +5 initiative roll, 3 uses of Themed Team Probability Control

The Penguin gets to sit back and put his Loyalty token to work, increasing the range and attack value of a friendly character. It’s not a bad idea to keep The Riddler adjacent to help The Penguin’s attack value with the Batman Enemy team ability and to use free actions to move your Loyalty token to where you need it most.  The Penguin himself isn’t likely to be doing much, but with Willpower up front he is an excellent choice for using your Themed Team Probability Controls.  Keep Mr. Freeze shooting at mid-range and locking up the opposing team with Frozen tokens, while letting The Joker and Harley Quinn get close enough to do what they do best.  If you need something more to keep an opposing ranged attacker occupied, send in The Riddler as he has a strong likelihood of dodging their attacks.  If you come up against a Batman, like the one in this pack, use your Perplexes on your attack values, as getting a hit to stick is going to be more important in the long run than doing more damage.

That’s all for today, HeroClix fans! Stay tuned as we continue to review more figures and team-building strategies from DC HeroClix: The Joker’s Wild!.  Don’t forget to visit the WizKids Info Network to find HeroClix Release Day Events and tournaments near you.  Visit your FLGS next week to pick up the Batman and His Greatest Foes Fast Forces Pack and The Joker and Harley Quinn Dice & Token Packs!
Until next time, just keep them in your line of fire.

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DC HeroClix: World's Finest

DC Comics HeroClix: World’s Finest Fast Forces Pack Part 2

Greetings HeroClix Fans!

Welcome back to the second part of our look at the DC Comics HeroClix: World’s Finest Fast Forces Pack!  We previously showed you a trio of characters that have ties to Metropolis in the DC HeroClix: World’s Finest Fast Forces Pack Part 1 article.  Today’s preview focuses on Gotham City, where we start by catching up with the Dark Knight himself, Batman!

DC Comics HeroClix: World’s Finest Fast Forces Pack Batman

Batman has the standard attack, defense and damage combat symbols and can shoot a single target from up to five squares away.  Naturally, Batman has the Batman Ally team ability, which lets him use Stealth.  If you’re planning to include Batman on your force, he can be played at either 100 or 50 points, with his 50-point starting line coming in at click 4.  Additionally, if you want to include Batman on a themed team, he has the Batman Family, Gotham City, Martial Artist, and Metropolis keywords available as options.

Batman has a pair of traits, the first of which is World’s Finest Heroes.  World’s Finest Heroes lets Batman use Probability Control if he’s adjacent to a friendly character named Superman.  However, he can only use Probability Control to reroll an opposing character’s attack roll.  The second trait is Need an Equipment Drop at My Location, which lets you include the #S100 Weapon Drop on your force without paying its cost and adds some extra tools to Batman’s arsenal as needed.  We’ll go into more detail later on the Weapon Drop, which is included in the DC Comics HeroClix: World’s Finest Fast Forces pack, but for now let’s continue looking at Batman’s dial.

On Batman’s first four clicks he starts with a pair of special powers that work well with one another.  The first special power, Peak of Human Conditioning, lets Batman use Running Shot when he has no action tokens and Charge when he has one action token.  When Batman has two action tokens, he can use Sidestep.  Since Batman has the standard defense symbol, he would normally be open to taking pushing damage if he is marked with more than one action token but his second special power, World’s Toughest, lets him ignore that damage by granting him Willpower and Toughness to absorb some damage dealt to him.  The rest of Batman’s power set includes Incapacitate, Leap/Climb, Super Senses, and Outwit.

DC Comics HeroClix: World’s Finest Fast Forces Pack Weapon Drop

We mentioned the Weapon Drop special object as part of Batman’s Need an Equipment Drop at My Location trait, so let’s take a quick look at how it works.  The Weapon Drop costs 8 points to add your force and can be equipped to friendly characters.  To set up the Weapon Drop, at the beginning of the game roll a d6 that can’t be rerolled and turn the Weapon Drop’s dial to the appropriate click number.  If the Weapon Drop is equipped to a character, you can give that character a free action to choose one of the standard powers shown on the Weapon Drop’s dial.  At the end of your turn, roll a d6 that can’t be rerolled and turn the Weapon Drop’s dial again to the appropriate click number.  There you have it!

