Marvel HeroClix Wolverine & the X-Men: Wolverine, Cyclops, Gambit, & Jubilee!

Published on June 26th, 2013

Greetings Heroclix Fans!

Today we will continue our preview of Marvel Heroclix: Wolverine and the X-Men with some of the better known team members of X-Men! First off, we will start with man who is the best at what he does, and what he does isn’t very nice…

001-Wolvering

To begin the game you will want to take advantage of Wolverine’s trait Track and Kill. Track and Kill lets you at the beginning of the game choose an opposing character. Then at the beginning of your turn if that character is within 6 squares of Wolverine, choose one: that character can’t use Shape Change or Stealth this turn; or modify Wolverine’s speed value by +2. This allows you to either use Wolverine to help your team to draw line of fire to the opposing character or allows you to give Wolverine a boost to get to the adjacent square to attack the figure. This helps with Wolverine’s first three clicks of Charge, making him able to Charge the 6 squares rather than 4 and use Blades/Claws/Fangs on the opposing figure.  Wolverine also has a trait called Healing Factor which says At the beginning of your turn, you may heal Wolverine of 1 damage. This allows Wolverine to stay on those Charge clicks so he can tear up the opposing figures.

Wolverine also starts out with Toughness but quickly gets the new pink power, Invincible. Wolverine also ends his dial with Leap/Climb and on his final click he has Super Senses, which he can use to try to avoid attacks to take advantage of his Healing Factor trait.

At 100 points Wolverine is a team player on any Alpha Flight, Animal, Weapon X, or X-Men team. Wolverine also fits on the X-Men Blue Strike Force team dial. When his symbol shows up on the team dial, the team character can use Regeneration.

Next we have the fearless leader, Cyclops!

016-Cyclops

Cyclops has a trait called Summers Brothers which states that Cyclops ignores all damage dealt by characters named Havok, unless it’s dealt by a close combat attack. This ability can’t be ignored. This trait helps Cyclops out a bit in two ways, one being from being dealt damage by a friendly character named Havok who has been Mind Controlled. It also makes any opposing players using Havok have to change strategy a bit to be able to get rid of Cyclops.

Cyclops also has a special movement power called Concussive Blast which allows him to use Force Blast and Sidestep. This allows Cyclops to move 2 squares then to make a ranged attack with his 7 range, then if he wants knock the character back a few squares.  This also can trigger Cyclops’ special damage trait A Better Leader Than You Are. A Better Leader Than You Are states that Cyclops can use Leadership. When Cyclops hits an opposing character, that character loses all keywords and can’t use Leadership or team abilities until your next turn. This can hurt a lot of opposing characters and is good against team abilities like Mystics.

Cyclops’ dial after his first click he alternates between Psychic Blast and Pulse Wave. He also gets Running Shot after his second click, allowing him to run into the fray at half his speed and make a hit or possible multiples with his Pulse Wave.

Cyclops also can go on the X-Men: Blue Strike Force team dial. When his symbol shows up on the dial the team character can use Precision Strike and the Sharpshooter ability. Cyclops is also only 94 points and is a force to be reckoned with on any X-Factor or X-Men teams.

Next we shall play some cards with Gambit!

031-Gambit

Gambit possesses an Improved Movement ability called Always a Way In which allows him to ignore hindering terrain for movement purposes. Also at the beginning of the game you will want to take advantage of Gambit’s first trait called The Best Thief in the Big Easy. The Best Thief in the Big Easy says at the beginning of the game, after objects are placed, you may replace any object 5 points or less with a standard light object from outside the game. This allows you to mess with an opposing player’s strategy they might have with a relic or a special object. Gambit has a second trait called Bio-Kinetic Charging, which allows Gambit to use Super Strength but he can’t pick up or hold heavy objects. When he throws an object, modify his attack value by +2 and increase the damage dealt by 2.

Gambit’s dial starts with a special movement power called Sneak Thief. Sneak Thief says that Gambit can use Leap/Climb. When your opponent has more than one action remaining in his action pool, Gambit can use Stealth. This allows Gambit to maneuver into position to take advantage of his Psychic Blast, 6 range, and triple targets while avoiding getting hit from range by every character on an opposing player’s team.  Gambit also starts out with Combat Reflexes to make him harder to be hit from close combat attacks.

Gambit then gets Running Shot with Energy Explosion and Perplex allowing Gambit to run in and deal a lot of damage to grouped up characters. Gambit ends his dial with Sidestep and on his final click he has Mind Control.

Gambit also can be put on the X-Men: Blue Strike Force team dial and when his symbol shows up on the dial the team character gets Give this team character a power action and remove an object from the map in a square they occupy or are adjacent to. If you do, they may immediately be given a ranged combat action as a free action. Gambit is 118 points and can help any team with the Horsemen of Apocalypse, Marauders, Spy, or X-Men teams.

Finally we will make some explosions with Jubilee!

047a-Jubilee

Jubilee starts out with a trait called Adopted Duo, which says that When Jubilee is adjacent to a friendly character named Wolverine, they both modify their attack values by +1 if not already modified by this effect. Jubilee starts out with Stealth, Combat Reflexes, Perplex, and a special attack power called Fireworks Show. Fireworks Show says Jubilee can use Energy Explosion. When she does, in addition to its normal effects, each hit character must either be given an action token or modifies their attack value by -2 until the end of their next turn. This power can be pretty devastating to a lot of teams, especially with her 4 range and two targets.

Jubilee also gets Sidestep and she ends her dial with Running Shot, Incapacitate, and Super Senses. Jubilee also can be put on the X-Men Blue Strike Force team dial and when her symbol shows up on the dial the team character modifies their defense value by +1 against ranged combat attacks.

Jubilee is only 56 points and can be very useful in locking down opposing teams so she is a welcome addition to any Generation X or X-Men teams.

Thanks for joining us for out latest Marvel Heroclix: Wolverine and the X-Men preview. Please keep checking as we show you more previews, until then keep the dice rolling!

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