Marvel HeroClix X-Men – Days of Future Past: The Blob!

Published on April 18th, 2014

Greeting HeroClix Fans!

We know you’re hungry for another exciting preview from the upcoming Marvel HeroClix: X-Men – Days of Future Past set and this one is large so bring your appetite! Let’s dig in, shall we?

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When Fred Dukes mutant power manifested, he considered himself to be a freak and used his new abilities to become a carnival performer with the show name “The Blob.”  Professor X found him and offered him a place with the X-Men but he thought himself better than them declined the offer. Professor X then wiped his memory of knowledge of the X-Men, which is the setup to his long hatred of the X-men.

Blob starts at a rather rotund 89 points. He doesn’t have a lot of different powers or tricks up his non-existent sleeves, but he makes up for it by being a real heavyweight secondary attacker. His trait Immovable states that Blob cannot be placed by Telekinesis, carried or knocked back. With a 6 movement for his entire dial, he can possibly take a while to get into the fray, but maybe you can coax your opponent’s characters to come close to him. With that 6 movement however, he possesses Plasticity for his entire dial to keep other characters tied up and where you want them.  With his Brotherhood of Mutants team ability, his movement won’t count against your actions for the turn as well either.

Blob’s attack stats weigh in at about average starting with a 10, then 9 for the rest of his dial except for the 8 attack on his last click. He does start with Quake on his top 2 clicks and again for another 2 clicks late dial that, if setup right with his special power can be a really fat bonus. Irresistible Force says that if an opposing character moves due to its own action and ends within 2 squares and line of fire, after actions resolve you may place that character adjacent to Blob and the square in which it ended its move. So for an example, Blob gets adjacent to an opposing character or two and keeps them there with his Plasticity, then has another character he places with Irresistible Force. He can quake on all of them next turn, it would just take some luck and good strategy to pull it off.

Blob’s starting defense power is Impervious with an 18 defense. On click 4 he loses a little weight and transitions to Toughness with a 17 defense and with Indomitable you get to make sure all your clicks count without taking damage for pushing. Try pairing him up with WXM043 Shadow King, with his special power Xavier’s Equal… No, Superior that says Shadow King can use Mind Control as if he had a range value of 10. When he does, he is not dealt unavoidable damage, and hit targets may be assigned two free actions instead of one. One of the two actions must be a move action. Use the move action as the second action to put the opposing character next to Blob. You’ll still have 89 points left over; in fact, you could have an additional Blob and have a Blob buffet!

Thanks for eating, er… reading todays preview and be sure to continue to check back with us as we preview more figures from the upcoming Marvel HeroClix: X-Men – Days of Future Past set, we will not weather any excuses for you missing it!

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