Greetings HeroClix Fans! Today we continue to explore the Star Trek HeroClix: Tactics set by first visiting the movie Star Trek IV: The Voyager Home. We look at a former Klingon vessel taken over by Captain Kirk and the crew of the Enterprise, the H.M.S. Bounty.
The H.M.S. Bounty possesses the Indomitable ability as well as a 7 range with two targets. Also, the H.M.S. Bounty possesses a trait called Whalesong, allowing her to be given a double power action. Until the beginning of your next turn, each ship that makes an attack within 6 squares rolls a d6 after the attack resolves. On a result of 1-3, deal the ship 1 unavoidable damage. The H.M.S. Bounty begins play by slingshotting around the sun to go back in time in the form of two opening clicks of Hypersonic Speed. For the rest of her dial, the H.M.S. Bounty has Plasticity,allowing her to tie down opposing vessels or have a better chance of breaking away to reposition herself to better use the rest of her powers. For the first half of her dial, in her attack slot, the H.M.S. Bounty utilizes her range and 2 targets with Energy Explosion, while the back halve of her dial lets the her attack all ships within 4 squares with Pulse Wave. Defensively, for her first three clicks, the H.M.S. Bounty uses her cloaking devise in the form of Super Senses, switching mid-dial for three clicks to damage reducing Toughness, and closes out her dial with two clicks of Regeneration. On her damage slot, the H.M.S. Bounty shows her crews willingness to alter time in the form of two clicks of Probability Control, Captain Kirk’s rebellious side as he ignores orders to do what he feels is right with three clicks of Outwit, and closes out her dial with three clicks of Support, to show her crew successfully saving the future by delivering their cargo home. The H.M.S. Bounty comes in at 125 points, and this unique vessel has the Federation keyword to show where her crew’s loyalties lie, but no team ability as she was a stolen vessel. An aggressive power set and stats means the H.M.S. Bounty will be welcome on most forces. Also today, we take a look back into Star Trek: The Original Series to visit one of the most infamous vessels in the Klingon Empire, the I.K.S. Gr’oth.
The I.K.S. Gr’oth begins play with a run of three clicks of Plasticity, enabling her to tie up your opponent’s ships. In her attack slot, the I.K.S. Gr’oth shows off the projected stasis field weapon in the form of Incapacitate for one click, then ejects tribbles into space for two clicks in the form of Smoke Cloud, before switching back to Incapacitate. Defensively, the I.K.S. Gr’oth begins play with a click of Energy Shield Deflection, switches to two clicks of Toughness, and then closes out her dial with two more clicks of Energy Shield Deflection. In her damage slot, the I.K.S. Gr’oth has three front loaded clicks of Enhancement to help her teammates, and closes out her dial with two clicks of Range Combat Expert. The I.K.S. Gr’oth possess the uncopyable Klingon Empire team ability, allowing her to modify her attack by +1 until the end of your next turn if a friendly ship with the Klingon team ability is KOed. The I.K.S. Gr’oth has a 6 range with 2 targets and possesses the Klingon, Soldier, and Warrior keywords. At 50 points, the I.K.S. Gr’oth is an inexpensive addition to your force. That’s all for today, be sure to join us later this week for more exciting previews from upcoming HeroClix sets, and mark your calendars for the release of Star Trek: Tactics this Wednesday!