Now we’ve come to one of Batman’s closest associates, Nightwing!

DC Comics HeroClix: World’s Finest Fast Forces Pack Nightwing

Nightwing has the standard attack, defense and damage combat symbols and can shoot a single target from up to five squares away.  Instead of the Batman Ally team ability, Nightwing has the Outsiders team ability, which lets him choose a character (including himself) within 10 squares and line of fire;  until the beginning of your next turn, the chosen character’s combat values can’t be modified.  Should you choose to include Nightwing on your force, he can be played at either 50 or 25 points, with his 25-point starting line coming in at click 4.  Additionally, if you want to include Nightwing on a themed team, he has the following trio of keywords:  Batman Family, Martial Artist, and Outsiders.

At first glance, Nightwing’s dial may look simple.  He has a single trait, Charismatic Loner, which makes him a wild card.  Nightwing’s dial also features a special power, Midnight Roofrunner, that helps him stay mobile and offers him some protection against ranged attacks.  Midnight Roofrunner lets Nightwing use Leap/Climb, Sidestep, and StealthNightwing’s other two standard powers, Combat Reflexes and Willpower, are found in his defense slot.  Nightwing’s combat values stay somewhat consistent throughout his dial, making him a threat on each of his clicks.

This version of Nightwing isn’t a world beater but he should fit in nicely on just about any force as a harasser or tie-up piece.

Our third and final character is an eco-terrorist who has frequently clashed with Batman and Nightwing and once mind controlled Superman with her potent pheromones doing her bidding.  Here’s Poison Ivy!

DC Comics HeroClix: World’s Finest Fast Forces Pack Poison Ivy

Poison Ivy has the standard attack, defense and damage combat symbols and can shoot a single target from up to four squares away.  Like Batman and Nightwing, Poison Ivy has two point values in which she can be played:  75 and 25 points.  Her 25-point starting line comes in at click 5.  For keywords, Poison Ivy has Arkham Asylum and Scientist.

Poison Ivy has a single trait, I Do Love Crashing the Party, which lets her use Mind Control.  Additionally, when she’s adjacent to a friendly character with a printed team symbol, her defense gains a +1 boost.  Poison Ivy’s power set consists only of standard powers that dare you to try to get close to her.  She has a full dial of Stealth to make it difficult to draw lines of fire to her.  Her first three clicks feature Poison, followed by three clicks of Smoke Cloud to create helpful hindering terrain.  Defensively, she sports Barrier on all but clicks 4 and 6, which feature Energy Shield/DeflectionPoison Ivy’s damage slot starts with Exploit Weakness for two clicks, and Shape Change for the remainder of her dial.

Although her damage values are consistent, Poison Ivy’s best use on your force is through Mind Control.  And be sure to keep plenty of hindering terrain nearby to thwart opposing characters from drawing lines of fire to her.  If an opponent does try to approach, you can use Barrier to protect yourself or let them come and hit them with Poison.

Thanks for reading!  Join us again as we reveal more exciting characters and highlight strategies and team builds from the DC Comics HeroClix: World’s Finest set! Be sure to visit the WizKids Event System to find Friendly Local Game Stores near you and Release Day OP events, kicking off next week.

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DC HeroClix: World's Finest Errata

DC HeroClix: World’s Finest #003 Batman

Greetings HeroClix Players—it has come to our attention that the character card for the DC HeroClix: World’s Finest #003 Batman figure has an error—the power wording for this figure’s Speed Special Power is repeated for its trait.

The correct power wording for the #003 Batman’s trait is as follows:

Shifting Focus-Batman Give Batman a free action if he began your turn on the map.  Replace him with another character with this trait on the same click number.

DC HeroClix: World's Finest- Batman 003 Clix It Up

We will be issuing packs of corrected cards in an upcoming DC Comics Monthly Organized Play Kit at no additional cost to stores receiving the kit.  Stores will be instructed to distribute these cards at no cost to players/collectors who purchased DC HeroClix: World’s Finest booster packs at their store.

