Marvel HeroClix Fear Itself: Kuurth of the Worthy!

Published on April 26th, 2013

Greetings HeroClix Fans!

Welcome back as we continue to explore the upcoming Marvel HeroClix: Fear Itself storyline Organized Play series! Earlier this week, Figures.Com spotlighted the Blitzkrieg U.S.A. scenario pack in an advanced review where fans got to see the first of the Worthy, Skadi, and her nemesis Captain America.

Next, we brought you a preview of The Book of the Skull resource dial which will be one of two participation prizes from the Marvel HeroClix: Fear Itself month one Organized Play kit.  (Stay tuned for details on the second participation prize soon!) The Book of the Skull will fuel your quest for the eight Hammers of the Worthy over six months’ worth of play in Fear Itself, and will become more powerful with each event!

Today, we bring you one of Skadi’s Worthy; an unstoppable warrior empowered by the crimson energies of Cytorrak and now granted one of the eight mystic Hammers of the Worthy by the Serpent.  He is Kuurth, Breaker of Stone!

026 Kuurth

The first thing we notice about Kuurth (Breaker of Stone) is that he has the Improved Movement ability, specifically in regards to hindering and blocking terrain (the latter being destroyed as Kuurth rampages through it).  Plan 4 :Unstoppable ensures that Kuurth will not be stymied by map environment once he’s set his eyes on his prey!

Next up we see that Kuurth (Breaker of Stone) possesses a trait appropriately entitled the Hammer of Kuurth.  Hammer of Kuurth allows him to use Charge for his entire dial, meaning that Kuurth will be able to really take advantage of his Plan 4: Unstoppable trait as he redecorates whatever map he happens to find himself on.  Additionally, Hammer of Kuurth states that if Kuurth is KOed, you may place his Hammer special object  (Fear Itself #s101 Kuurth Hammer) in an adjacent square.  If a friendly figure attempts to pick it up, they get a +1 to their relic roll for it!  Talk about keeping your toys for your team!

Early-dial, we see that Kuurth has Super Strength, allowing him to dish out more damage with objects, which is saying something considering he begins play with an opening 11 attack and 5 damage!  In addition to these already impressive capabilities, Kuurth possesses a special power (first on his opening click, and then sprinkled throughout his dial) called Grab and Smash. Grab and Smash not only allows Kuurth to break away automatically, but he can use the Carry ability to take an opposing character along for the ride! And as if re-positioning an opposing figure wasn’t good enough, if Kuurth happens to carry his enemy through walls or blocking terrain, that figure is going to take damage equal to the number of walls and/or squares of blocking terrain they travelled through! (Maximum of 4 damage) Talk about adding injury to insult!

Grab and Smash alternates throughout Kuurth’s dial with Exploit Weakness, meaning when Kuurth isn’t playing taxi to his foes, he’s rending their defense with penetrating damage!   Mid-dial, we see the first appearance of Kuurth’s Revert: Juggernaut special power, allowing you to give Kuurth a free action and replace him with a figure named Juggernaut of an equal or lesser point value, the same number of clicks from it’s starting line. As an added bonus, you may assign the Fear Itself #s101 Kuurth Hammer special object to that figure (but it can’t be given an action this turn).

Invulnerability replaces Impervious as Kuurth’s damage reducer of choice at this point as well.

Finally, toward the end-dial, Kuurth picks up Quake, allowing him to attack multiple targets with the same attack,  and Toughness helps prevent some late-game damage to Kuurth on his final two clicks.

Kuurth can be played on theme teams built with the Asgardian, Brute, Deity, The Worthy, and Thunderbolts keywords.  The Indomitable combat ability will let him act two turns in a row with no fear of pushing damage.  At 199 points, Kuurth brings outstanding damage output, along with an attack value that will all but ensure he can get the job done, while allowing for easy substitution with a Juggernaut figure if you elect to use the Revert special power.

We hope you’ve enjoyed this close look at Kuurth (Breaker of Stone).  Please join us next week when we continue our look at Marvel HeroClix Fear Itself with another villain-turned-Worthy who served the Serpent as his “Breaker of Wills“.  Until then, keep your clix off their K.O.s and do not give in to fear!

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