Star Trek Tactics II: I.R.W. Haakona!

Published on December 10th, 2012

Greetings HeroClix Fans!

Today we continue our previews of the new ships from the upcoming Star Trek HeroClix: Tactics II set with a spotlight on a Romulan vessel, the I.R.W Haakona!

Investigating a possible Federation incursion into the Neutral Zone, the Imperial Romulan Warbird (I.R.W.) Haakona encounters the U.S.S. Enterprise-D  in orbit of the planet Iconia.  The I.R.W. Haakona demands the immediate withdrawal of the Enterprise from the Neutral Zone and the situation looks tense; will the two ships battle and risk war or can they disengage peacefully? However, before either ship can take action, both fall victim to an ancient computer virus left over from a long dead civilization.  What began as a standoff between two powerful starships quickly becomes a race for survival as the two ships begin losing control of their own systems!

The I.R.W Haakona can easily maneuver into position thanks to an opening click with a 14 movement and Phasing/Teleport.  Once in place, I.R.W Haakona can use its 8 range and 3 damage to strike at an opposing ship, or attempt to break up clusters of enemy ships with its Energy Explosion.  Impervious will help protect the Haakona from damage.   On its second click, I.R.W Haakona changes tactics as she gains a run of Running Shot.  A couple of clicks of early-dial Super Senses also allow the Haakona tto avoid attacks as it engages hit and run tactics thanks to its cloaking device.

Mid- to late-dial, the I.R.W Haakona changes its defense strategy yet again in order to reduce damage thanks to Toughness.  The Haakona also gains a special power called Iconian Virus, which allows it to use Perplex.  However, if the Haakona uses it to modify one of its own combat values by -1, it may reduce the same combat value by -2 on two opposing ships within 6 squares and line of fire!  At the same time, the Haakona adopts a more aggressive and focused attack stretgy, which is represented  by Penetrating/Psychic Blast as well as higher attack values.

I.R.W Haakona has the Romulan Space Empire team ability and fittingly, the I.R.W Haakona only possesses the Romulan keyword (as Romulans don’t tend to work well with others) which allows it to theme nicely with other Romulan vessels like the R.I.S. Vo and the I.R.W. N’Ventnar!   At 125 points, I.R.W Haakona brings a strong ranged combat power set as well as a special power that will help any fleet it’s a part of.

Thanks for joining us today.  Be sure to check incoming transmissions next week as we attempt to intercept secret Obsidian Order communiques! Until then, keep your Clix off their K.O.’s!

 

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