 

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Clix It Up DC HeroClix: World's Finest

Clix It Up – Batman

Greetings HeroClix fans!  Today we have a very special and exciting Clix It Up Article that previews not just one Batman, but four Batman figures from the upcoming DC Comics HeroClix: World’s Finest set pre-releasing tomorrow (January 27th)!  The intent of Clix It Up is to look at a number of versions of the same character and compare/contrast their different strengths/weaknesses to help you decide which version is the best for your team-building options and game-play strategy— but why play just one Batman when you can play all four Batman figures from the DC ComicsHeroClix: World’s Finest set using his new Shifting Focus trait?!

The DC Comics HeroClix: World’s Finest set includes four Batman figures who all share the Shifting Focus-Batman trait— two Common (#003 & #004 Batman), one Uncommon (#018 Batman), and one Rare (#034 Batman).  Each Batman is 60 points with the Batman Family, Detective, Gotham City, Justice League keywords.

The Shifting Focus-Batman trait read:  “Give Batman a free action if he began your turn on the map.  Replace him with another character with this trait on the same click number.”  This means for 60 points you have four different options on how to play your Batman as long as you have the other three on your sideline.

With higher-point Batman figures available in DC HeroClix: World’s Finest and other recent DC Comics HeroClix sets, the intent of the design of the Shifting Focus-Batman figures was to design a team-building-friendly Batman that still offers all of the powers & abilities that one associates with Batman.  With having each Batman figure specialize in certain aspects of Batman’s capabilities, this dial design provides all of the functionality we would want from a Batman figure at a much more economical point cost.  While these Batman figures collectively can do all of the things you would want out of a Batman, it does require a bit more planning and finesse to make sure you have the right Batman on the map for the right situation.

So what specialized uses could these Batman pieces have? Let’s check out the dials below:

DC HeroClix: World's Finest- Batman 003 Clix It Up

Batman #003 is the stealthy Batman.  He has the Batman Ally team ability (granting him Stealth) and the Improved Movement ability to ignore hindering terrain.  This Batman also has a speed power for his whole dial called Hiding Behind You, that lets him take a free action if he is in hindering terrain or if no opposing figure is able to draw line of fire to him and place him in a square of hindering within 6 squares and line of fire— a great way to move around the map unseen.  This Batman has 0 range, so he is meant to sneak around and get in close to make use of his Exploit Weakness.  His Willpower will keep him moving until he can find a good position.  Later in his dial, Combat Reflexes will help protect him once he is in close combat and his Smoke Cloud will allow him to place hindering terrain so he can use his Hiding Behind You trait to disappear back into the shadows.

DC HeroClix: World's Finest- Batman 004 Clix It Up

Batman #004 is the Batman that shows his physical prowess and mastery of all the martial arts.  This Batman ditches the Batman Ally team ability as he brings the battle up close and personal with a potent combination of Charge, a 12 attack, Combat Reflexes with a 17 defense and 3 base damage.  One click in, he gains Precision Strike and Close Combat Expert.  He finishes up with three clicks of Flurry, Precision Strike, and Toughness and an attack value that doesn’t drop below 10.  Early or late dial, this is the Batman who will knuckle his way through the opposing team.

DC HeroClix: World's Finest- Batman 018 Clix It Up

Next up we have Batman #018—the Batman figure that shows he is truly the world’s greatest detective.  The Batman Ally team ability appears again on this dial as Batman is secretly collecting clues, observing his opponent and preparing for the right time to strike.  Between his Study Your Enemies Well trait and his special damage power, this Batman can do some very unique things with Outwit and make an opening for himself and his allies.  With Study Your Enemies Well, you place a ‘Study’ token on his card when an opposing character hits with an attack within Batman’s line of fire.  Then, with I’ve Discovered What I Need To Know, he can use Outwit with a range of 8 and if you decide to remove a Study token from his card you can either counter a second power on the target OR that use of Outwit lasts until the next turn even if you lose the power.  This means that you could target someone with Outwit, spend a Study token, then use Shifting Focus to replace this Batman with another on your sideline as a free action and make an attack with the power you Outwitted still cancelled.  This Batman rounds out his dial with some Sidestep to get the best position for his Outwit special, Smoke Cloud, and Willpower transitioning to Plasticity, Super Senses, and regular Outwit.

