Greetings, HeroClix fans! Last week we released the Marvel HeroClix: Uncanny X-Men set, so we wanted to take the opportunity to play with some of the figures in the set and put together what we feel is a fun team! And, since we’ve revisited the long requested Age of Apocalypse, we’re going to center our team with one of the characters from those chase figures!
To start off, we have the chase Sabretooth and Wild Child! At 130 points, this figure clocks in at 8 clicks of life, and is Indomitable. He has no special powers, but has two traits that more than equal that out. His first is called Leashed or Unleashed? This power states that Sabretooth and Wild Child begin the game with Wild Child attached, and can use Flurry while he’s attached. Additionally, at the beginning of your turn, if Wild Child is within 3 squares of Sabretooth and Wild Child, you may reattach him. Of course, you can give Sabretooth and Wild Child a free action if he hasn’t used Flurry this turn to place an attached Wild Child adjacent. We’ll take a look at the individual Wild Child shortly, but first let’s look at their second trait, Healing Factor. This traits states that when Sabretooth and Wild Child clear action tokens, you may heal him of 1 click – so, while it’s beneficial to push him since he’s Indomitable, you can take advantage of his trait to heal him up slightly after one action! He also brings the standard powers Charge, Sidestep, Blades/Claws/Fangs, Toughness, Combat Reflexes, Regeneration, Battle Fury, and Exploit Weakness. The Wild Child bystander token is only one click long, but packs a punch, with the standard powers Charge, Blades/Claws/Fangs, Combat Reflexes, and Exploit Weakness – so while that base 1 damage isn’t much to write home about, having a printed 11 attack with Blades/Claws/Fangs paired with Exploit Weakness is an incredible benefit to have on your team!
Up next on our X-Men Age of Apocalypse team we have our primary ranged attacker with the rare Magneto. Featuring a range of 8 squares, Magneto brings a lot of both support and board control that the team needs. First is his trait, Magnetic Shield for My Allies. This trait states that you can give Magneto a power action to attach the Magnetic Shield to another friendly character, removing it from anywhere else. That character can now use Energy Shield/Deflection as long as it’s attached – however, when that character takes damage from a ranged attack, or Magneto is KO’d, remove the Magnetic Shield marker. And for that Magnetic Shield marker, Magneto comes packed with his own ClixFX Base that you can use to represent this marker! Additionally, he has a special power called Magnetic Field that appears on his first 3 clicks of defense that allows him to use both Energy Shield/Deflection and Toughness! He also has the standard powers Running Shot, Force Blast, Telekinesis, Precision Strike, Willpower, Enhancement, and Ranged Combat Expert.
Finally, we have the 80-point version of Emma Frost. Emma has only one special power, but it’s incredibly beneficial to the team. The power, called Teaching the Next Generation, states that Emma Frost can use Perplex. When she uses it, you may use it normally, or instead choose a combat value other than damage, and modify that value on each friendly character that shares a keyword with her within her range, regardless of line of fire! She also has an interesting duality in her dial – the top end is all about control and team boosting, with Mind Control, Super Senses, and the special power, while the second half of her dial is far more offensively based, featuring Running Shot, Penetrating/Psychic Blast, Energy Shield/Deflection, and Shapechange.
So there you have it, HeroClix fans! We’ve taken our stab at building an X-Men team around one of the Age of Apocalypse chases in the new Marvel HeroClix: Uncanny X-Men set– how would you build your team, and which chase would you feature? Let us know on social media! Until next time, ‘Clix for the win!