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Marvel HeroClix: The Uncanny X-Men

Marvel HeroClix: Uncanny X-Men – Age of Apocalypse

Greetings, HeroClix fans! Last week we released the Marvel HeroClix: Uncanny X-Men set, so we wanted to take the opportunity to play with some of the figures in the set and put together what we feel is a fun team! And, since we’ve revisited the long requested Age of Apocalypse, we’re going to center our team with one of the characters from those chase figures!

Marvel HeroClix: Uncanny X-Men - Age of Apocalypse - Sabretooth and Wild Child

To start off, we have the chase Sabretooth and Wild Child! At 130 points, this figure clocks in at 8 clicks of life, and is Indomitable. He has no special powers, but has two traits that more than equal that out. His first is called Leashed or Unleashed? This power states that Sabretooth and Wild Child begin the game with Wild Child attached, and can use Flurry while he’s attached. Additionally, at the beginning of your turn, if Wild Child is within 3 squares of Sabretooth and Wild Child, you may reattach him. Of course, you can give Sabretooth and Wild Child a free action if he hasn’t used Flurry this turn to place an attached Wild Child adjacent.  We’ll take a look at the individual Wild Child shortly, but first let’s look at their second trait, Healing Factor. This traits states that when Sabretooth and Wild Child clear action tokens, you may heal him of 1 click – so, while it’s beneficial to push him since he’s Indomitable, you can take advantage of his trait to heal him up slightly after one action! He also brings the standard powers Charge, Sidestep, Blades/Claws/Fangs, Toughness, Combat Reflexes, Regeneration, Battle Fury, and Exploit Weakness. Marvel HeroClix: Uncanny X-Men - WIld ChildThe Wild Child bystander token is only one click long, but packs a punch, with the standard powers Charge, Blades/Claws/Fangs, Combat Reflexes, and Exploit Weakness – so while that base 1 damage isn’t much to write home about, having a printed 11 attack with Blades/Claws/Fangs paired with Exploit Weakness is an incredible benefit to have on your team!

Marvel HeroClix: Uncanny X-Men - Age of Apocalypse - Magneto

Up next on our X-Men Age of Apocalypse team we have our primary ranged attacker with the rare Magneto. Featuring a range of 8 squares, Magneto brings a lot of both support and board control that the team needs. First is his trait, Magnetic Shield for My Allies. This trait states that you can give Magneto a power action to attach the Magnetic Shield to another friendly character, removing it from anywhere else. That character can now use Energy Shield/Deflection as long as it’s attached – however, when that character takes damage from a ranged attack, or Magneto is KO’d, remove the Magnetic Shield marker. And for that Magnetic Shield marker, Magneto comes packed with his own ClixFX Base that you can use to represent this marker! Additionally, he has a special power called Magnetic Field that appears on his first 3 clicks of defense that allows him to use both Energy Shield/Deflection and Toughness! He also has the standard powers Running Shot, Force Blast, Telekinesis, Precision Strike, Willpower, Enhancement, and Ranged Combat Expert.

Marvel HeroClix: The Uncanny X-Men - Emma Frost 005a

Finally, we have the 80-point version of Emma Frost. Emma has only one special power, but it’s incredibly beneficial to the team. The power, called Teaching the Next Generation, states that Emma Frost can use Perplex. When she uses it, you may use it normally, or instead choose a combat value other than damage, and modify that value on each friendly character that shares a keyword with her within her range, regardless of line of fire! She also has an interesting duality in her dial – the top end is all about control and team boosting, with Mind Control, Super Senses, and the special power, while the second half of her dial is far more offensively based, featuring Running Shot, Penetrating/Psychic Blast, Energy Shield/Deflection, and Shapechange.

So there you have it, HeroClix fans! We’ve taken our stab at building an X-Men team  around one of the Age of Apocalypse chases in the new Marvel HeroClix: Uncanny X-Men set– how would you build your team, and which chase would you feature? Let us know on social media! Until next time, ‘Clix for the win!