DC HeroClix: World's Finest- Batman 034 Clix It Up

Finally, we have the range-combat oriented Batman with the rare Batman #034.  This Batman is equipped for a shoot-out with Running Shot, a 6 range with two targets, an Improved Movement ability that allows him to ignore elevated terrain and Energy Shield/Deflection to help defend against range attacks. He also starts with a special attack power Two Types of Batarangs that allows him use of both Energy Explosion and Incapacitate— giving this Batman the option to hit a cluster of foes at once or tie up larger threats with action tokens.  He finishes out his dial with Sidestep and Ranged Combat Expert.

So there you have it, four Batman figures that can operate as one!

Between the four options, Batman has access to 19 different standard PAC powers, ignoring hindering or elevated terrain, and two special powers granting special placement and outwitting advantages.

Also, with the spread of rarities; two commons, an uncommon, and a rare, it is very possible to have a few Shifting Focus options pulled in a sealed booster tournament event, like the upcoming DC HeroClix: World’s Finest Pre-Release Events.  Check the Wizkids Event System to find and register for a DC Comics HeroClix:World’s Finest Pre-Release tournament near you!

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DC HeroClix: World's Finest

DC HeroClix: World’s Finest

Happy New Year HeroClix Fans!  As we start off 2016, we are excited about the upcoming release of the DC HeroClix: World’s Finest set this February with a special pre-release taking place at select stores later this month– check out the WizKids Event System (www.wizkidseventsystem.com) to find a store near you!

To kick off previews of this set, what would be more appropriate than showcasing the headliners of the set— Batman and Superman— together known as the World’s Finest heroes!

DC HeroClix: World's Finest

World’s Finest (WF#060; Rarity: Super-Rare) features a beautiful sculpt of Batman and Superman together— teamed up to fight side-by-side— and can be played at 75, 200 or 300 points— with 3, 7 or 10 clicks of life respectively.  Looking at their combat & team abilities, we can see that they feature the Wing speed symbol, Duo attack symbol, Indomitable, a 7 range and both the Batman Ally and Superman Ally team abilities.  At all three point costs, this figure has the trait World’s Finest Team that grants them immunity to their powers/abilities being countered or their combat values decreased.  When playing them at either their 200 or 300 point starting lines, they have the trait Good Distraction, Bruce which allows them to make a second attack in a turn if they miss with an attack (so long as they haven’t used the Duo ability in that turn)— because Batman didn’t really miss… it was just a feint to set up Superman.  When played at 300 points, World’s Finest has an additional trait Bruce Will Win At Any Cost that allows them use of the Colossal Stamina ability, but they must take 2 damage instead of 1—a big sacrifice but one that could potentially turn the tide of a game.

Looking at their dial, when played at 300 points, World’s Finest starts off with a combination of Hypersonic Speed, Super Strength and Invincible with an impressive 5 natural damage.  When played at 200 points, World’s Finest starts with a combination of Running Shot and Impervious and picks up both Outwit and Hypersonic Speed later in the dial.  When played at 75 points, World’s Finest starts with a combination of Charge, Super Strength, Close Combat Expert and a Defense Special Power Bruce Tells Me When to Dodge and When to Take the Hit which grants them Combat Reflexes and Toughness.

Stay tuned HeroClix fans as we roll out more previews from the DC HeroClix: Word’s Finest set in the next few weeks before release day!

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DC HeroClix: Superman/Wonder Woman

DC HeroClix: Superman/Wonder Woman – Batman

Greetings HeroClix Fans!

We’re back with another preview from the DC HeroClix: Superman/Wonder Woman set.  If you watched our recent unboxing video featuring Scott Porter and Kevin Kiniry, you got to see them reveal one of the chase figures from this set.  Today we take a closer look at that figure, which is part of the “Superman: Red Son” comic book series.  Stifle that cough, comrades, or you’ll alert Russian authorities; we are pleased to bring you the most wanted man in the Soviet Union, the dissident known as Batman!

