DC HeroClix: No Man's Land Preview

No Man’s Land: Wayne Manor Map Preview

Greetings HeroClix fans!

As the first month of the DC HeroClix: Batman No Man’s Land Organized Play series winds down, we are pleased to give you a look at the next territory up for grabs, Wayne Manor Grounds!  Maps for Wayne Manor Grounds are included in the Month Two Organized Play (OP) kits for the No Man’s Land OP series and, like Blackgate Prison from Month One, feature pre- and post-quake sides.

Wayne Manor Grounds (pre-quake) is a spacious, single-level map that depicts the approach to the front doors of wealthy playboy Bruce Wayne’s home, along with portions of the manor’s interior.  The starting areas for both players are on opposite ends of the map.  The exterior of the map is dominated by a driveway that surrounds a large water fountain.  A limousine and a sports car are parked by the fountain and provide patches of hindering terrain for cover.  There are also statues that line the driveway and are marked as blocking terrain.  Wayne Manor Grounds is an outdoor AND indoor map, with enclosed patios found to each player’s right side.  The astute player will note there are sets of stairs on two corners of the map that connect to Wayne Manor’s interior.  The Wayne Manor map is included in the DC HeroClix: Batman Fast Forces pack.


Post-quake, Wayne Manor Grounds retains most of its layout but now a chasm has split the map in two, revealing portions of the Batcave and forming a lower level where battles can still be fought.  This should create some interesting scenarios with respect to lines of fire and positioning.  One of the trees has overturned but still provides hindering terrain.  Of the four statues that lined the driveway, only one remains.  The sports car, sadly, is buried in the rubble but fear not as the limousine appears untouched!  In addition, Wayne Manor Grounds is now entirely an outdoor map.  The stairs that connected Wayne Manor Grounds to the Wayne Manor map have become squares of blocking terrain.


Like last month’s Blackgate Prison map, Wayne Manor Grounds has a suggested scenario that is included on the instruction sheet for the Month Two OP kit.  The scenario reads:  QUAKE: At the end of each player’s turn, that player rolls 2d6.  On a result of 3 or less, replace this map with the Wayne Manor (post-quake) map.  Characters are placed in the same square they currently occupy on the new map.  Any character that now is illegally placed is dealt one (1) unavoidable damage and is moved to the next closest square(s) it can occupy by its controller.

Again, prior to the event players will declare their allegiance to one of the six No Man’s Land gangs:  GCPD, Batman, Joker, Two-Face, Killer Croc or Black Mask.  Each gang is represented by its own unique symbol.  At the completion of the event, the gang with the most accumulated event points has conquered Wayne Manor Grounds for their gang and tags that location on the laminated Gotham City map with their Gang Token.

Thank you for joining us today for this special DC HeroClix: No Man’s Land map review!  Please join us next time when we take another look at a key battleground in Gotham City!

DC HeroClix: Streets of Gotham Preview

DC HeroClix Streets of Gotham – Assassins Team Pack

Greetings HeroClix Fans! 

Today we begin our previews of the upcoming DC HeroClix: Streets of Gotham set by looking into one of the highlights of the set, team packs.  The team pack we show off today will highlight a group of assassins, one-a previously unclixed character, the second-a fan requested character not seen since DC HeroClix: Cosmic Justice, and the third-a fan favorite villain.

The first character in the team pack is the father of Cassandra Cain, the Black Bat, and is considered one of the world’s premier assassins, David Cain.   

David Cain begins play with a trait called Deadly Mentor, that says “As you reveal your force, choose a friendly character with a lower point value; David Cain can use Enhancement, Leadership, and Perplex, but he can only affect the chosen character. David Cain can use Shape Change when he is adjacent to the chosen character.” With his power set, and this trait, he will pair especially well with one of a number of figures with Sharpshooter combat ability that cost less than David Cain.  And speaking of the Sharpshooter combat ability, David Cain has it as well as the Indomitable combat ability, and Improved Movement: Hindering Terrain.

David Cain has a full dial of Stealth to keep lines of fire blocked to him, while still enjoying his full movement with his Shadowy Assassin titled Improved Movement ability.  As most opponents will have to base him to attack him, David Cain has Combat Reflexes to make him harder to hit.  Offensively, David Cain is going to make sure damage sticks weather from range or up close, with Exploit Weakness and Penetrating/Psychic Blast, backed with an 8 range and again, the Sharpshooter combat ability.