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Marvel HeroClix: Wolverine and the X-Men Preview

Marvel HeroClix Wolverine & the X-Men: Legion!

Greetings HeroClix Fans!

Welcome back as we X-amine another X-hilarating preview from the upcoming Marvel HeroClix: Wolverine and the X-Men Today we bring you the architect of the Age of Apocalypse timeline as well as the unwitting creator of the Age of X alternate reality, the son of Professor Charles Xavier, Legion!

038-Legion

Legion suffers from multiple personality disorder, with each personality controlling different powers he possesses.  His powers set shows this off very well, and adding to its effectiveness, and again showing his fragmented mind, is a trait called Hidden Personalities.  This trait allows you to give Legion a free action to choose a standard power that he can now use until your next turn.  When choosing this power, Legion’s controller also rolls a d6 that can’t be rerolled, and Legion gains the personality quirk assigned to the result along with the chosen power. 

  1. “Cowardly” Legion modifies his attack value by -2.
  2. “Confused” Legion modifies his speed and defense values by -1.
  3. “Grounded” Legion can use Earthbound/Neutralized
  4. “Enraged” Legion can use Battle Fury
  5. “Compassionate” Immediately heal all adjacent characters 1 click.
  6. “Savant” Legion modifies his combat values by +1. Choose another standard power and he can also use that power.

As you can see, this trait has the advantage of giving Legion access to any power that will be immediately useful to your force, but can come with a price.   

Legion begins play with two of his strongest personalities represented.  Stealth represents Marci, a little girl trapped in Legion’s mind after he returned from the Age of Apocalypse, who was able to comfort him as the only other non violent personality within him.  The other personality to open his dial is that of Jack Wayne, an adventurer who provides Legion with Telekinesis.  Toughness will provide some damage reduction for any counter attack that comes his way.

A click into his dial, Legion has another of his strongest personalities emerge, this time that of Jemail Karami, a terrorist leader who was absorbed when his terrorist attack left Legion as the only survivor.  As one of the most dominant personalities fighting for control within the mind of Legion, this individual brings Outwit to the dial for a couple of clicks.  Another click into his dial, Legion begins to take solid advantage of his 7 range with Running Shot.  Also at this time, the last of his dominate personalities reveals herself.   Cyndi is a temperamental, rebellious pyromaniac who brings Penetrating/Psychic Blast to the dial.   As Legion should be at a distance to opposing figures, Energy Shield Deflection will make him a harder target to make range attacks against.  After another couple of clicks, Legion attempts to gain some control over reality by manipulating dice rolls with Probability Control. 

At the end of his dial, Legion showcases a couple of abilities that helped make him the hero he always wanted to be in the Age of X as one of the Force Warriors, a group of mutants responsible for the protection of Fortress X.  The Force Warriors were tasked daily with repairing the force walls, represented with Barrier.  Also at this time is a special power called Endgame, the Counter, allowing Legion to use the Mystics team ability.  And he again has a couple clicks of Outwit to close out his dial. 

Though never formally a member of any superhero team, using his keywords, Legion can be played in theme with heroes he has spent a lot of time with, notably the X-Men, the team who helped recover him once it was discovered he had survived the Age of Apocalypse, the New Mutants, as well as Age of X.  Clocking in at 119 points, Legion can be a solid attacker on whatever force you choose to include him.

Thanks for joining us for our latest preview from the ever X-citing Marvel HeroClix release, Wolverine and the X-Men.  Check in with us next week as we take a closer look at some of Legion’s most frequent adversaries!  

 

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Marvel HeroClix: Wolverine and the X-Men Preview

Marvel HeroClix Wolverine & the X-Men: X-Man!

Greetings HeroClix Fans!

Welcome back as we bring you another exciting preview from the most X-cellent upcoming set, Marvel HeroClix: Wolverine and the X-MenToday’s preview is an alternate reality version of Cable, brought to our world at the end of Age of Apocalypse.   A member of the most recent team of New Mutants; he is Nate Grey, X-Man!

