Greetings HeroClix fans!
Happy The Invincible Iron Man Release Day everyone! For our final preview in this series, we delve once again into the Stark Industries files on Iron Man himself, but not with Tony Stark in the suit. Tony had to step down for a while as Iron Man and James Rhodes once again took up the moniker of Iron Man in the Iron Man Armor Model 40 suit. Let’s take a deeper look.
Made in secret by Tony Stark and comprised of Stark tech, Stark Resilient tech, S.H.I.E.L.D. and some A.I.M. components, the Iron Man Armor Model 40 suit even contains War Machine ghost tech. This is shown with the trait Personal Cloaking Device that says when it is not your turn, lines of fire can’t be drawn to Iron Man if he occupies hindering terrain or is adjacent to blocking terrain. This is an ironclad trait because it is not Stealth so stealth-busting characters likely still won’t be able to see him.
At 110 points, Iron Man possesses the flight ability and a 7 range with 2 targets. He doesn’t have any move then attack powers for his entire dial, but he does possess Sidestep at the top, middle, and end points of his seven-click dial. This is fairly accurate to the ghost tech capabilities of the suit. In addition, Iron Man’s first three clicks also have Energy Explosion and with a 3 damage for almost the entire length of the dial as well as two targets, Rhodey should be able to punch through other characters armor.
If that can’t pierce opposing characters’ shields, mid-dial Iron Man gains Incapacitate – and of course now when a character has two tokens already, 1 penetrating damage is dealt with this power. Iron Man’s final two clicks possess Pulse Wave and we shouldn’t need to iron out the details of this power.
Iron Man starts his top click of defense with Invulnerability. He then transitions to Toughness for all but his last two clicks of life, with his final two clicks being Energy Shield/Deflection. For all but the last two clicks, Iron Man also has the special power Secret Identity, For Now which states that Iron Man can use Shape Change. When Iron Man does and the result of the d6 roll is a 1, he can’t use Shape Change again this game, but can use Willpower instead. Missing a Shape Change roll can be a bit daunting, but this can definitely make it less repulsive.
Iron Man has one other trait and for this one, you’ll want to have a sideboard with you! It’s called Summon Ancestral Spirit: Iron Man and it allows for when Iron Man would be KO’d, roll 2d6 that can’t be rerolled. If the result on either die is 5 or 6, you may replace this character with a character from IMM#051 through IMM#056 or IMM#201 on its starting line. If you do, deal that character unavoidable damage equal to 6 minus the result of the other die. Only one friendly character per game may be replaced through this ability. If you roll a critical hit or a 5 and a 6, you could replace him with a character on its top click. If you add the M’Kraan Crystal Sliver (#S101 from the Wolverine and the X-Men set) to the mix, you could have a character that almost cannot be KO’d!
That ends this preview from The Invincible Iron Man but be ready for more exciting sneak peeks from upcoming HeroClix releases!