Greetings HeroClix fans, and welcome to another exercise in team building, featuring a few of the new figures from the Marvel HeroClix: Nick Fury, Agent of S.H.I.E.L.D. set! So far, we’ve looked into the Secret Warriors and Dark Avengers, but today we’re going for something that’s truly evil – Hail Hydra!
Up first for our Hydra Team Building is a figure that is making her HeroClix debut, and fills out a missing spot in quite a few teams beyond just Hydra. Having close affiliations with A.I.M., the Masters of Evil, and the Thunderbolts, Man-Killer is a 95-point wrecking ball. Beginning with her trait, No Man Is Better Than Me!, which states that when Man-Killer is the sole target of an attack, and the attacking character has a higher or attack or damage value than her, that character then replaces those higher combat values with Man-Killer’s printed values, and those values are then locked for that attack. She’s designed to wade into the ruckus and stand toe-to-toe with your opponents big guns, so make sure she’s in deep to maximize her abilities! In addition to that trait, she has a special power on her first three damage clicks called Pym Gauntlet or Razor Disks, which allows you to choose at the beginning of your turn if Man-Killer will use Close Combat Expert and the Giant combat symbol, or if she will in turn have the ability to use Ranged Combat Expert with a range value of 5. Regardless of your choice, it will last until the start of your next turn – so make sure you’re a couple steps ahead of your opponent when deciding. With all that, she has a plethora of standard powers, including Charge, Plasticity, Super Strength, Invincible, and Exploit Weakness, amongst others.
Partnered with her are two lower point Hydra affiliated characters, both of which provide both convenient distraction and loads of utility. First is the Hydra Annihil-Agent, a 40 point, 4 click piece that offers damage output via both Quake and Pulse Wave, as well as making use of his Stealth power with Improved Movement: Ignores Hindering Terrain. He also brings a special power on his last two clicks of damage called Explosive Infiltration, which states that when the Hydra Annihil-Agent hits one or more opposing characters, you may destroy a wall or square of blocking terrain within 3 squares of the Hydra Annihil-Agent. Alongside him is the Hydra Field Agent, who at 25 points is solid utilitarian filler, in possession of Stealth, Poison, Combat Reflexes, and a very helpful dose of Support. Both the Annihil-Agent and Field Agent possess the same trait, Cut Off One Head, which states that with either is KO’d, you are able to remove one action token from up to two friendly characters with the Hydra keyword.
Rounding out the new figures is Imperial Hydra, a 5-click piece at 45 points that is incredibly useful in terms of churning out new members of your force. He possesses a trait called Two Heads SHALL Take Their Place!, which states that when another friendly character with the Hydra keyword is KO’d and actions resolve, you may give Imperial Hydra an action token. If you do, roll a d6 that can’t be rerolled. On a 4 or 5, you may place a character from outside the game with the Hydra keyword of 40 points or less adjacent to Imperial Hydra. On a 6, you may place two characters from outside the game with the Hydra keyword of 40 points or less adjacent to him. In addition to that, he has the trait Hydra’s Reach is Invasive, stating that when he takes damage from an attack, after actions resolve you may choose one adjacent character to the attacker and deal them 1 penetrating damage, in addition to countering that character’s defense power until the end of your next turn. A full plate for a 45 point piece – but we’re not done yet! Because in addition to both Stealth and Mastermind, Imperial Hydra has a special power on all 5 clicks of damage called Strucker’s Puppet, But the Men Don’t Know It. This power grants Imperial Hydra the usage of Leadership. When he uses it and succeeds, he may instead remove an action token from a friendly character with the Hydra keyword that’s within three squares, regardless of point value.
Our final team member for this den of snakes is from the Limited Edition figures from the Deadpool set, namely Wolverine, Agent of Hydra! A 90-point instrument of destruction, he’s built to rush in, slice-and-dice, rinse, and repeat. In possession of Improved Movement: Ignores Hindering Terrain, Wolverine, Agent of Hydra has a special power on his first 3 clicks that lets him use Charge and Stealth. When he uses Charge, he doesn’t halve his speed value, and he can use Improved Movement: Ignores Characters. On clicks 4-6 of damage, he has a special called Hydra Brainwashing Techniques, which allows him the use of Mind Control with a range value of 6. Hit targets gain the Hydra keyword, and all friendly characters adjacent to the target can use the Hydra team ability for this action. Finally, we come to his trait – My Kind of Hydra. This trait states that when friendly characters use the Hydra team ability, they can also affect close combat attacks, and don’t need line of fire to the target!
So there you have it – our stab at a fairly full 300-point Hydra team for the Modern Age. Be sure to check back soon for more exciting looks into the world of HeroClix – but until then, don’t be afraid to push for the win!