Greetings HeroClix Fans!
For today’s Marvel HeroClix: Galactic Guardians preview we visit with a monarch who is often regarded as the second-smartest man on Earth behind Mr. Fantastic of the Fantastic Four. Please welcome Dr. Doom.
Dr. Doom begins play with a trait, See? I Am Still Your Superior, which represents his status as the Fantastic Four greatest enemy and the Future Foundation’s unexpected ally. See? I Am Still Your Superior allows Dr. Doom to heal one damage whenever a friendly or opposing character with the Fantastic Four keyword or team ability is KO’d.
On the first two clicks of Dr. Doom’s movement slots he has Phasing/Teleport to make a grand entrance. On those same two clicks but in the damage slots, Dr. Doom has Outwit. Both powers return on Dr. Doom’s last two clicks to allow him to flee from battle or help him make a last-ditch attack. Sandwiched between the Outwit clicks are four clicks of Probability Control.
Scattered throughout Dr. Doom’s attack slots is a special power, Doom Will Solve Your Problems, Feeble Ones, which represents the Latverian despot making the best of missed opportunities. With this special power, Dr. Doom modifies his attack and damage values by +1 when he attacks a character in the same turn that another friendly character missed with an attack. Dr. Doom has Penetrating/Psychic Blast and Pulse Wave, respectively, when Doom Will Solve Your Problems, Feeble Ones is not showing on his second, fifth, and last clicks.
Defensively, Dr. Doom begins with a click of Impervious to represent the shields in his armor protecting him from harm. Once he is off his top click, Dr. Doom’s defense downgrades to three clicks of Invulnerability. On the back half of his dial, Dr. Doom’s defense becomes Toughness. Regardless of his click number, Dr. Doom possesses the Indomitable team ability to prevent himself from taking pushing damage.
Dr. Doom comes in at 169 points and has a range of eight. He also possesses an array of keywords which make him a viable option as a primary attacker on many forces. Finally, Dr. Doom also possesses the Minions of Doom team ability, which makes him a wildcard.
Speaking of Dr. Doom’s minions, the Doombot clocks in at 55 points, has the Armor and Robot keywords, and the Minions of Doom team ability.
Doombot hits the map by using its Gauntlet Blasts (Energy Explosion) and its range of six on its first two clicks. On those same two clicks, Doombot has a special power, The Real Doom, or just a Bot?, which allows the figure to target itself with Perplex if there is another friendly character on the battle map whose name includes “Doom” or “Doombot” as a separate word. If there are no other friendly characters with “Doom” or “Doombot” as part of its name, Doombot can use Leadership and Shape Change. Defensively, Doombot is protected by Toughness on its first three clicks.
Mid-dial, Doombot changes to a close combatant when it picks up the Charge and Super Strength combination of powers for two clicks. On its last click, Doombot switches tactics again, this time to the combination of Running Shot and Pulse Wave.
With or without Dr. Doom by its side, Doombot makes a great addition to many different forces.
That’s all we have for today! Join us on Monday for our next DC HeroClix: Dark Knight Rising preview when we visit with a man connected to Ra’s al-Ghul. Then come back on Wednesday for another Marvel HeroClix: Avengers Movie set sneak peek when we highlight an Avenger who rarely misses his target. Until then, keep your clix off their KOs!