Marvel HeroClix Deadpool: Banshee, Black Tom Cassidy and Siryn!

Published on April 28th, 2014

Greetings HeroClix Fans!

In the upcoming Marvel HeroClix: Deadpool set, we return to a simpler time and welcome to another episode of “As the Dial Clix“. In today’s episode, we learn of the love of a lost father, a devious cousin with plans of his own and the daughter who brought them both together again, well maybe?

051-banshee

Our story opens as 2 cousin’s fight over the love of a woman and the riches of the family estate. The Banshee, Sean Cassidy, has the X-Men and Police team abilities and shows his standing with both the NYPD and Interpol. Banshee has an 8 range and can use Improved Targeting to ignore both elevated and hindering terrain.

Banshee possesses 2 traits the first of which is Sibling Immunity and will allow Banshee to ignore all damage dealt by characters named Black Tom Cassidy, or shall we say cousin, unless it’s dealt by a close combat attack. This ability can’t be ignored.

Banshee’s second trait is called it’s Going to Get A Little Loud. First off all opposing characters within 6 squares can’t use Super Senses, just Blam! As well opposing characters within 6 squares can’t use Impervious, Invincible, or Invulnerability but can use Toughness instead, double Blam! Lastly when Banshee makes an attack and hits a character that can’t use a power due to this trait, increase damage dealt to that character by 1.

This trait is worded in the same way as a Critical Hit and therefor would not be subject to the rule of 3 as you are not modifying a combat value you are just increasing damage actually being dealt. With that on Banshee’s top 4 clicks he could deal 8 clicks of damage to an opposing character. Banshee starts with 3, then you modify by 3 (either using perplex or enhancement or something) and we are now at 6. The opposing character is one affected by Banshee’s trait adding 1 to damage dealt and then you actually roll a critical hit adding another 1 to damage dealt. Blam! Blam!! Blam!!! Have fun with that.

Positioning shouldn’t be a problem as Banshee has a starting 11 movement with Running Shot which will giving him a 14 square swing in which to target an opposing character with Penetrating/Psychic Blast even if they are trying to hide on top of elevated terrain. Banshee’s defense is covered by Super Senses.

Banshee has a special attack power called Sonic Scream this will allow him to use Pulse Wave. When he does, if you give him a double power action instead he can use Improved Targeting with Blocking Burst. Banshee’s late dial has Sidestep. Energy Shield/Deflection and will regain the use of Penetrating/Psychic Blast.

At 98 points Banshee is a steal and could easily make his way onto any Generation X, Horseman of Apocalypse, Police, X-Corps or X-Men themed teams.

044-black-tom-cassidy

Banshee’s cousin Thomas Cassidy, also known in some Brotherhood of Mutants circles as Black Tom Cassidy, hid Sean’s daughter from him. Black Tom Cassidy has Improved Movement and will ignore hindering terrain during movement.

The first of his 2 traits is like cousin Sean’s and is called Sibling Immunity. This will allow Black Tom Cassidy to ignore all damage dealt by characters named Banshee unless it’s dealt by a close combat attack. This ability can’t be ignored.

Black Tom Cassidy’s second trait Partners In Crime, bring together brains and brawl. If Back Tom Cassidy has no action tokens and a friendly character named Juggernaut is within 3 squares and would be assigned an action token, you may assign it to Black Tom Cassidy instead.

Black Tom Cassidy starts off with 2 special powers. His movement special power is called At Home In The Woods and will allow him to use Stealth, however when he actually occupies hindering terrain, modify his attack and defense values by +1. Black Tom Cassidy’s special damage power is called Shillelagh Heat Blast and will allow him to use Force Blast. When he does, he deals half the result of the d6 roll as penetrating damage after actions resolve.

Black Tom Cassidy has a nice 6 click dial for just 57 points. His standard powers will start off with Smoke Cloud and Toughness. At the ending of his dial Black Tom Cassidy will be able to use Sidestep, Steal Energy, and Barrier. Black Tom Cassidy’s final ending click has Regeneration.

Black Tom Cassidy possesses the Brotherhood of Mutants team ability and keyword.

028-siryn

Raised by Tom Cassidy but eventually reunited with her dad, Banshee, Theresa Cassidy comes into her own as Siryn. Siryn has a trait called Father, Uncle, and…? When Siryn is adjacent to a friendly character named Banshee, Black Tom Cassidy, or Deadpool, modify Siryn’s and those adjacent characters’ attack values by +1 unless already modified by this effect.

Siryn starts out with Running Shot, Energy Shield/Deflection and a special attack power called Hypnotic Notes. This will allow Siryn to use Pulse Wave and she has a range value of 6. When she uses Pulse Wave and hits, choose any one hit character. After actions resolve, Siryn can use Mind Control targeting that character as a free action, regardless of line of fire or force. Hey dad this is going to hurt but would you like to go again?

Siryn will gain some Sidestep and Ranged Combat Expert throughout her dial. Mid-dial Siryn will gain a special damage power called My Own Branch Of X-Factor, this will allow her to use Leadership. When she does and succeeds, she and a character Siryn removed an action token from can use Outwit until your next turn. Siryn ends her dial with the use of Super Senses.

Siryn possesses the Fallen Angels, X-Corps, X-Factor, and X-Force keywords and will only cost 86 points to field.

Thanks for joining in on our story and be sure to continue to check back as we look at figures from the upcoming Marvel HeroClix: Deadpool set. Until then, Shape Change for the Win!!

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