Yu-Gi-Oh! HeroClix Series Two: Alpha, Beta and Gamma: The Magnet Warriors!

Published on September 10th, 2014

Yu-Gi-Ohs

 

Greetings HeroClix Fans!

Welcome back as we preview some more figures from the upcoming Yu-Gi-Oh! HeroClix: Series Two set!

alpha-the-magnet-warrior

Alpha the Magnet Warrior has a trait called Magnet Warriors Three, which allows him to reduce damage by 1 in addition to any other effects as long as 3 differently named friendly characters with the Magnet Warrior keyword are on the map.

Alpha the Magnet Warrior begins play taking the fight to an opposing figure with Charge, which he will be able to do for most of his dial. Once in position, he may make a standard close combat attack, or choose to do more damage with Blades/Claws/Fangs.   As he will be in close combat, his defense special power will come in handy against counter attack.   Called Metallic Body, it allows him to use both Combat Reflexes and Toughness.

On click 3, Alpha the Magnet Warrior switches things up with an attack special power called Shield Bash, which allows him to attack the same opposing figure twice with Incapacitate. He will have this power for the rest of his dial. On his fourth click, Alpha the Magnet Warrior trades his defense special power for standard Toughness.

Alpha the Magnet Warrior is a solid close combat piece for 90 points. A near full dial of move and attack as well as powers that can do a lot of damage or slow down a figure, with good attack values will be an asset on any team build you use him on. He can be played in theme on teams using the “Yugi Muto”, Earth, Magnet Warrior, or Warrior keywords.

Let’s have a look at another figure with the Magnet Warrior keyword.

beta-the-magnet-warrior

Beta the Magnet Warrior also has a trait called Magnet Warriors Three, which allows him to reduce damage by 1 in addition to any other effects as long as 3 differently named friendly characters with the Magnet Warrior keyword are on the map.

Beta the Magnet Warrior also takes the fight with a few opening clicks of Charge. His damage will ignore whatever damage reducer an opponent has with Exploit Weakness for two clicks. Damage from a counter attack will be reduced with Toughness, in addition to his trait bonus.   To switch things up, Beta the Magnet Warrior has an attack special power called Magnetic Pull, which says he has a 6 range, and when he successfully hits a target with a range attack, place that figure adjacent to Beta the Magnet Warrior and he make a free action close combat attack against it.

Half way through his dial, Beta the Magnet Warrior alters his tactics a bit. He now has Sidestep to give him a free action move of two squares. Precision Strike makes it so his attacks can’t be evaded or reduced below 1. And Super Senses will give him a chance to ignore an incoming attack altogether.   And on his last two clicks, Exploit Weakness is back to make his damage penetrating.

At 80 points, Beta the Magnet Warrior makes an interesting close combat piece that can almost always damage an opposing figure with an attack. Solid combat values will make a solid attacker. He can be played in theme using his“Yugi Muto”, Earth, Magnet Warrior, or Warrior keywords.

And the third figure with the Magnet Warrior keyword.

gamma-the-magnet-warrior

Like the other Magnet Warriors, Gamma the Magnet Warrior also has a trait called Magnet Warriors Three, which allows him to reduce damage by 1 in addition to any other effects as long as 3 differently named friendly characters with the Magnet Warrior keyword are on the map.

Unlike the other Magnet Warriors, Gamma the Magnet Warrior has flight, so when he uses Charge, he can better position himself to set up his teammates. Instead of a standard close combat attack against a single figure, he can choose to use his special power Metal Fists. This power lets him use Quake and Precision Strike. He will be able to use this combo for over half his dial. Once in a position, he can modify his attack or damage by +2, or both by +1 with Close Combat Expert. Invulnerability on his opening two clicks will reduce damage by 2, before switching to Toughness for the rest of his dial.

On his forth click, Gamma the Magnet Warrior trades Close Combat Expert for penetrating damage with Exploit Weakness for the rest of his dial. On click number five, he now has Sidestep to give him a free move.

Like the rest of the Magnet Warriors, Gamma the Magnet Warrior can be played on theme teams with the “Yugi Muto”, Earth, Magnet Warrior, or Warrior keywords. At 130 points, Gamma the Magnet Warrior brings good combat values, and a solid close combat figure, with better damage reduction and the Flight ability to your force.

That’s all we have for now. Be sure to check back as we preview more figures from the upcomingYu-Gi-Oh! HeroClix: Series Two set!

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