DC HeroClix: Superman/Wonder Woman- Batman

 

Batman has a point value of 55 and can shoot opponents from 4 squares away.  He has an Improved Movement ability called He’s a Walking Dead Man that lets him ignore elevated terrain when he moves.  Batman also hits the battlefield with a trait called Bombs Planted Everywhere that potentially lets him deal 1 penetrating damage to an opposing character.  Bombs Planted Everywhere triggers each time an opposing character destroys an object or printed blocking terrain or KO’s a friendly character of 25 points or more.

Moving on to Batman’s dial, initially you’ll want to keep him at a distance thanks to a power set that includes Smoke Cloud, Shape Change and Energy Shield/Deflection on his first three clicks.  Batman also has a special power on those three clicks in his speed slot called Anarchy in Black that lets him use Sidestep and Stealth.

On the last three clicks of Batman’s dial, he switches to a close attacker by picking up the combination of Charge, Blades/Claws/Fangs, and Combat Reflexes.  These same clicks also feature another special power, Red Sun Lights, in Batman’s damage slot.  Red Sun Lights lets Batman use Outwit, but instead of countering a single power on an opposing character’s dial, you can shut down any number of powers that character possesses.

At only 55 points, Batman leaves plenty of room for main attackers, support characters and other game elements.  Batman’s power set lets him play the role of harrasser/tie-up on the front half of his dial and secondary (or tertiary) attacker on the back half.  For theme team building purposes, Batman has the Red Son and Spy keywords.

Thanks for reading!  Join us again as we reveal more exciting characters and highlight strategies and team builds from the DC HeroClix: Superman/Wonder Woman set.  Until then, may all your Probability Control rolls be ever in your favor!

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DC HeroClix: Justice League - Trinity War Preview

DC HeroClix: Justice League Trinity War: Batman & Catwoman!

Greetings HeroClix Fans!

We’re back with another exciting preview from the upcoming DC HeroClix: Justice League – Trinity War set!  Today, we take a look at two costumed Gothamites who are entwined in a love-hate relationship.  First up is the thief and burglar known as Catwoman!

Catwoman

With a value of 99 points, Catwoman is a close combat attacker who can mess with opposing teams that rely too much on using team abilities.  Catwoman hits the battlefield with a trait called Can’t Be Trusted, which prevents adjacent opposing characters from using team abilities.  Catwoman also has the Calculator team ability, which makes her a wild card and rubs it in the faces of adjacent opposing characters wishing they could access their team abilities.  Can’t Be Trusted,

Mobility shouldn’t be too much of an issue as Catwoman comes into play with an Improved Movement ability called Curiosity and the Cat, which lets her ignore elevated and hindering terrain when she moves.  A pair of Charge clicks mid-dial gives Catwoman the ability to move then attack, while Stealth on the rest of her dial prevents most opposing characters from drawing lines of fire to her if she has hindering terrain to use.

Catwoman has a short range of three squares and one target.  Although Catwoman’s dial reflects a character that works best in melee as your secondary attacker, her limited range can come in handy at the start and ends of her dial where she has Incapacitate and Precision Strike, respectively.  Joining Steve Trevor’s Justice League of America as a silver bullet for Batman hasn’t calmed this kitty, however, so Blades/Claws/Fangs appears mid-dial (with slightly boosted attack values of 11) and makes a great pairing with the Charge in her speed slot.

Defensively, Catwoman won’t be an easy mark for adjacent opposing characters as she starts and ends her dial with Combat Reflexes.  Mid-dial she has Super Senses to potentially evade attacks altogether.  The addition of Perplex in the damage slot at the start and end of her dial gives Catwoman the option of buffing her own combat values or toying with an opponent’s numbers.

We mentioned Catwoman’s association with the Justice League of America.  If you’re considering including Catwoman on a themed team, she has that keyword – along with Batman Family, Gotham City Sirens and Gotham City Underworld.

