Greetings HeroClix Fans!
Today we continue our previews of the upcoming Marvel HeroClix: Wolverine and the X-Men set by taking a closer look at the two architects of the Mutants Rights movement in their earlier years. We are pleased to present none other than Professor X and Magneto!
The first thing we notice about Professor X and Magneto is that they possess a trait that will definitely impact your team-building strategies. The Origin of the Split grants characters with either the Brotherhood of Mutants or the X-Men team abilities those same keywords and team abilities! Talk about options: adding free action move of ability to exchange health in the game at no additional cost to the affected figures can be quite beneficial in-game!
Professor X and Magneto begin play maneuvering into position thanks to healthy stretch of Running Shot early-dial, which pairs nicely with their 7 range and 3 damage value. And once you’re happy with Professor X and Magneto ‘s positioning, Outwit allows you to counter an opposing character’s power or combat ability as well!
And if that weren’t aggressive enough, Professor X and Magneto also possess a special power titled You’re a Mutant, Too? which allows them to use both Penetrating/Psychic Blast (which works quite well with the aforementioned Running Shot and 7 range) as well as Mind Control! Even better, when you use one of these powers and hit your target, you can then use the other power as a free action! (once the original action has completed that is)
Mid-dial, Professor X and Magneto switch tactics slightly as they attempt to infiltrate none other than Baron Von Strucker’s hidden Hydra base. While Professor X and Magneto are not sculpted in the co-opted Hydra uniforms they wore in Uncanny X-Men #161, two clicks of Stealth ought to help them sneak past the sentries and into the secret Hydra lair! At this point in their dial, Professor X and Magneto exchange their You’re a Mutant, Too? special power for Incapacitate and Outwit for Shape Change. (hmmmm, perhaps they found a pair of Hydra uniforms after all!)
Toward the end of their dial, Professor X and Magneto also go on the offensive thanks to a run of Pulse Wave and Sidestep. (which can be used either before or after their attack if you so choose!) At this point, we also encounter Professor X and Magneto’s second special power: Leaders of Two Movements allows Professor X and Magneto also to use Leadership. However, instead of the normal effects of Leadership, this special power allows Professor X and Magneto also to remove action tokens form up to two adjacent figures with whom they share a keyword, and one figure may modify its attack value by +1 (but must then lower its defense value by -1), and the other figure may modify its defense value by +1 (and, you guessed it, then lower its attack value by -1).
Defensively, Professor X and Magneto also possess Super Senses initially, which then gives way to Barrier and then Energy Shield/Deflection respectively.
At 133 points, Professor X and Magneto also will work on a variety of team builds while readily leaving enough room for other figures in a 300 point game. The Brotherhood of Mutants, New Mutants, Scientist, and X-Men keywords also allow for some great thematic team builds as well!
We hope you’ve enjoyed this latest preview from the upcoming Wolverine and the X-Men set. Stay tuned next week as we spotlight a young mutant who is considered Homo Superior’s last, greatest Hope! Until then, keep your Clix off their K.O.’s!