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Chaos War Preview

Mite-y Avengers Part 2 – The Wasp, Hank Pym, and Ant-Man!

Greetings HeroClix fans!

Welcome back! As promised, we’re continuing our bonus previews with three more figures from the Marvel HeroClix: Chaos War set that Ant-Man and Wasp can Split into.  Let’s start with the winsome Wasp!

 

Wasp begins play using Running Shot to start off the battle.  She can opt to use her 6 range with 2 targets to divide her printed 3 damage, or she can combine it with her attack special power, Bio Electric Blasts, which allow Wasp to use Incapacitate with the additional benefit that if she uses it and hits, the target is dealt 1 penetrating damage after actions resolve.  Wasp has the new Tiny combat ability, which increases her defense by +1 if a ranged attack is made against her and makes it so any friendly character can get her into battle.  Super Senses will allow Wasp a chance to avoid attacks, while an opening click of Leadership potentially adds an extra action to her force.  Her second click sees Leadership swapped out for Enhancement as Wasp finds another way to help her teammates.

Mid-dial, not much changes on Wasp as Enhancement, Running Shot and her special power are all still there.  She does swap Super Senses for a click of Combat Reflexes, before she switches back to Super Senses.  On her last click, Wasp gets Earthbound in her movement slot, which negates her Tiny and Flight combat abilities.  Defensively, she goes back to Combat Reflexes and does get a bit of added protection in the form of Shape Change.

Wasp possesses the Avengers and Lady Liberators keywords, which gives her a couple of choices for theme-team building.  At 77 points, Wasp makes a great secondary attacker on any force she’s on.

Next, let’s take a look at another Qualifying Name character Ant-Man and Wasp can Split into.  Here is Eric O’Grady, the Irredeemable Ant-Man!

 

Ant-Man begins play with two special powers on the front half of his dial.  In his movement slot, he has a power called OK, I’m a Voyeur, So What? that says when an adjacent character moves due to its own action, once per turn you may place Ant-Man in a square adjacent to that character after the action resolves.  Mobility should never be an issue for Ant-Man!  On his damage slot, Ant-Man has a special power called Irredeemable Liar that says Ant-Man can use Outwit, but only to counter an opposing character’s Outwit or Perplex or a special power that specifically allows the use of those two powers.

Mid-dial, Ant-Man picks up two clicks of Energy Explosion to go with his 3 range.  (Hey, he’s tiny, what do you want?) These overlap with his special powers, and the powers that replace them for the rest of his dial.  In his movement slot, Ant-Man switches to Stealth as he tries to keep himself out of harm’s way.  In is damage slot, Ant-Man gets Exploit Weakness to make sure any close combat damage sticks.  On his last click, Ant-Man picks up Blades/Claws/Fangs, which pairs nicely with his Exploit Weakness.

Ant-Man possesses the Avengers, S.H.I.E.L.D., and Thunderbolts keywords, giving him a good selection of named theme teams on which to use him.  He also brings the Avengers and S.H.I.E.L.D. team abilities, as well as the Flight and Tiny combat abilities.  At 43 points, Ant-Man will be an inexpensive annoyance piece on whatever force he is included!

Not the Ant-Man you were expecting?  Well, we’ll get to him.  In the meantime, let’s take a look at the other side of the chart for Split, the Qualifying Real Name side, and take a look at Hank Pym!

 

Hank Pym begins play with a special power in his attack slot for the first half of his dial called Tinkerer Supreme, which allows him to be given a free action if he occupies a square with a light or heavy object, and then choose a standard attack power.  He can use the chosen power this turn.  This could be utilized well with his 5 range.  Hank Pym also begins play with Outwit, a power that will be on all of his odd-numbered damage slots. On his second click, Hank Pym trades Outwit for Perplex, and gains Willpower in his defensive slot.  Perplex and Willpower will be on every even-numbered click.

End-dial, Hank Pym keeps alternating clicks of Outwit with Perplex and Willpower.  On his last three clicks, Hank Pym loses his attack special power.  In his movement slot he gains Flurry.  Hank Pym possesses the Avengers, Defenders, and Scientist keywords, as well as the Avengers team ability.  For 75 points, Hank Pym is a useful support figure.

But, that’s not all Hank Pym is good for.  He also has a trait called Morph: Hank Pym.  Give Hank Pym a move or close combat action that deals no pushing damage.  After the action resolves, replace him with any character with this trait on the same click number.

What other figure has this trait?  Be sure to come back on Friday as we  take a look at a few different heroic identities Hank Pym has worn in his career from the Marvel HeroClix: Chaos War set, including a Colossal reveal! Until then, keep your Clix off their K.O.’s!