Greetings HeroClix fans!
As the first month of the DC HeroClix: Batman No Man’s Land Organized Play series winds down, we are pleased to give you a look at the next territory up for grabs, Wayne Manor Grounds! Maps for Wayne Manor Grounds are included in the Month Two Organized Play (OP) kits for the No Man’s Land OP series and, like Blackgate Prison from Month One, feature pre- and post-quake sides.
Wayne Manor Grounds (pre-quake) is a spacious, single-level map that depicts the approach to the front doors of wealthy playboy Bruce Wayne’s home, along with portions of the manor’s interior. The starting areas for both players are on opposite ends of the map. The exterior of the map is dominated by a driveway that surrounds a large water fountain. A limousine and a sports car are parked by the fountain and provide patches of hindering terrain for cover. There are also statues that line the driveway and are marked as blocking terrain. Wayne Manor Grounds is an outdoor AND indoor map, with enclosed patios found to each player’s right side. The astute player will note there are sets of stairs on two corners of the map that connect to Wayne Manor’s interior. The Wayne Manor map is included in the DC HeroClix: Batman Fast Forces pack.
Post-quake, Wayne Manor Grounds retains most of its layout but now a chasm has split the map in two, revealing portions of the Batcave and forming a lower level where battles can still be fought. This should create some interesting scenarios with respect to lines of fire and positioning. One of the trees has overturned but still provides hindering terrain. Of the four statues that lined the driveway, only one remains. The sports car, sadly, is buried in the rubble but fear not as the limousine appears untouched! In addition, Wayne Manor Grounds is now entirely an outdoor map. The stairs that connected Wayne Manor Grounds to the Wayne Manor map have become squares of blocking terrain.
Like last month’s Blackgate Prison map, Wayne Manor Grounds has a suggested scenario that is included on the instruction sheet for the Month Two OP kit. The scenario reads: QUAKE: At the end of each player’s turn, that player rolls 2d6. On a result of 3 or less, replace this map with the Wayne Manor (post-quake) map. Characters are placed in the same square they currently occupy on the new map. Any character that now is illegally placed is dealt one (1) unavoidable damage and is moved to the next closest square(s) it can occupy by its controller.
Again, prior to the event players will declare their allegiance to one of the six No Man’s Land gangs: GCPD, Batman, Joker, Two-Face, Killer Croc or Black Mask. Each gang is represented by its own unique symbol. At the completion of the event, the gang with the most accumulated event points has conquered Wayne Manor Grounds for their gang and tags that location on the laminated Gotham City map with their Gang Token.
Thank you for joining us today for this special DC HeroClix: No Man’s Land map review! Please join us next time when we take another look at a key battleground in Gotham City!