Catwoman likely won’t be the primary attacker on your force, but odds are you may want to consider Batman for that role.  Let’s take a look at Gotham’s Dark Knight!

Batman

Batman can be played at two point costs, 150 or 85.  Batman’s 85-point starting line is on click 4.  At either starting point, Batman has an Improved Movement ability called Grappling Hook which lets him ignore elevated terrain when he moves.  He also has a trait that we previously saw on Superman  called A New Kind of Justice League.  This trait lets adjacent friendly characters of a lower point value and the Justice League keyword use the Batman Ally team ability that he also possesses.  Additionally, if Batman is paired with friendly characters named Superman or Wonder woman, they don’t need to be adjacent or a lower point value.

To represent Batman’s unrelenting pursuit of justice, he has the Indomitable combat ability – and a five-square range with two targets.  For team-building ease, Batman has the Batman Family, Gotham City, Justice League and Trinity keywords.

Moving onto Batman’s dial, he starts primarily as a ranged attacker.  Batman’s first two clicks feature the combination of Running Shot and a special power called Utility Belt, which lets him use any standard attack or damage power when he’s given a free action.  Batman can use the chosen power until your next turn.  Defensively, he can reduce some damage dealt to him thanks to Toughness.  In the damage slot of Batman’s first clicks is another special power, World’s Greatest Detective and Strategist, which lets him use two of the game’s most popular damage powers in Outwit and Perplex.  Additionally, when Batman has no action tokens, he can use another popular standard damage power in Probability Control.  Standard use of Outwit and Perplex appear on Batman’s next two clicks.

Batman switches to a close combat attacker on clicks 3 and 4 by substituting Charge for Running Shot and Combat Reflexes for ToughnessBatman retains Combat Reflexes for the rest of his dial.  Click 4 closes out Batman’s Utility Belt run and sees the return of World’s Greatest Detective and Strategist in the damage slot.  That’s followed up again by Outwit and Perplex, respectively, before World’s Greatest Detective and Strategist makes a final appearance on click 7.

Ranged attacks again become Batman’s preferred method of fighting as we reach his last three clicks.  Sidestep takes over for Charge to help Batman strategically position himself.  A pair of Energy Explosion clicks are followed by a final click of Pulse Wave to hopefully catch multiple opponents in the area of effect.

Batman should be a viable choice for most forces with attack values that never fall below 10 and a mix of powers that allow him to play the role of either ranged or close combat attacker.  Teams that share the Justice League keyword with Batman will enjoy the benefits of his A New Kind of Justice League trait.

We hope you’ve enjoyed this sneak peek at the upcoming DC HeroClix: Justice League – Trinity War set.  Stay tuned as we reveal more exciting characters in the days to come!

Categories
Announcements Con In Your Store

WizKids is Pleased to Announce the 2014 Con In Your Store Program!

 

 

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Greetings WizKids Retailers and Supporters,

The 2014 convention season is finally upon us! Last month players flocked to the UK Games Expo, last week WizKids attended Origins Game Fair, and there are more great events to come such as the Mexico HeroClix Championship, the Spain HeroClix Championship, the Canada HeroClix Championship,  Gen Con Indy and more!

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As many of our fans know, conventions are a great opportunity to play for awesome prizes and purchase exclusive products, and WizKids is pleased to announce an all-new program designed to capture some of that convention lightning in a bottle for friendly local game and comic stores with the 2014 Con In Your Store program!

What is Con In Your Store? 

As its name implies, Con In Your Store brings the convention experience (except the long lines perhaps ; ) to participating friendly local game and comic shops by offering both desirable participation and competitive prizes as well as for-sale exclusives.  There are three levels by which stores can participate in the Con In Your Store program, each with more content than the last, allowing stores to scale the in-store convention experience to the size they want.

This particular  Con In Your Store program is an Alliance Games Distributor-exclusive program wherein stores purchase a quantity of designated product at different tiers and then receive, at no additional cost, their Con In Your Store kit(s), each containing a number of participation and competitive prizes, and for-sale exclusives.  (Interested Diamond Comics Distributors customers can contact Sophia Brisco at 443-318-8507 or email ssophia@diamondcomics.com to learn how to participate. International stores: please stay tuned for more announcements to come.)

