Greetings HeroClix Fans!
Welcome back as we take another look at a couple of figures from the upcoming Marvel HeroClix: Amazing Spider-Man set. As previously revealed, this set includes a sub theme of Marvel monsters and today’s preview takes a look at one of the darkest of monsters, their master, and introduces the first kind of “Wild Dial” new to HeroClix, figure #012: the Vampire!
The Vampire has two traits, the first of which introduces the new “Wild Dial” ability called Vampiric Hunger. This trait causes the Vampire to begin the game on click #2. It also allows the Vampire to use Steal Energy, and when it does, it may heal past its starting line on click #2, up to click #1. As you can see, a Vampire gets better combat values and Super Strength, a power not found elsewhere on its dial. The Vampire’s second trait is (appropriately) titled The Scent of Blood, and it allows a player to modify the speed, attack, and damage values of the Vampire by +1 if an opposing figure has taken damage this turn.
As indicated above, the Vampire begins his dial on click #2 with the ability to hide from opposing figures with Stealth. Toughness allows the Vampire to shrug off some damage from a counter attack, while the potent combination of Steal Energy (thanks to the Vampiric Hunger Trait) and Exploit Weakness ensure that the Vampire remains a dangerous adversary on the battlefield.
The end of the Vampire’s dial allows him to pursue opposing figures with Charge, while Combat Reflexes demonstrates the Vampire’s ability to avoid close combat attacks. The Vampire picks up some immunities and draw thanks to some late-dial Battle Fury as well. At 43 points, the Vampire can fit on most teams with ease, and can be added to Monster and Mystical theme teams.
The next figure today is one of the most powerful vampire lords ever, Dracula!
Like the generic Vampire before him, Dracula possesses two traits; Vampiric Hunger makes click #4 his starting line, and like the Vampire, Dracula can use Steal Energy to heal past this starting line up to click #1, where he gets access to his most powerful portion of his dial.
Dracula’s second trait is called Hypnotize My Victims, and it allows him to use Stealth. Hypnotize My Victims also gives him the ability to use a special variant of Mind Control that allows him to target characters with the Animal or Monster keywords, or when Dracula damages an opposing figure, they are marked with a Mesmerize token and he can later target them with Mind Control (regardless of their keywords). In any case, he takes a maximum of 1 damage from this use of Mind Control.
As indicated above, Dracula begins on click #4 and Invulnerability will reduce damage for his first two clicks while he brings the fight to an opposing figure with Charge. Exploit Weakness will make sure he gets to use his Steal Energy, healing him into his most powerful clicks. As Dracula heals toward his top click, he is still able to use Charge, and now he possesses Super Strength. Impervious is now his damage reducer up to the top his dial. On his top two clicks, Dracula gains the ability to manipulate dice rolls with Probability Control, and on his top click Dracula enjoys his highest combat values and he can use Hypersonic Speed.
Late-dial, Dracula has a run of Blades/Claws/Fangs while a few clicks of Shape Change grants him another layer of protection as he demonstrates his ability to change forms. Mid-dial, Dracula gains a couple clicks of Flurry to be able to make an extra close combat attack.
Near the end of his dial, Dracula possesses a couple of clicks of Outwit which will allow him to deprive an opposing figure of a key power. And for the final few clicks of his dial, Dracula has a special power called Mistform. This special power allows Dracula to use Regeneration as a free action, and as an additional free action, Dracula can choose to use Combat Reflexes or Energy Shield Deflection until your next turn, regardless of whether or not the Mistform power is showing on his dial or lost somehow.
Dracula comes in at 214 points and the Indomitable combat ability will allow him to act without fear of pushing. Dracula can be played in theme teams built around the Legion of Monsters, Monster, Mystical, Past, and Ruler keywords. Dracula will be a significant portion of your force in a 300 point game, but has a strong power set that can pay off by giving you a more powerful figure.
That’s all for today. Be sure to come back as we continue to explore the Marvel HeroClix: Amazing Spider-Man set! Have a great weekend and keep your Clix off their K.O.’s!