Dark Avengers: Marvel HeroClix Team Building

Published on August 24th, 2015

Greetings HeroClix fans! Today, we’re going to take another look at a team building exercise incorporating a Dark Avenger from the Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. set – one John Walker, the U.S.Agent!

Once a failed replacement for the original Captain America, the U.S.Agent later made his own mark on the Marvel Universe as a member of S.H.I.E.L.D., the Invaders, the Avengers, and even as a liaison to the Thunderbolts when Luke Cage took responsibility for the team. Today, however, we’re going to look into his association with the last iteration of the Dark Avengers!

Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D.- U.S.Agent

At 80 points, U.S.Agent is in possession of a natural 4 range, and comes with the S.H.I.E.L.D. team ability. He also has two traits, both of which really add to his versatility in different situations. First is his trait Invade Your Territory, which states that U.S.Agent ignores both Barrier and Smoke Cloud markers for movement purposes, and removes them from the game when moving through them. His second trait is called Planned Invasion. This one states that when a friendly character uses the Invade Your Territory trait, after actions resolve that character can use Barrier or Smoke Cloud as a free action until your next turn, but only to place markers equal to the number of removed markers of that type.

In addition to those traits, U.S.Agent possesses the standard powers Charge, Flurry, Sidestep, Super Strength, Toughness, and Close Combat Expert.  In addition to those, his first two defensive clicks grant him a special power called Behind the Shield. This power allows U.S.Agent the usage of Combat Reflexes and Invulnerability. In addition to that, at the end of your turn, you will choose a side of the square U.S.Agent occupies. Lines of fire drawn to him that pass through that side of the square are blocked until your next turn!

Paired with U.S.Agent are two long-range fighters who more than hold their own in combat. First, from the Deadpool set is Bullseye! At 110 points, Bullseye sports a natural 8 range with 3 targets, and possesses Improved Targeting: Ignores Hindering Terrain, Ignores Characters, and may make a ranged combat attack against any opposing character within range and line of fire, even if adjacent. Aside from that, though, Bullseye is a collection of deadly standard powers, with Running Shot, Precision Strike, Energy Explosion, Combat Reflexes, Super Senses, Probability Control, and Ranged Combat Expert.

Marvel HeroClix: Deadpool- Bullseye

The final member of the team is the brother of Hawkeye, Trick Shot from the Avengers Assemble set! A Sharpshooter with 8 range and 2 targets, Barney Barton is a ranged combat master, possessing Improved Targeting: Ignores Hindering Terrain. He also has a trait called Show You Who’s Better, which states that when Trick Shot makes a ranged combat attack, if all of his targets have either the Sharpshooter symbol or a range value of 7 or higher, you modify his attack and damage values by +1. He also has a special power on the opening two and closing two clicks of his damage called FBI Agent…and Hawkeye’s Brother, which grants Trick Shot the usage of Shape Change and Stealth. With those are the standard powers Running Shot, Sidestep, Precision Strike, Penetrating/Psychic Blast, Energy Shield/Deflection, and Ranged Combat Expert, amongst others.

Marvel HeroClix: Avengers Assemble- Trick Shot

At 299 points, this is a heavy damage dealing team from range, with U.S.Agent in the field to work in close and tie characters up from getting to your ranged characters. Of course – don’t be afraid to move Bullseye in close as well – he’s got powers and abilities that allow him to work equally well from either location, and Trick Shot can use their placement as opportunity to maneuver and fire safely from range.

That’s all for today, ‘Clix fans! See you soon with more exciting news from the world of HeroClix! Until then – keep rolling sixes!

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