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Marvel HeroClix: Wolverine and the X-Men Preview

Marvel HeroClix Wolverine and the X-Men: Cyber!

Greetings HeroClix Fans!

One week closer and we continue to X-plore the upcoming Marvel HeroClix: Wolverine and the X-Men set.  Today we look at Cyber, a long-standing foe to Wolverine and an enemy to the rest of the X-Men.

015-Cyber

Cyber is a brute who starts with Charge and Blades/Claws/Fangs.  His defense is reflected by the adamantium that has been bonded to his skin and allows Cyber to use Invulnerability.  If at any time Cyber would take more than 2 damage from a single attack, he takes 2 damage instead.  So even when Wolverine rolls that awesome 6 during a Blades/Claws/Fangs roll, Cyber would still only take 2 damage.

Mid-dial Cyber picks up a special attack power called Hallucinogenic Claws, which still allows Cyber to use Blades/Claws/Fangs but with an added bonus.  When Cyber rolls a 5 or 6, he instead deals 4 damage.  Characters hit with his Blades/Claws/Fangs modify their attack value by -2 until your next turn. On Cyber’s last two clicks he has Impervious.

Cyber is 124 points of in-your-face, hack-and-slash, gonna get ya.  For keywords, Cyber has Detective and Weapon X.

If you are building a team around Cyber, maybe look outside of theme.  Find a piece that can use Telekinesis, someone like #006 Marvel Girl from Marvel HeroClix: 10th Anniversary. Next, add someone who can provide a little cover fire, like #002 Shocker from Marvel HeroClix: The Amazing Spider-Man.  For some support we could add #006 Tony Stark from the Marvel HeroClix: Iron Man 3 Movie set; he has the Avengers Initiative team ability in case you have to deal with an opponent’s Stealth.

Thanks for reading and although that is all for today, be sure to come back neXt time as we continue to look at figures from the upcoming Marvel HeroClix: Wolverine and the X-Men set.  Until then, Shape Change for the Win!!