051-XMan

X-Man has two traits.  The first is called I Don’t Really Belong in This World and makes up for his lack of printed team ability by making him a wild card.  This trait also gives X-Man the option to take a free action to copy an opposing figure’s team ability instead.  His second trait helps represent that he was one of the most powerful mutants in the AOA universe by allowing him to alter a standard power to his level of power.  TK Prodigy allows X-Man to use Telekinesis, replacing all instances of “8 squares” with “12 squares.”  Also, when he uses his Telekinesis to place an opposing character, if the attack is successful and the character is placed adjacent to blocking terrain or walls, that character is dealt 2 penetrating damage after actions resolve.

X-Man can be played at two point levels, 287 points, to represent the one man army he is, or a slightly more team friendly 175 points, giving him room for support to back up his still formidable might.   At his 278 point line, X-Man begins play taking the fight to most opposing figures with his 12 movement and Hypersonic Speed.  If a little more reach is needed, he also has a printed 8 range with 2 targets to get an additional 4 squares of targeting.  Protecting him from the inevitable counter attack are a couple opening clicks of Invincible.  A run of Probability Control will allow X-Man to manipulate die rolls to his advantage.  A couple clicks in; X-Man changes tactics a bit as he now has Running Shot to offer mobility while making range combat attacks.  Penetrating/ Psychic Blast will allow him to ignore opposing damage reducers.   At this point, X-Man sees a click of a defensive special power called Psionic Shields, allowing him to use Barrier and Energy Shield/ Deflection.   Additionally, when this power is revealed, X-Man can use Barrier as a free action, once actions have resolved.

At this point in his dial,  X-Man has his 175 point starting line, where he will continue on with both Running Shot and Penetrating/ Psychic Blast, now with a click of Invulnerability to give him some damage reduction.  At this point, X-Man switches things up a bit as he now has couple clicks of Mind Control, allowing him to use your opponent’s figures against him.   He also gains a good length run of another special power called Telekinetic Fury, which allows him to be given a free action at the beginning of your turn to knock back all opposing figures within range 1 square, no attack roll required.  This can create the space X-Man needs to make a range attack, or to use Support to heal an adjacent friendly figure.   Defensively, a click of Psionic Shields is here before switching back to a few clicks of Invulnerability. 

Getting near the end of his dial, X-Man reaches his lowest combat values, including a 16 defense and his only 9 attack, before ramping back up to his end dial.  To help offset his “low” defensive values, he now has Shape Change to try and avoid attacks, while Invulnerability will still reduce damage.   Telekinetic Fury still gives him the ability to move opposing figures around as a free action.   End dial, Invincible will again halve the damage dealt to him, and when Shape Change is done protecting him, a closing click of Probability Control will again allow him to force rerolls.  Offensively, Pulse Wave does 1 click of damage to every opposing figure within 4 squares, or allows him to deal 5 clicks of damage to one target.  Another click each of Running Shot and Hypersonic Speed will round out the last two clicks of his dial.

X-Man can be played in theme utilizing his Brotherhood of Mutants, Future, or New Mutants keywords.  No matter how you choose to play him, his strong combat values and aggressive power set will bring a powerful heavy hitter to your force.

Thanks for joining us for our latest Marvel HeroClix: Wolverine and the X-Men preview.  Wolverine and the X-Men is due out later this summer, but be sure to check back with us next week as we spotlight our first Team Base from this X-citing HeroClix release! Until then, keep your Clix off their K.O.’s and have a great weekend!

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Announcements FanVote Heroclix

2013 Marvel HeroClix Fan Vote Winner!

Greetings HeroClix Fans!

It’s been a wild ride and a great effort was put forth by all of our contestants but only one could win with the help of YOUR votes.  We are pleased to announce the winner of the 2013 Marvel HeroClix Fan Vote is none other than the teleporting mutant known as Blink!

blink

Winning with close 200 votes between herself and her closest competitor, Blink will appear as a HeroClix figure in an upcoming 2014 Marvel HeroClix set. Congratulations to all of you who voted for Blink and a big “Thank You” to everyone who participated!  We hope you enjoyed it as much as we did!