Greetings HeroClix Fans!
The subject of today’s Marvel HeroClix: Superior Foes of Spider-Man preview has left our friendly neighborhood Spider-Man all washed up on several occasions, but he hasn’t been seen in HeroClix form since the Marvel HeroClix: Sinister set! Get out your wetsuits as Hydro-Man flows back into town!
Hydro-Man is a Rare Prime HeroClix that can be added to your force by paying either 60 or 100 points. By using his 60-point version, he starts the game on click 3. Hydro-Man has the Frightful Four, Masters of Evil and Sinister Syndicate keywords as options if you wish to include him on a themed team. Hydro-Man also has the Masters of Evil and Sinister Syndicate printed team abilities, meaning you can still take actions even when he already has two action tokens (but he’ll be dealt one unavoidable damage after the action resolves) and he can share his unmodified attack value with another teammate who also has the Sinister Syndicate team ability. Hydro-Man has the standard attack, defense, and damage combat symbols, and the Swimmer speed symbol to ignore water terrain when he moves. Hydro-Man is built for close attacks and has several standard powers including Charge, Quake, and Close Combat Expert, reflecting his combat style.
To represent Hydro-Man’s water-based powers, he hits the battlefield with three traits. The first trait, Drown You on Dry Land, lets you place the Submerged marker (the Water ClixFX Base he comes with!) on an adjacent opposing character. A character with the Submerged marker attached can’t be placed, must break away before moving, and can’t break away automatically. Additionally, characters who fail to break away are dealt 1 penetrating damage. The next trait, Water Sustains Me, allows Hydro-Man to take a free action to place a water terrain marker within 6 squares and line of fire -or- remove a water terrain marker from a square he occupies and heal him 1 click. Hydro-Man’s third trait, Absorbing Excess Water, boosts his damage value by +1 and giving him the Giant damage symbol when he occupies a square of water! Additionally, if Hydro-Man is also adjacent to 8 squares of water terrain, he instead gains the Colossal damage symbol, and increases his damage value by +2. You’ll definitely want to choose a map with ample amounts of water terrain to gain the bonuses from Absorbing Excess Water!
Moving past Hydro-Man’s traits, he starts his dial with a special power called Water Flows Everywhere that represents his ability to travel just about anywhere he pleases. Water Flows Everywhere lets Hydro-Man use Sidestep and Improved Movement to ignore elevated, hindering, and blocking terrain, as well as characters when he moves. He rounds out his dial with some great standard powers including Impervious, Barrier, Super Senses, Shape Change, and Close Combat Expert.
Hydro-Man has point values that should allow you to add other attackers and support characters on your force, preferably with some shared keywords to make a themed team to increase your chances of picking a water map! He has plenty of synergy between his traits to place more water terrain to heal himself or increase his combat values, and get opposing characters stuck near him. Despite his lack of a printed range, he can hurt enemy characters that are out of reach by using Giant Reach to attack characters 2 or 3 squares away if he can increase his size with Absorbing Excess Water. Hydro-Man can then tie down enemies with the Submerged marker, thanks to Drown You on Dry Land.
Thanks for reading! Join us again as we reveal more exciting characters and highlight strategies and team builds from the upcoming Marvel HeroClix: Superior Foes of Spider-Man set!