Mid-dial, David Cain starts planning his escape with Smoke Cloud, and loses printed defensive powers.  On his last couple of clicks, Outwit will allow him to deprive your opponent of a key power.

The Batman Enemy team ability will allow David Cain to share his solid attack values with other allies using this team ability.  At 76 points, David Cain will find a spot on many theme teams with the Assassin, League of Assassins, Martial Artist, and Soldier keywords.

A solid tie up piece or secondary attacker, made better by his trait, David Cain will shine with a lower point tie up piece of his own, for example the mother of Cassandra Cain, and early mentor of Tim Drake, Lady Shiva!


Lady Shiva begins play using her only click of Charge to take the fight straight to your opponent.  This plays very nicely with a couple of clicks of Blades/Claws/Fangs and her printed 11 and 12 attack values.  (Were you playing her adjacent to David Cain to make those attack values 12 and 13?)  Combat Reflexes, a printed 18 defense and careful placement will make Lady Shiva very challenging for your opponent to hit her back. 

Her second click sees a special power called The Leopard Blow – A Warrior’s Death.  This special power allows Lady Shiva to use Flurry, and when she does and rolls doubles, she deals penetrating damage.  This special power, along with Blades/Claws/Fangs and a 12 attack, gives Lady Shiva the ability to inflict serious damage!  At this point, Super Senses gives her the ability to avoid attacks.  Leap/Climb will allow Lady Shiva to reposition to where she will do the most good with ease.  At the end of her dial, Steal Energy can allow Lady Shiva to heal back to the middle of her dial.

Lady Shiva has plenty of theme team options with the Assassin, Birds of Prey, League of Assassins, and Martial Artist keywords.  With an aggressive power set, attack values that never see single digits, and at 67 points, earning her a Unique ring,  Lady Shiva can easily fit onto any team you choose to include her.

The last character in this theme pack is a villain who manipulated Cassandra Cain into taking over the League of Assassins and conspired with David Cain to cripple the meta-hero community, a master assassin in his own right, Deathstroke!


Deathstroke has an Improved Movement: Hindering Terrain ability, which works very well with his special power, that we will get to in a bit, as well the Sharpshooter combat ability, and the Indomitable combat ability.  The Calculator team ability will allow him to use the team abilities of other friendly characters, for example, David Cain from this team pack. 

Deathstroke begins play utilizing a special power called Attack From Cover, that allows him to use Stealth, and as long as he occupies hindering terrain, both Charge and Running Shot.  The ability to ignore hindering terrain per his Improved Movement ability called Know Your Terrain, is a huge asset to this special power working well.   A printed 6 range with 3 targets is a great combo to use with Energy Explosion.  A string of Perplex will allow Deathstroke to provide a stat boost (or decrease) where it will be most useful to himself or his allies.  An opening run of Toughness will allow Deathstroke to reduce a bit of damage.

Mid-dial, Deathstroke begins to see his power set shift as Blades/Claws/Fangs appears for a couple of clicks.  On his next click, all dial opening powers are replaced as Deathstroke becomes a bit of a close combat machine.  Pairing well with his B/C/Fs is Flurry, giving him the potential to deal a good chunk of damage.  A run of Combat Reflexes will make him more challenging to hit in close combat.  Outwit shows off Deathstroke’s ability to out think most opponents he comes up against.  The end of his dial sees Deathstroke able to deal penetrating damage in a couple of forms as Penetrating/Psychic Blast is on his last few clicks, and Exploit Weakness is on the closing click.  Leap/Climb at this point will allow Deathstroke to reposition to best utilize his attack powers, or beat a hasty retreat to use his end dial Regeneration. 

Deathstroke will be a great center piece on any theme team based around the Assassin, Martial Artist, Society, and Soldier keywords, or any team you want to take advantage of his wild card team ability.  At 147 points, there is room to add support figures to your force. 

Coming in at 290 points, this team pack is playable right out of the package, and will be a very efficient team with great combat values and power sets that compliment and work well with each other.  And, it can be used as either an Assassin or Martial Artist theme team.

That’s all for today.  Check back soon as we continue to preview figures from the upcoming DC HeroClix: Streets of Gotham and DC HeroClix: Batman sets!

