Greetings HeroClix Fans!
We couldn’t be more excited to begin our official previews for the Incredible Hulk and what better characters to start us off with than Marvel’s resident Jekyll and Hyde? We are pleased to present Bruce Banner!
At 55 points, Bruce Banner begins play demonstrating his expertise in demolitions with his Bomb Science special power. Bomb Science allows Bruce to use Energy Explosion, but the fun doesn’t stop there! When Bruce (or another friendly adjacent character) uses Energy Explosion, they deal one additional damage to each successfully hit target!
Early-dial, Bruce Banner is protected from some damage thanks to his gamma-powered durability in the form of Toughness, while an opening click of Outwit ensures that he will be a useful addition to your force as he counters enemy powers or abilities!
Of course, what makes Bruce Banner really fun to play is his ability to unleash his gamma-powered alter ego (thanks to his aptly named Alter Ego special power), the Hulk!
This Hulk clocks in with an impressive dial for only 165 points! First, there’s his Trait which grants Hulk a full dial of Super Strength that cannot be countered but that’s not all! Hulk begins play rampaging into battle thanks to early-dial Charge, while a full-dial of Battle Fury protects him from Mind Control and Incapacitate and allows him to ignore opposing figures’ Shape Change!
An initial click of Toughness immediately gives way to first Invulnerability and then Impervious as the Hulk. well, “hulks up” to even stronger levels of “Hulk-ness”! Both mid- and late-dial the Hulk gains his Puny Humans Stand No Chance special power which allows him to potentially ignore damage dealt by an attack or Outwit if the source of either is a figure of 75 points or less while Leap/Climb and more Charge allow you to maneuver the Hulk to where he will do the most good for you!
Late-dial Quake allows the Hulk to attack multiple opponents at once in close combat, while late-dial Regeneration gives the Hulk the opportunity to return to his (very) strong mid-dial (or top click if using Hulk with the Alter Ego special power on Bruce Banner)! Lastly, let’s not forget the Hulk has a full dial of the Indomitable ability, allowing him to act without fear of pushing damage!
With impressive combat values and an aggressive power selection the Hulk is a great addition to your force at both 165 points or as an Alter Ego figure at 55 points! However, that’s not all of the incredible Hulk action we have for you today! Feast your eyes on another version of the Hulk (that can also be used with Banner’s Alter Ego special power!):
The Hulk (or “M-Hulk” as we called him in playtesting) begins play a little differently than his main-universe counterpart with Running Shot as he maneuvers into position for a well-placed spear shot. Early- to mid-dial the Hulk picks up a very interesting special power; Peace of the Outback allows you to decide if you would like to lower Hulk’s attack and damage values by -1, but if you do the target of Hulk’s attack may not use any defense powers when Hulk makes a close combat attack against the opposing figure! Combined with Charge and Super Strength, this special power can be devastating to the opposing team!
Mid- to late-dial the Hulk changes tactics slightly and uses Plasticity to easily move away or lock down opposing figures, while Blades/Claws/Fangs gives him an even greater damage output potential. Toward the end of his dial, the Hulk gains Leap/Climb and regains Super Strength as his damage values increase slightly as well.
Initially Hulk is protected from harm with a mix of Impervious and Invulnerability, while late-dial the Hulk switches between Toughness and Invulnerability but on his last click, the Hulk gains his Limitless Rage special power. Limitless Rage enables the Hulk to use Toughness and to ignore all damage unless it results from an attack with an attack roll that was doubles (but not a critical miss of course)! While friendly characters cannot use Probability Control to alter opposing rolls targeting the Hulk, Limitless Rage cannot be countered or ignored meaning if the Hulk lands on tis click, he’s going to be hard to damage past it! Late-dial Battle Fury and the Indomitable ability mean that your opponents can’t just use Incapacitate to push Hulk past this sweet click as well!
With two great Alter Ego choices, and a host of useful powers and abilities, Bruce Banner and the Hulks will be a great addition to your forces no matter how you choose to add them to your team builds!
That’s all we have for today, but be sure to join us next week as we visit a far off planet and spotlight a champion and Queen. Until then, keep your Clix off their K.O.’s!