Greetings HeroClix fans!
Welcome back as we continue to explore the upcoming Marvel HeroClix: Deadpool set! Today, we bring you an agent of the evil Corporation sent to infiltrate S.H.I.E.L.D., Denise Baranger, better known as the Vamp!
Vamp begins play taking the fight right to her opponents with a printed 5 range and Running Shot. Unaware of her true abilities, S.H.I.E.L.D. outfitted her with an Absorbo-Belt to give her “super powers.” Her Absorbo-Belt allows Vamp to be given a free action to target a character within 5 squares, and until her next turn, she can use the standard powers that character posses, as long as they are within 5 squares of her. She will have this special power for most of her dial. Protecting her from range counter attacks are a couple opening clicks of Energy Shield Deflection. The next power she gains is a sign of the true power she has, as Vamp uses her telepathy to Outwit a power on an opposing figure.
In the next section of her dial, Vamp chooses to keep hidden with a couple of clicks of Stealth. Still using her Outwit and Absorbo-Belt to your team’s advantage, she now has Combat Reflexes to make her harder to hit in close combat, which she will have for the rest of her dial. The last section of her dial sees her able to move as a free action with Sidestep. She will also be able to hit all figures within 3 squares for 1 unavoidable damage with Pulse Wave. Also on her last two clicks, Vamp shows the combat abilities for which she was chosen to be a S.H.I.E.L.D. Super Agent with Close Combat Expert.
Vamp will fit easily on to most Spy or S.H.I.E.L.D. theme teams at 78 points. She will be a decent secondary attacker when building to make her Absorbo-Belt special power useful, as well as using adjacent friendly S.H.I.E.L.D. team members S.H.I.E.L.D. team ability.
Vamp has a secret she kept from S.H.I.E.L.D. As a member of the Corporation, she has a trait allowing her to change into Animus. Vamp/Animus says when an action resolves in which Vamp heals or takes damage, you may replace her with #016 Animus on the same click number. That figure can use Shape Change until your next turn, even if this ability is lost.
Animus has the reverse trait Vamp, called Animus/Vamp. When Animus heals or is damaged, when that action resolves, she may be given a free action to be replaces with Deedpool #017 Vamp on the same click number. She may use Shape Change until your next turn, even if this ability is lost.
Animus runs right at an opposing figure using a couple clicks of Charge. She also has a special power giving her a couple of options. Called Mental Brute, it allows her to use objects in close combat attacks with Super Strength, make range attacks with her printed 4 range and Penetrating/ Psychic Blast, or gain some board control with Telekinesis. A long run of Toughness will provide her some damage reduction.
The next section of her dial allows her some free action movement with Sidestep. In combat, Animus uses a crystalline club that has most of her psionic energy stored in it. This is represented by Quake for the rest of her dial. On her last two clicks, she attempts to evade attacks with Super Senses.
Animus can be played on teams using the Brute or Monster keywords. At 78 points, she will bring a solid secondary attacker with a few tricks up her sleeve, as well as the ability to bring Vamps abilities to your force.
That’s all we have for today. Thanks for reading and as always, come back to see what is revealed next as we continue to explore the upcoming Marvel HeroClix: Deadpool set!