DC HeroClix: Batman Preview

DC HeroClix Batman: Batgirl!

Greetings HeroClix Fans!

Welcome to whole new week, which means we have another preview from the upcoming DC HeroClix: Batman set!  Today we shine the spotlight on a heroine who went from being the Spoiler to Robin, and finally donned the mantle of Batgirl!

Batgirl begins play able to get to where she will do her force the most good thanks to Leap/Climb.  Once in a good spot, a run of Perplex will allow Batgirl to modify a combat value to best help her team, her Electro-Magna-Gooperangs special power will allow Batgirl to use Energy Explosion with two targets, with the added benefit of giving an action token to any characters that are hit by this attack.  Lastly, Toughness will allow some damage reduction for the first half of her dial.

Late-dial, Batgirl can make multiple close combat attacks thanks to a helping of Flurry.  Willpower will allow her to act without fear of pushing damage in this part of her dial.  Batgirl also gains the ability to use Outwit on an opposing character within 5 squares of her due to a special power called In Contact With Proxy. 

Batgirl possesses the Batman Family, and Batman Inc keywords to give her a couple of theme team options, while the Batman Ally team ability will allow her the use of Stealth to keep her fairly well protected on her opponents turn.   At 71 points, Batgirl will be a useful support figure and secondary attacker on whatever force you choose to include her on.

Thanks for reading, and as always, be sure to check back soon as we preview more figures from more upcoming HeroClix releases!


DC HeroClix 10th Anniversary Preview

DC HeroClix 10th Anniversary: Batgirl and Oracle!

Greetings HeroClix Fans!

Today we continue our previews of DC HeroClix: 10th Anniversary with one of Gotham City’s most popular and prominent caped crusaders, Barbra Gordon, the Batgirl!

Batgirl begins play moving about the map with ease by using her Leap/Climb, and as she possesses the Batman Ally team ability, her use of Stealth won’t be hindering her mobility at all.  If there is no hindering terrain available, Batgirl can use Smoke Cloud to provide some for herself and any allies also using the Batman Ally team ability.  Combat Reflexes will make her harder to hit in close combat.  On her second click, Batgirl switches things up a little as she shows her fighting spirit with Flurry to pummel her foes.  Perplex also shows up to be applied to whatever combat value will most help her or her allies.  As Batgirl loses her Smoke Cloud, she goes back to Leap/Climb, which she will continue to alternate between with Flurry for the rest of her dial.

At the end of her dial, Batgirl sees her last click of Combat Reflexes, and sees a new power on her dial, Incapacitate, allowing her to attack in close combat or use her printed 4 range.    On her last click Batgirl has one more click of Perplex. 

Paying homage to DC HeroClix: Unleashed #050, Batgirl has the Batman Family, Gotham City, and Martial Artist keywords, giving her some useful theme team options.  At 42 points, she will be a useful support figure on any team you choose to include her on.

And like all of the “early appearance” character versions found in this set, Batgirl (#006) has a trait linking his two figural representations together.   Battlefield Promotion: Oracle which states ” When Batgirl hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can’t be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, replace this character with DC10th Oracle on the same click number.”

Let’s have a look at Oracle, shall we?

First off, Oracle has a trait called My Eyes Are Everywhere.  This trait states “If Oracle is not adjacent to an opposing character and is either in her starting area or on elevated terrain, she can draw lines of fire and count range and squares from the square of any single friendly character that has the Batman Family, Birds of Prey or Justice League keyword.”

Oracle has a special power called The Mystery of the Oracle.   This power allows Oracle to be given a power action to choose Outwit, Perplex, or Probability Control. She can use the chosen power until the beginning of her next turn.  This power runs the entire length of her dial.  Keeping Oracle in relative safety is her Batman Ally team ability, allowing her to use Stealth.  A mix of Willpower, representing her never give up attitude, and Combat Reflexes, (she is a trained martial artist and has developed amazing upper body strength due to her wheelchair) are the other powers on her dial.

Oracle has the Batman Family, Birds of Prey, Gotham City, Justice League, and Martial Artist keywords, giving her plenty of theme team options, but the most useful are the ones that work with her trait.  At 73 points, Oracle is sure to be a valuable asset to your force.

Thanks for reading and be sure to check back soon as we continue to preview figures from more exciting HeroClix releases coming soon to a store near you!