Announcements Convention Figures DC Comics

2015 DC HeroClix Convention Exclusives

Today we preview the two 2015 DC HeroClix Convention Exclusives available for sale at conventions and special events. The first place that players and fans will be able to pick up these figures will be at the WizKids U.S. National Championship Event hosted by Games & Stuff in Glen Burnie, MD on April 11-12. For more information follow this link: WizKids U.S. National Championship Event.

First up is the mystical malevolence of Felix Faust!

DC HeroClix: Felix Faust Convention Exclusive

Felix Faust has A Spell for Any Occasion (Perplex), which will allow him to modify combat values on opponents or to bolster his own or his allies’ combat values. His Mystical Portals (Phasing/Teleport) will allow him to maneuver around the battlefield while not taking pushing damage via his What Would you Sell Your Soul For? (Willpower) power.

On his attack track, Felix Faust has two powers. Shake Hands with the Devil… (Penetrating/Psychic Blast) on his top clicks will make his ranged attacks go through his opponents’ damage reduction powers. Later in his dial he goes over to … And Fire Becomes Your Friend (Poison) to deal damage to characters adjacent to him. His dial rounds out with Your Power Is Useless Against Me (Super Senses) and DisguisedAs One of Your Own (Shape Change) to help him to avoid damage from attacks.

But it is when Felix Faust opens the Necronomicon — represented by a special d20 included with his figure — that his mystical prowess really shines. At the beginning of each of his turn, he rolls a d6: on a roll of 1-4 he rolls his d20 to pull a new spell out of his spellbook; on a result of a 5-6 he chooses if he wants to roll the d20, allowing him to continue using the spell he already has prepped from his last roll of his d20.

Fear has a new name and it is Felix Faust!

The next and last of our for-sale convention exclusive figures is the cybernetic marvel of malice — the Brainiac Skull Ship!

DC HeroClix: Brainiac Skull Ship 2015 Convention Exclusive

Will the Brainiac Skull Ship take the role of an Explorer or Conqueror? The Skull Ship has two dials — Travel Mode & Attack Mode — that are played together. When in Travel Mode theSkull Ship focuses on maneuvering and longevity, with increased Speed and Defense values and powers, while the Attack Mode focuses on its offensive capabilities with increased Attack and Damage values and move and attack powers. At the beginning of the turn, players will choose which dial they want to use during the turn and whenever the dial being played changes click numbers, the other dial is clicked along with it.

DC HeroClix: Brainiac Skull Ship 2015 Convention Exclusive


The Skull Ship can be played at 200 or 100 points — and for an additional 25 points, players can choose to play the City dial. The City dial represents the Brainiac Skull Ship miniaturizing and collecting cities from throughout the galaxy to take samples from their occupants to further Brainiac’s scientific goals. If the City dial is being used, 8 City markers (included with the Skull Ship) are placed throughout the map, and during the game Brainiac Skull Ship can be given a free action to pick up an adjacent City marker. For each City marker collected, the City dial is turned as Brainiac analyzes the cities for knowledge and technology that he can use to advance his nefarious schemes — granting new powers for the Skull Ship to use as they are revealed on the City dial.

Played at 200 or 100 points and with or without the City dial,the Brainiac Skull Ship has multiple tentacles that it can use to make attacks, represented by the Tentacle dial. The CLOSE dial slot indicates how many characters the Skull Ship can attack in close combat, while the TARGET dial slot indicates how many targets the Skull Ship can choose when making a ranged combat attack. During the course of the battle, opponents can Try and Rip Off a Tentacle! As the Travel Mode and Attack Mode dials are turned to higher click numbers, the Tentacle dial is turned to match the number range in the CLICK # dial slot — progressively reducing the number of tentacles that the Skull Ship can use to make attacks.

Thank you for reading our previews of the 2015 HeroClix For-Sale Convention Exclusive figures. We look forward to seeing you this year at conventions and events being hosted throughout the world for your chance to pick up these great new HeroClix!

For more information and pricing on the 2015 HeroClix Convention Exclusives.

