Marvel HeroClix: Spider-Man and His Greatest Foes Fast Forces – Part II

Published on August 5th, 2016

Greetings HeroClix Fans!

Welcome to part two of our preview of the Marvel HeroClix: Spider-Man and His Greatest Foes Fast Forces Pack, which we are releasing in connection with the Marvel HeroClix: Superior Foes of Spider-Man set.  If you haven’t seen part one of our Fast Forces preview, click the link here.  Don’t worry, we’ll wait for you.  Done already?  Okay then, let’s jump right in!

First up, we have a villain who is arguably at the top of the list of people who Spider-Man will not be inviting over for dinner.  We’re talking about the Green Goblin!

Marvel HeroClix: Spider-Man and His Greatest Foes Fast Forces Pack - Green Goblin

With a point value of 75 points, Green Goblin has a dial that features only standard powers, but what he does with those powers on each click makes him worthy of your attention if he’s on an opposing force.  On three of his six clicks, he has the combination of Running Shot and Energy ExplosionGreen Goblin can also shoot two targets up to six squares away, which adds some punch to his use of Energy Explosion.  On those same clicks, Green Goblin also has Enhancement to help boost the damage value of teammates next to him.  In between his Running Shot/Energy Explosion clicks, Green Goblin can switch to a close attacker and use Sidestep, Combat Reflexes, and Close Combat Expert.  In terms of combat values, Green Goblin’s numbers are a bit erratic but they should be enough to help him take ol’ Web Head or his allies out of a fight.

Up next is one of the most feared crime lords in the Marvel Universe, Wilson Fisk (aka Kingpin)!

Marvel HeroClix: Spider-Man and His Greatest Foes Fast Forces Pack - Kingpin

Don’t let Kingpin’s short, four-click dial fool you, his trait and special power make him an interesting figure for characters with the Sinister Syndicate team ability and/or keyword.  His trait, My City, My Rules, lets Kingpin and teammates within 8 squares use the Sinister Syndicate team ability to share their attack values as if they were adjacent.  You can let other Sinister Syndicate teammates fight on the front line while Kingpin hangs back within eight squares and shares his attack values.  If that’s not enough, Kingpin’s special power, Overlord of Crime, lets him use Leadership and OutwitKingpin has a point value of 50, which may seem low for a character with Leadership.  However, Overlord of Crime changes things so that when Kingpin uses Leadership, he can remove an action token from characters with the Sinister Syndicate keyword regardless of point value.  Finally, on Kingpin’s last two clicks, he has Close Combat Expert and Combat Reflexes, making him a tough foe to tackle when fighting up close.

Wrapping up our look at the Marvel HeroClix: Spider-Man and His Greatest Foes Fast Forces Pack is an enemy of Spider-Man who has fought alongside the Web Slinger when such a team-up was needed.  We’re talking, of course, about Venom!

Marvel HeroClix: Spider-Man and His Greatest Foes Fast Forces Pack - Venom

Venom’s dial features a mix of standard powers that include Charge and Blades/Claws/Fangs, Flurry, and Steal Energy.  However, it’s his two specific traits that make him a viable choice for your force.  Symbiote, which should look somewhat familiar to players, grants Venom the use of Plasticity and Shape Change, and lets him break away automatically.  Symbiote’s Web lets Venom attach a Web marker token to a character he hits.  That character can’t move without breaking away and can’t automatically break away.  However, other characters don’t have to break away from the character with the attached Web marker.  Symbiote’s Web is an ideal trait for those times when you want to hold an opponent in place but don’t want to be stuck next to them once you move in for an attack.

Thanks for reading!  Don’t forget to sign in or sign up on the WizKids Info Network to find local tournaments near you.  Until next time, may all your Probability Control rolls be ever in your favor!

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