Greetings, HeroClix fans!
For our final DC HeroClix: The Dark Knight Rises preview, we bring you a felonious femme fatale with a fixation on felines and a propensity for pilfering personal property! From the movie The Dark Knight Rises, please welcome Catwoman!
Not one to stay in one place, Catwoman begins play with a trait, What’s Wayne’s Is Mine, which allows her to select a team ability possessed by an opposing character before the game begins. When an opposing character with the chosen team ability is adjacent to Catwoman and rolls doubles on an attack, Catwoman removes all her action tokens!
You’ll have to be at the top of your game if you want to catch Catwoman as she has a special power, Black Cat, which allows her to use Leap/Climb and Stealth. Black Cat appears on each click of Catwoman’s movement slot, much to the dismay of Gotham City’s law enforcement community!
Attackwise, Catwoman starts without any powers on her first click. Once she’s off her top click, watch out because this kitten has claws – or Blades/Claws/Fangs, if you prefer to be technical – which stay bared for her next three clicks. Catwoman’s attack values drop steadily as she gets deeper into her dial but the Batman Enemy team ability allows her to use the attack value of an adjacent figure using this team ability.
Notorious for her prowess as a burglar, Catwoman is difficult to hit in ranged or close combat. Catwoman opens with Energy Shield/Deflection on her first click to help her keep safe distance from her opponents until it’s time to get close. Once she’s off her top click, she trades in Energy Shield/Deflection for two clicks of Combat Reflexes to gain a defensive boost in hand-to-hand fights. As we reach the middle of Catwoman’s dial, we see that she’s changed strategies again and has switched to Super Senses, which gives her a chance to completely evade close or ranged attacks!
Catwoman starts with a click of Outwit in her damage slot to represent her ability to pull off a heist right under her victims’ noses. That’s followed by three clicks of Perplex. Outwit returns for her final two clicks.
At 80 points, Catwoman makes a viable secondary attacker on many forces. With the Outwit and Perplex powers scattered throughout her dial, Catwoman also makes a great choice as a support piece, and her keyword (Gotham Underworld) and the Batman Enemy team ability make it easy to incorporate her on many teams.
That’s all we have for today! Please join us next time when we explore more secrets from future HeroClix releases. Until next time, keep your Clix off their KOs!