 

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How does my store participate in Con In Your Store?
 

Stores must be registered in the WizKids Event System (WES) to participate in the Con In Your Store program.  We’ve uploaded special event templates for both HeroClix and Star Trek Attack Wing specifically for this program, each with a “CIYS” prefix to designate them as part of the Con In Your Store program. (click on image below to enlarge)

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The Con In Your Store kits will arrive in stores on July 30th, 2014.  Stores can schedule their CIYS events in the WES now, and run them anytime between August 1st and August 30th, 2014.  Scheduled CIYS events will show up in a special Con In Your Store search function within the WES, so players will be able to find participating stores based upon proximity to their location! BE SURE TO SCHEDULE YOUR EVENTS! Otherwise, your store may not show up when players look for a participating store.  (click on image below to enlarge)

CIYS Locator

 

How does my store get the Con In Your Store kits?

Stores interested in the Con in Your Store program should speak with their Alliance sales rep and place an order (Orders due July 11th) for qualifying WizKids product.  You can see the list of WizKids Qualifying Product here.  Orders must be placed between 23 June and 11 July in order to qualify for this program! 

As we mentioned before, the Con In Your Store kits will arrive in stores on July 30th, 2014.  As we mentioned before, there are three levels of the program: the “Big” Con In Your Store kit (SKU 71836), the “Huge” Con In Your Store kit (SKU 71837), and the “ENORMOUS” Con In Your Store kit (SKU 71838).

To receive the Big kit, stores must order $250 of qualifying WizKids product.  The Big kit contains the following:

  • One (1) 10 ct. brick of HeroClix Marquee figures for use as participation prizes
  • Two (2) “Surprise and Delight” figures for use as First Place and Fellowship Prizes.  “Surprise and Delight” figures will be randomly selected from a pool of convention and/or chase figures.

Here is a list of potential “Surprise and Delight” figures stores may receive in their Con In Your Store kits:

  • DC HeroClix: White Lantern chase figures (Superman, Wonder Woman, Hal Jordan, Green Arrow, Ice, the Flash, Bart Allen, Superboy, Donna Troy, and/or Animal Man)
  • DC HeroClix: Wonder Woman convention exclusive figures
  • Marvel HeroClix: Horsemen of Apocalypse convention exclusive figures (War, Famine, and/or Pestilence)
  • Marvel HeroClix: Moonstone convention exclusive figure
  • KA2 HeroClix: Colonel Stars & Stripes chase figure

THAT’S NOT ALL! Stores receiving the Con In Your Store Big kit also qualify to purchase up to four (4) of each of the following for-sale exclusives (while supplies last):

The four exclusive figures above may be sold during a store’s Con In Your Store event with no restrictions!

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To receive the Huge kit, stores must order $500 of qualifying product.  The Huge kit contains the following:

Stores receiving the Con In Your Store Huge kits may order up to eight (8) of each of the following for-sale exclusives (while supplies last):

The four exclusive figures above may be sold during a store’s Con In Your Store event with no restrictions!

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To receive the ENORMOUS kit, stores must order $1000 of qualifying product.  The ENORMOUS kit contains the following:

Stores receiving the Con In Your Store ENORMOUS kits may order up to 12 of each of the following for-sale exclusives (while supplies last):

The four exclusive figures above can be sold during a store’s Con In Your Store event with no restrictions!

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What are you waiting for? Let’s go!

Let’s bring the convention experience to your favorite stores with the Con In Your Store program!

Stores: Alliance sales reps are ready to take your Con In Your Store orders now! (Orders due July 11th) Schedule your events, sign up your players, and get ready for a fantastic in-store convention experience loaded with prizes and exclusive for-sale items!

Players: If you haven’t already, register in the WES today and look for participating friendly local game and comic stores in your area now!

The 2014 convention season is here and you’re invited to skip the lines, play some great games, and win some fantastic prizes with the 2014 Con In Your Store program!