Announcements HeroClix Nationals Marvel HeroClix

2015 Marvel HeroClix Convention Exclusives

Today we preview the two 2015 Marvel HeroClix Convention figures available for sale at conventions and special events— starting with the WizKids U.S. Nationals Championship Event at Games & Stuff in Glen Burnie, MD next weekend April 11-12.

First up is the mightiest magician of the Marvel Universe— Doctor Strange!

Marvel HeroClix Convention Exclusive Doctor Strange

On his first click, Doctor Strange’s Cloak of Levitation (Running Shot) gives him the ability to move and make a ranged attack, his Bolts of Balthakk (Penetrating/Psychic Blast) allows his ranged attack to punch through damage-reducing powers on his targets, his Mystical Shield (Super Senses) can help him to avoid attacks and the Orb of Agamotto (Probability Control) will allow him to reroll attacks or force his opponents to reroll their attacks.  Later on in his dial, Doctor Strange becomes a bit more defensive by granting the Shield of Seraphim (Defend) to help protect his allies and the Serum of Seraphim (Support) to heal his allies that have been hurt in battle.

But the Sorcerer Supreme has many more spells that he can conjure up—to represent the depth of Doctor Strange’s mystical skills, this figure comes with a special d20 that will give him access to a variety of powers and special game effects listed on the back of his character card.  Once per turn, Doctor Strange may be given a free action to roll the d20 and depending on the result of the roll, Doctor Strange can use the indicatedpower or ability. With all of the magical tricks available to Doctor Strange, he is the quintessential “Swiss-army knife” for your HeroClix team!

Second up, we travel into deep space for the greatest minds of the Kree Empire—the Supreme Intelligence.

Marvel HeroClix Convention Exclusive Supreme Intelligence

As a being that resides in a containment unit, the playable character dial for the Supreme Intelligence does not have the ability to move (as represented by his 0 Speed value), but this does not limit his psychic abilities. Supreme Intelligence’s Omni-Wave Projector trait allows him to target opponents anywhere on the map with ranged combat attacks—although his damage is reduced if he needs to stretch his psychic powers outside of his normal range and line of fire.  Opponents can prevent the Supreme Intelligence’s ability to make these mental attacks from afar by moving one of their characters of 100 points or more next to him—but being In the Presence of the Supreme Intelligence can be just as much of a danger, as opposing characters adjacent to the Supreme Intelligence are given an action token at the beginning of his turn. As a master of planning and strategy, the Supreme Intelligence bolsters his forces through his Empower Kree Agents power, increasing their combat values through Empower, Enhancement and Perplex.  As the collection of its greatest minds and leader of the Kree Empire, the Supreme Intelligence’s Millenia of the Kree’s Best, Distilled damage power allows him to use Leadership and Outwit—and when he does use Outwit, he can immediately use it twice more!

Marvel HeroClix Convention Exclusive Supreme Intelligence Resource

Supreme Intelligence is a SwitchClix figure that comes with an alternate dial that allows it to be played as a resource (representing its ability to establish a mental link with other beings to guide their actions).  When the Supreme Intelligence is played as a resource, it is assigned to a character of 50 pointsor more—or a character of any point value if it has the Kree keyword. The character that is assigned this mental link will have access to any of the standard powers showing on the Supreme Intelligence’s dial. The resource dial is clicked once at the end of each turn and up to two additional times if the assigned character made a successful attack during that turn, so the powers available will change throughout the course of the game.  If you are fortunate enough to get the resource dial up to click 19, the Supreme Intelligence transfers his powers entirely over to your Kree agent with its Manifest Through You special power. This power allows you to replace the assigned character with the Supreme Intelligence character dial on the same click number.  Now we will see who is truly the Supreme Intelligence!

We look forward to seeing you this convention season!  Pre-registration for the WizKids U.S. Nationals Championship Event closes soon, so register now for your chance to play and your chance to pick up two of the 2015 Marvel HeroClix Convention Exclusives: Doctor Strange and Supreme Intelligence!

For more information and pricing on the 2015 HeroClix Convention Exclusives.