Greetings HeroClix fans!
Time may not always be on your side when you’re dealing with the subject of today’s Yu-Gi-Oh! HeroClix: Series One preview. In fact, time can be downright fickle (depending on your die rolls) when the Time Wizard is in play!
Time Wizard comes into play at 72 points and (thankfully) has the silver unique ring around its base so only one may be added to your force. Time Wizard has a range of six squares and one target for its ranged attacks.
At first glance, Time Wizard doesn’t seem too dangerous: Super Senses up front helps it potentially evade attacks and Energy Shield/Deflection makes it difficult to hit from range. Telekinesis allows Time Wizard to place objects and characters. Penetrating/Psychic Blast lets Time Wizard punch through damage-reducing powers when it makes ranged attacks.
The damage slot is where Time Wizard’s dial begins to shine as it possesses three popular standard powers: Outwit allows it to counter powers and combat abilities. Perplex lets Time Wizard modify a combat value by +1 or -1 on a friendly or opposing character. Probability Control allows Time Wizard to reroll a die roll and ignore the original result.
But what truly sets Time Wizard apart is its Time Magic trait, which can either be a great boon or a curse depending on your dice. At the beginning of your turn, you may roll 2d6 for Time Magic. This roll can’t be rerolled. If the result is 7 or higher, all opposing characters modify their defense values by -2. If the result is 6 or lower, all friendly characters modify their defense values by -2. The modifier lasts until your next turn.
When it comes to combat values, Time Wizard has a very consistent set of attack numbers and its defenses never dip below a 16. Time Wizard’s damage slot features values that start high at 3, then dip to 1 mid-dial, before rising back to 3 at the end of the dial.
Time Wizard has the “Joey Wheeler,” Light and Mystical keywords to help you include him on themed teams. Time Wizard’s power set makes him a viable choice as a support character on your force. On the right team, the Time Magic trait could be beneficial – if you get high die rolls!
Thanks for reading! Come back next week for another Yu-Gi-Oh! HeroClix: Series One preview! Don’t be late!