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Categories
DC HeroClix: Superman and the Legion of Super-Heroes Preview Prime Figures

DC HeroClix Superman and the Legion of Super-Heroes: The Riddler and Edward Nigma!

Greetings HeroClix Fans!

What is green and black and is eager to match wits with the heroes of DC HeroClix: Superman and the Legion of Super-Heroes? If you answered that most perplexing of puzzlers, The Riddler, you would be correct!

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Ever-ready to engage Gotham’s defenders in a battle of wits, The Riddler possesses a trait entitled Riddle Me This, Batman! which allows him to use Perplex regardless of range or line of fire, with the caveat that he can only target opposing characters.

The Riddler also begins play in the safety of the shadows thanks to Stealth, while Smoke Cloud helps ensure that he always has somewhere to hide or to trip up his foes (thanks to the hindering terrain).  An initial click of Shape Change also aids this master of misdirection avoid unwanted fisticuffs.  And if his enemies somehow see through his clever disguises, Super Senses grants The Riddler yet another opportunity ti slip from their grasp!

Mid- to late-dial The Riddler changes tactics slightly as he makes his getaway courtesy of Leap/Climb all the while making things difficult for his opponents thanks to Outwit.  Lastly, Willpower allows The Riddler to act two turns in a row without fear of pushing damage.

At only 55 points, The Riddler leaves plenty of room for heavier hitters on your HeroClix force, which suits The Riddler just fine.  Preferring to plot  from behind the scenes, The Riddler is the perfect support piece for his lackeys- er, fellow teammates.  The Arkham Asylum, Detective, and Legion of Doom keywords allow for easy them team building as well, and in Golden Age games, try adding the Brilliant Tactician feat to The Riddler’s bag of tricks for an extra helping of hinderance to his foes!

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Having turned over a new leaf, The Riddler now operates openly as a Detective-for-hire under the nom de guerre, Edward Nigma.  However, the Prime Edward Nigma hasn’t lost a step since his more nefarious days of derring-do, and has even picked up a few new tricks with which to confound his opponents!

The first thing we notice is that Edward Nigma possesses an interesting trait called Photographic Memory.  Photographic Memory allows Nigma to ignore hindering terrain when drawing lines of fire provided his target has not moved since the previous turn.  This combines particularly well with Nigma’s Probability Control (found on his early dial) as well as his Hidden Clues special power, which enables him to use both Shape Change and Mind Control.  However, whenever Edward Nigma uses Mind Control, hit characters are given up to two action tokens!

Now, while these tokens will not result in pushing damage (per the special power), the potential to not only manipulate opposing figures for your own ends as well as render them unusable during your opponent’s turns is just too delicious.  And if that weren’t enough, Barrier allows Edward Nigma to shift terrain around to further stymy and confuse his foes!

Mid-dial, Edward Nigma gets physical as his ego gets the better of him.  Battle Fury renders him immune to Mind Control and Incapacitate and allows him to ignore Shape Change when attacking.  Nigma maneuvers into battle courtesy of Charge while a hidden blade in his trademarked cane grants the use of Blades/Claws/Fangs.  Lastly, Toughness affords Nigma some protection from damage as he wades into the melee.

Late-dial Edward Nigma regains his composure as well as an appreciation for subtlety: Leap/Climb allows Nigma to position himself at the best possible vantage point on the battlefield to take advantage of his I Know Your Secret Mr. Wayne special power.  This special power denies opposing figures within line of fire the use of Shape Change as well as the Alter Ego and Morph special powers/abilities! Nigma also possesses Perplex at this point in his combat dial for more late-game shenanigans as well!

At only 69 points, Edward Nigma is a capable Prime thanks to his power selection, the Indomitable combat ability, and the Calculator team ability! Like his alter ego, The Riddler, Nigma possesses the Arkham Asylum, Detective, and Legion of Doom keywords for theme team building.

We hope you’ve enjoyed this latest round of previews from the upcoming Superman and the Legion of Super-Heroes.  Speaking of, it’s about time some Legionnaires made an appearance! Stay tuned for next time when we check in with an essential trio of super-heroes from the 31st Century!