Greetings HeroClix Fans!
Welcome back to “Fear Itself Friday” as we take a closer look at another of The Serpent’s Worthy. Paul Pierre Duval has long been a thorn in the Avengers‘ collective side as the villainous Grey Gargoyle but his obsession with eternal life has brought him into constant conflict with Thor, God of Thunder many times over the years. Perhaps this is why the Grey Gargoyle was deemed worthy of The Serpent’s blessing, which transformed him into Mokk, the Breaker of Faith!
One of the most feared powers in the Grey Gargoyle’s arsenal has long been his ability to petrify his victims with just a touch. As Mokk – Breaker of Faith, this power has been amplified and is represented by his Advanced Petrification trait. Advanced Petrification denies non-free actions to any opposing characters within four squares if they’re a lower point value than Mokk! Considering Mokk – Breaker of Faith is 240 points, denying actions should be an easy enough strategy provided you can maneuver him into position against his enemies.
Speaking of maneuverability, Mokk – Breaker of Faith possesses a full dial of Running Shot thanks to his Hammer of Mokk trait. Add in the Flier ability and you have a figure that can maneuver into position to best take advantage of ranged attacks (tricky but not impossible with Mokk’s 4 range value) and then potentially deny opposing characters the ability to retaliate. (In 300 point games, consider moving in a couple of Asgardian Trolls, since they’re only 25 points each, to follow up with attacks of their own or to further tie down the opposition and Mokk – Breaker of Faith can bat clean up with his Hammer in subsequent turns.)
However, that’s not all the Hammer of Mokk trait gives the former Grey Gargoyle! A full dial of Plasticity ensures that anyone foolish enough to engage Mokk in close-combat will likely regret the decision as he uses his petrification powers to hold them fast to where they stand, and pummel them with his Asgardian might!
Mokk – Breaker of Faith possesses aggressive combat values throughout his dial, and his Indomitable ability will allow you to make best use of his powers. Mokk begins play with Super Strength allowing him to use objects for even greater impact when combined with his natural 4 damage value and Exploit Weakness! On his second click, Mokk – Breaker of Faith also picks up Charge to compliment his full dial of Running Shot!
Mid-way through his dial, Mokk – Breaker of Faith gains the now-familiar Revert special power, allowing him to be exchanged with a character called Grey Gargoyle and the Hammer of Mokk special object. Players can elect to use the Grey Gargoyle from Marvel HeroClix: Secret Invasion (SI 010) but it’s probably a safe bet that a new Grey Gargoyle is on the horizon (spoilers). Mid- to late-dial Mokk also gains Incapacitate to further exemplify his petrification powers.
Defensively, Mokk – Breaker of Faith begins play with Impervious, then enjoys a healthy stretch of Invulnerability and finally ends his dial with two clicks of Toughness. However, if played correctly you’ll probably never see those two clicks of Toughness as Mokk will be locking down his foes with a mix of positioning, his powers, and relentless attacks (thanks again to his Indomitable combat ability).
Predictably, Mokk – Breaker of Faith possesses the Asgardian and The Worthy keywords, but Brute, Diety, and Masters of Evil allow for some great thematic team builds as well. No matter how you slice it, Mokk – Breaker of Faith is a compelling figure and deadly adversary on the battlefield!
Thanks for joining us today for our latest Marvel HeroClix: Fear Itself article. Join us again next week as we continue to look at The Worthy with a villainess determined to prove her might over men. Until then, keep your Clix off their K.O.’s!