Greetings HeroClix Fans!
And welcome as we continue to go where no Clix have gone before as we continue to explore the upcoming Star Trek HeroClix: Tactics Series III. Today we take a journey into a parallel dimension known as fluidic space to check out a couple of ships from Species 8472. Able to resist the Borg, we start with Bioship Alpha!
Bioship Alpha has a trait called Biomatter Defenses, which allows the use of Shape Change, and makes it so it can’t be targeted with Incapacitate. Additionally, as they are one of the few species to avoid assimilation by the Borg, this trait makes it so the Borg team ability won’t place Assimilation tokens on this ship.
Bioship Alpha begins play with a special power that will be on more than half of its dial called Fluidic Space. This special power allows the use of Phasing/Teleport, to get to wherever it is needed, and Running Shot, giving it a solid move and attack option. Giving it protection from range counter attack is an opening click of Energy Shield/ Deflection. On its second cluck, Bioship Alpha trades it printed 4 damage foe the ability to ignore damage reducers with tree clicks of Penetrating/Psychic Blast. Also at this point, Invulnerability will provide some solid damage reduction.
Click number four sees the power set on Bioship Alpha begin to change. As Fluidic Space, Penetrating/Psychic Blast and Invulnerability all make their last appearances; Range Combat Expert begins a run that will last the rest of the dial. On the next click, Fluidic Space is replaced by standard Running Shot, and Energy Shield/ Deflection will again provide protection against range combat attacks. A 7 range will allow Bioship Alpha a good distance to get use from Energy Shield/ Deflection, but should an opposing figure base it, the Sharp Shooter combat ability will allow the use of its potent range combat attack abilities.
Next up, we have the Bioship Beta:
Bioship Beta has the same Biomatter Defense trait as the Bioship Alpha, allowing it to use Shape Change, and ignore Incapacitate, as well as the placement of Assimilation tokens by the Borg team ability.
Bioship Beta can get to where ever it will do your force the most good with a full dial of Phasing/Teleport. On the front half of its dial, Bioship Beta has two special powers, the first called Energy-Focusing Ship. This special power allows you to give Bioship Beta a free action and choose either attack or damage, and modify the chosen combat value by +1 on all adjacent friendly ships. Defensively, adjacent friendly characters will also come in handy as Bioship Beta has a special power called Defensive Escort Bioship, which allows the use of both Invulnerability and Mastermind.
On the back half of its dial, Bioship Beta gains Pulse Wave, and will be able to use it for the rest of its dial. Bioship Beta also gains Toughness as a damage reducer for a couple of clicks. After this, Bioship Beta can attempt to heal back up into its mid dial with a couple closing clicks of Regeneration. An impressive printed 8 range will allow Bioship Beta plenty of firing range to damage opposing figures, and the Sharpshooter combat ability will allow it to make range attacks even when based.
Thanks for reading! Please join us for our next Star Trek HeroClix: Tactics III preview when we look at a Federation ship and what happened to it when the Borg assimilated it! Until then, keep your Clix off their K.O.’s and your phasers set to fun!