Star Trek Tactics HeroClix: Series III Starter Set!

Published on July 19th, 2013

Greetings HeroClix fans!

We begin our series of Star Trek Tactics III HeroClix previews with a look at the set’s four-ship starter pack.  As with the previous two Star Trek Tactics HeroClix releases, Series III is 100 percent compatible with the HeroClix Powers and Abilities Card and RulesStar Trek Tactics III HeroClix also introduces the popular Borg into the HeroClix universe, which allows Star Trek fans to assimilate their opponents’ ships into the Collective!

Enough with the banter!  Let’s begin our starter set preview with a look at one of the Borg’s scout vessels, Scout 255!

103-Scout-255

Scout 255 is one of the smaller cube ships used by the Collective to gather information about new races it encountered.  Scout 255 comes into play at 50 points and has a range of 6 squares with two targets.  It also has the Borg team ability, which reads: “When a ship using this team ability hits an opposing ship, place 1 Assimilation token on the target.”  Note that you only have to hit the opposing ship to give it an Assimilation token; whether or not it takes damage makes no difference.

Assimilation tokens represent the Borg’s corruption of a ship and its crew and have the following rules:  When a ship would be healed, it may instead remove 1 Assimilation token for each click of damage it would be healed.  When action tokens are removed from a ship, roll a d6.  On a result of 5 or 6, remove an Assimilation token. Additionally, Borg ships gain various benefits against ships that are marked with Assimilation tokens.  In the case of Scout 255, this ability appears on its second click as a special power in the damage slot called Full Analysis Complete.  This special power lets Scout 255 use Probability Control but only to reroll an attack roll made during an attack against a ship marked with an Assimilation token.

Scout 255 also modifies its damage value by +1 when it targets a ship with an Assimilation token. Borg scout ships aren’t as durable as the larger cubes and Scout 255 is no exception.  Defensively, Scout 255 begins with three clicks of Toughness.  In its attack slot, Scout 255 starts with a click of Incapacitate then ends with two clicks of Penetrating/Psychic BlastScout 255 has the Borg, Robot, and Spy keywords for use when theme team building.

The Star Trek Tactics III HeroClix starter set also includes a second Borg ship, Assimilator 84!

104-Assimilator-84

Assimilator 84 comes in at 150 points and has a range of 7 squares with one target.  Like Scout 255, Assimilator 84 has the Borg team ability and the Borg and Robot keywords.

On the first five clicks of its speed slot, Assimilator 84 has a special power that showcases how quickly the Borg’s influence and destruction can spread.  You Will Be Assimilated – Or Destroyed allows Assimilator 84 to use Mind Control and Phasing/Teleport.  When Assimilator 84 uses Mind Control, after actions resolve each target hit is dealt 1 penetrating damage for each Assimilation token on it.

A long run of Energy Explosion highlights Assimilator 84’s attack slot while its damage slot possesses a special power on each of the ship’s clicks.  With Your Defenses Are Irrelevant, Assimilator 84 can use Outwit but only to counter defense powers.  Speaking of defenses, Assimilator 84 starts with two clicks of Invulnerability, then switches to a run of Toughness, and ends its dial with RegenerationAssimilator 84 also has the Indomitable combat ability, which allows it to use Willpower.

Our next ship is a Federation vessel that saw its captain captured by the Borg and transformed into the being known as Locutus.  We are pleased to bring you the USS Enterprise-D!

101-U.S.S.-Enterprise-D

We previously encountered USS Enterprise-D in the Star Trek Tactics II HeroClix set.  While that version of USS Enterprise-D was fresh from its space dock, Star Trek Tactics III’s version represents the ship after its first encounter with the Collective!

USS Enterprise-D comes in at 125 points and hits the battlefield with a trait called Planting a Command in the Collective: “SLEEP”, which reads:  “When an opposing ship within 8 squares of USS Enterprise-D places an Assimilation token and actions resolve, roll a d6; on a result of 5-6, give that opposing ship an action token.

Running Shot and Phasing/Teleport highlight the majority of USS Enterprise-D speed slot.  Defensively, USS Enterprise-D starts with a click of Toughness, then switches to a pair of Invulnerability clicks.  Willpower highlights the last three clicks of USS Enterprise-D’s dial to help protect against countering effects or powers like Outwit.

In its damage slot, USS Enterprise-D starts with a click of Leadership to represent Captain Jean-Luc Picard’s control of the helm.  When Captain Picard was captured by the Borg and turned into Locutus, control of USS Enterprise-D went to First Officer William Riker, whose influence is represented through three mid-dial clicks of Perplex.  Three ending clicks of Close Combat Expert represent USS Enterprise-D’s rescue of Captain Picard from a Borg Cube. USS Enterprise-D’s attack slot begins with a long run of a special power that plays off Captain Picard’s knowledge of the Collective after his rescue from the Borg Cube.  You Will Only Defeat Him By Letting Him Go gives USS Enterprise-D an advantage by allowing it once per game to choose a keyword possessed by an opposing ship.  USS Enterprise-D then gains a +1 to its attack value when it targets opposing ships with the chosen keyword.  If Borg is the chosen keyword, roll a d6 when an attack hits; on a result of 5-6 the damage dealt by the attack is penetrating damage!

Naturally, USS Enterprise-D has the Federation team ability, and the Federation and Soldier keywords.  USS Enterprise-D has a solid combat values and its trait and special power make it well-suited to battle Borg forces.

Finally, Star Trek Tactics III HeroClix isn’t just about the Borg and the Federation.  Known by the Borg as species 329 but considered unworthy of assimilation, the Kazon are represented in the starter set through the Ogla-Razik.

 102-Ogla-Razik

At 75 points, Ogla-Razik begins play with a trait called Proton Beam which can boost the ship’s damage value by +1 with it makes a ranged combat attack against a ship marked with an action token.  Ogla-Razik has a range of 7 squares and one target.

Ogla-Razik starts its attack slot with a click of Incapacitate, then picks up a short run of Penetrating/Psychic Blast before switching back to IncapacitateOgla-Razik ends it dial with two clicks of Pulse Wave.  Defensively, Ogla-Razik begins with two clicks of Energy Shield/Deflection then plays out the remainder of its dial with Toughness.

The Kazon and Warrior keywords make Ogla-Razik an interesting addition to your Star Trek Tactics forces as a secondary or tertiary attacker, particularly when it makes ranged combat attacks against ships marked with an action token.

Thanks for reading!  Come back again and assimilate our next Star Trek Tactics III HeroClix preview when we encounter a ship commanded by the “One Who is Many”.  Until then: Resistance is futile…

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