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Punisher’s War Journal, October 31st…

Greetings HeroClix Fans!

Today we bring you a figure capable of dealing with bad guys that fall beneath most heroes’ radar.  He is the Punisher!

The Punisher begins play maneuvering into battle with his Handgun thanks to early-dial Charge.  Willpower allows the Punisher to swing again at his target, or take advantage of his Sharpshooter ability to make a range attack while in adjacency. Switching tactics, the Punisher gains Plasticity for a couple clicks to almost ensure his opponent is going no where, while the combination of Combat Reflexes and Close Combat Expert ensures the Punisher will be hard to hit and hit hard!

Late dial, the Punisher spends the rest of his dial with the potent combination of Charge and Blades/Claws/Fangs. Sprinkle in some Willpower and Toughness, and the Punisher can keep the fight going longer.
However, sometime a Handgun isn’t the most effective weapon for a fight. The Punisher always has an arsenal on hand, and with his trait, Weapon Swap, he can reach for something else (like an Assault Rifle maybe?).   When a range combat action is resolved, Weapon Swap allows you to replace the Punisher with any character with this same trait, but a different collectors number, on the same click (with existing action tokens and any for that action applied to the new figure).  What does a Punisher with an Assault Rifle bring to the game? Join us Wednesday and find out!
That’s all we have for today, but be sure to join us later in the week as we continue to  examine the Punisher’s arsenal.  Until then, keep your Clix off their K.O.’s!