Marvel HeroClix: Avengers vs. X-Men Preview

Marvel HeroClix Avengers vs. X-Men: Namor!

Greetings HeroClix Fans!

We are pleased to bring you another preview from our next Marvel HeroClix Organized Play storyline event, Avengers vs. X-Men! Today we take a look at a character from the X-Men Starter Set who fought alongside Captain America during World War II as one of the Invaders but allied himself with the X-Men when the Phoenix Force came to Earth and became one of the Phoenix Five. Please welcome the savage Sub-Mariner, Namor!


Namor, the ruler of Atlantis, hits the battlefield with an Improved Movement ability called Boiling Rage, which lets him ignore other characters when he moves.  Namor also has a trait called Imperius Rex, which places a Rage token on his card when he’s hit with an attack or given a second action token. Before Namor rolls for an attack, you may remove a Rage token from his card and that attack deals penetrating damage!

Moving on to Namor’s dial, he can be played at either 225 or 150 points.  Namor begins his dial with the popular combination of Charge and Super Strength and has a base damage value of 4.  Namor also has the Wing speed symbol and the Indomitable combat ability (which lets him use Willpower).  Defensively, Namor starts with Impervious.  Once Namor is off his top click, he switches from Charge to Flurry for two clicks.  Namor also drops Super Strength in favor of Precision Strike on those same clicks, which also see him drop from Impervious to InvulnerabilityNamor’s legendary temper begins to churn as well, in the form of two clicks of Battle Fury.

Once we move past the first three clicks of Namor’s dial, we reach his 150-point starting line.  Here, Namor’s power set is identical to those from his first click.  On Namor’s sixth click we see a new power appear as Invincible shows up for two clicks.  Namor’s last three clicks offer him some options offensively as Flurry reappears in his speed slot and Close Combat Expert occupies his damage slot.  Defensively, Namor gains a special power called Entrenched Recovery, which lets him use Toughness.  Additionally, when Namor occupies water terrain he can use Regeneration and, when it’s not your turn, opposing characters can’t draw line of fire to him.

Namor, like the other figures in the AvX X-Men Starter, can be attached to the T002 X-Men team base that will be the Month 4 participation prize for those players who chose the X-Men as their team for this storyline Organized Play event.  When Namor is attached to the X-Men team base, it can use Close Combat Expert and the Flight ability.

That’s all we have for today!  Please check back next week as we reveal more from the upcoming Marvel HeroClix: Avengers vs. X-Men Organized Play storyline event.  Until then, keep your Clix off their K.O.’s!

Justice League Preview

Founding Member of the Justice League: Aquaman!

Greetings HeroClix fans!

For today’s DC HeroClix: Justice League preview we dive to the depths of the seven seas and visit with a hero who sleeps and communicates with the fishes.  From the undersea kingdom of Atlantis, please welcome Aquaman!

Aquaman begins play with a trait, Defending Mera, which modifies his speed value by +2 if he occupies water terrain at the beginning of an action. In addition, if a friendly character named Mera has been KO’d during the game, Aquaman’s combat abilities are modified by +1!

It’s hard to take seriously a hero who’s mainly known for talking to sea life and riding around on a giant seahorse.  Aquaman, however, has worked to change that perception through his heroic deeds around the small coastal village of Amnesty Bay, Maine.  In his movement slot, Aquaman has Charge on all but his last two clicks to show that yes, you’re being rescued by Aquaman. Naturally, he also has the Swim combat ability.  Leadership appears in Aquaman’s damage slot, a nod to the hero’s rule before abdicating the Atlantean throne.

Super Strength appears on Aquaman’s top two clicks and represents the strength he’s developed from exploring the ocean’s depths.  Defensively, Aquaman starts with two clicks of Invulnerability to show his half-Atlantean heritage.  That’s followed by two clicks of Combat Reflexes, which showcase his agility in water and on land.  On those same two clicks, Aquaman trades Super Strength for his trident (Blades/Claws/Fangs).

Starting on click five, Aquaman changes up his defensive scheme by dropping Combat Reflexes and relying on the protection of his chainmail (Toughness) for the remainder of his dial.  Leadership returns for two clicks and is followed by two clicks of Close Combat Expert.

Aquaman comes in at 111 points and makes a great choice as a primary or secondary melee attacker for many teams. He also has the Justice League team ability, along with the Atlantis, Justice League, and Ruler keywords.  With 20 ALL-NEW, unique sculpts and dials featuring the characters of the New 52 DC Universe, the DC HeroClix: Justice League set provides plenty of options for building a team that includes Aquaman!

Thanks for reading!  Please join us next time for our next DC HeroClix: Justice League preview when we visit a fortune-teller featured in the pages of Justice League Dark!  Until then, keep your Clix off their KOs!