Greetings Heroclix Fans!
Today we continue our preview of Marvel Heroclix: Wolverine and the X-Men with another team dial from this latest X-citing X-pansion. We are pleased to present the junior class from the Xavier School for Gifted Children, the New Mutants!
The New Mutants team base can be played at three point values, 65, 115, or 165. This means with every team member attached it would cost 100, 150, and 200 points respectively allowing a lot of different team building options based around the team dial. New Mutants team dIal also has an improved movement power called We’re the Next X-Men which allows them to ignore hindering terrain for movement purposes.
The New Mutants also have two traits to take advantage of. The first one is called Embarrass the Hellions which says When New Mutants KO an opposing character with an attack, give each other opposing character an action token. This allows you to effectively lock down an opposing team, either dealing pushing damage to the opposing figures and stopping them from taking an action next turn or making them choose to push or just clear the next turn. The New Mutants also have Indomitable, allowing them to push to KO opposing figures for two turns of stacking tokens onto opposing figures if setup correctly. The second trait the New Mutants have is called Self-Sacrifice For My Friends which states that When a character that began the game attached to New Mutants would be KO’d, you may remove a character from this team base and remove it from the game. Turn the damaged character to its last non-KO click and heal if of 2 damage instead. This trait allows you to take a character that you don’t need anymore or is almost dead anyway and use them to save one that you do need.
The New Mutants dial starts out with Running Shot and Psychic Blast at all starting lines. They each also have the same powers on their second and third clicks after each starting line, getting Sidestep, Incapacitate, Combat Reflexes, and Shape Change on the second clicks, and third clicks having Charge, Quake, Combat Reflexes, and Shape Change. It is a nice little pattern, allowing you to easily remember what powers are going to be coming up next for you to use.
The New Mutants asset dial also adds a lot the team as well. If Cannonball is attached to the team dial and his icon is showing, New Mutants can use Improved Movement ignores blocking terrain and destroys it when they move through it, while Magik lets the New Mutants use Probability Control and Magma gives the team Poison. When Mirage is attached and her icon is showing New Mutants can use Stealth. They can also use Smoke Cloud as a free action. Sunspot allows the New Mutants to use Energy Explosion, Warlock allows the use Perplex, and Wolfsbane allows New Mutants the use of Blades/Claws/Fangs.
Thanks for joining us today, please keep checking in later this week as we continue to preview the team members from New Mutants. Until then, avoid that Poison!