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2013 Convention Exclusive Preview

HeroClix On The Road 2013: The Bat-Mite!

Greetings HeroClix Fans!

For our fifth HeroClix prize preview of the 2013 convention season, we decided to bring a little mischief to the convention season this time around because, honestly, who doesn’t enjoy a little prank every now and again?  We are pleased to present Bat-Mite, who is making his first appearance in HeroClix.

D-010-BatMite

Bat-Mite always has to have someone to idolize and his You’re My Hero (Trait) allows him to pick a friendly character once per game as his Idol.  Bat-Mite can then Let Me Help! (Special Power) with his Idol which lets him place his Idol in a square adjacent to Bat-Mite.  Like most things with Bat-Mite, it’s not that simple however.  After choosing to place the Idol, you must roll a d6 that can’t be rerolled.  On the result of a 1, things go awry and the Idol takes a click of unavoidable damage and the opponent gets to choose the square that the Idol gets place in that is adjacent to Bat-Mite.  On a 2-6, things go a bit better as you get to pick the square to be placed in and then get to make a close combat or ranged combat attack as a free action.  Once you take that free action, you can’t be given a non-free action until your next turn as there are always limitations to teaming up with Bat-Mite.

A fantastic mischief maker, Bat-Mite always has to ask Am I Bothering You? (Special Power).  This special power lets him use Incapacitate but it’s the rest of the power that truly shines.  Characters targeted by Bat-Mite with this power can’t target Bat-Mite or his Idol with an attack until your next turn.  If you continue to pick on Bat-Mite’s Idol, he’s eventually going to tell you to Quit Picking on My Hero (Incapacitate).  To make sure that Bat-Mite is able to hit home with his Incapacitate, he can always have a Do-Over (Probability Control).  If that’s not enough, he can turn off the powers of those he’s messing with because of all of the things he Learn From the Comics (Outwit).

Like any good pest however Bat-Mite knows that he will eventually wear out his welcome and will need to Get Me Out of Here! (Special Power).  This special power lets Bat-Mite avoid the big hit with Super Senses and then place him adjacent to his Idol or in any square within 6 squares and line of fire.

Origins Game Fair is the first convention that this figure will be available at as a prize.  Will you be able to DEfeat those who stand against you or will you mask your pain?  Tune in later this week for the next exciting preview.

For questions on any of the conventions, please email us at: HeroClixConventions@gmail.com

Categories
2013 Convention Exclusive Preview

HeroClix on the Road 2013: Superman and Wonder Woman

Greetings HeroClix Fans!

For our third HeroClix prize preview of the 2013 convention season, we decided to bring a little romance to the convention season in the form of Superman and Wonder Woman.  This duo brings also features the new power, Invincible, which can be found on the 2013 HeroClix Powers and Abilities Card.

D-009-Superman_WWWhat could possibly be better than having Superman or Wonder Woman on your team? Why, having them together on the same dial as a duo figure of course!  Superman and Wonder Woman bring the Strength of Two Heroes (Trait) to the table where they can use Super Strength to pick up 2 separate objects to use in different attacks that they make with the duo combat ability.  The trait also allows them to use Charge in place of one of the attacks if they need to get in close to the opponent.

If Superman and Wonder Woman are too far away to charge, they can always use the Nowhere to Hide (Running Shot) to shoot the opponent with their Power from a Distance (Penetrating/Psychic Blast) to crack through an opponent’s defense.  If that’s not enough, the Man of Steel & Princess of Themyscira  special power allows them to use Improved Movement Blocking (Burst) & Characters to charge through walls to attack their opponent.  Plus, they have limited protection from Outwit (because, really, how could you Outwit both Superman and Wonder Woman easily?)

This duo is also hard to hurt as they have the power of Kryptonians… (Impervious) …and Amazons (Invincible) to reduce the damage to them with Invincible allowing them to ignore half of the damage dealt to them.  Even at the end of their dial, Superman and Wonder Woman are Faster than a Speeding Bullet & Bulletproof Bracelets (Special Power) as they can use Energy Shield/Deflection, Super Senses, and Toughness to protect them from harm.

Teamwork is also a hallmark of Superman and Wonder Woman in the Wrapped Up & Knocked Out (Special Power) as they can use Incapacitate and still deal their printed damage value to the successfully hit targets.  Use this power at range and you can incapacitate 2 targets while still dealing your printed damage value.  Finally, opponents have nowhere to hide as this duo figure has the Superman Ally team ability and also represents teamwork with the Justice League team ability.

Gen Con Indy is the first convention that this figure will be available at as a prize. Tune in later this week as we still have a long way to go, and all we do is get older waiting for convention season to start.

For questions on any of the conventions, please email: HeroClixConventions@gmail.com