Marvel HeroClix Avengers vs. X-Men: Cyclops!

Published on October 18th, 2013

Greetings HeroClix Fans!

Today we kick off dial previews of the AvX X-Men Starter from the upcoming Marvel HeroClix: Avengers vs. X-Men organized play story line event.  Once you have chosen the X-Men as your force for this event, who better to bring the power of the Phoenix Force under your control than a man who has trained nearly his entire life to defend mutants from a world that both fears and hates them.  The long time leader of the X-Men, Scott Summers, AKA Cyclops!

009-Cyclops

Cyclops has an Improved Targeting ability called I Can Still See the Dream, allowing him to ignore blocking terrain for line of fire purposes, and after a range combat attack resolves, destroy any blocking terrain he ignored in that attack, and, to make range combat attacks while adjacent to opposing figures.  Along with his Sharpshooter combat ability, letting him ignore opposing figures for line of fire and target adjacent opposing figures with range combat attacks, unfriendly figures within his 8 range will have a hard time escaping Cyclops’ optic blasts.  The Indomitable combat ability will allow Cyclops to act two turns in a row without fear of pushing damage.

Cyclops can be played at two point costs, 150 and 100 points.  He begins play with two clicks of Running Shot to be able to set himself up to lay down cover fire for his team.  As he is best used with his long 8 range, Energy Shield Deflection will make him harder to hit with range combat attacks.   An opening click of Precision Strike will make sure at least a click of damage is dealt to the most armored of foes as well as ignoring Super Senses and the like.  This is followed by a click of Penetrating/ Psychic Blast to completely ignore whatever damage reducer an opposing figure has.  Cyclops has a special power to kick off the front few clicks of his dial called Let’s Put the World Back On Track.  This special power lets Cyclops use Leadership, and when he does, adjacent friendly characters that share a keyword with him are considered to be a lower point value.  

At this point in Cyclops’ dial is his 100 point starting line.  On it, he has his last click of his Let’s Put the World Back On Track special power.  He also gets Precision Strike back for a couple of clicks, and another special power called Ongoing Optic Blasts.  This power says that Cyclops can use Force Blast and Running Shot.   Additionally, when he uses Running Shot, he can use Force Blast as a free action after actions resolve.  On click four, he sees his first click of Range Combat Expert, allowing him to equal his attack and damage values on his previous click, or just increase one or the other by +2.  Toughness will provide Cyclops some damage reduction for these couple of clicks.

Cyclops closes out his dial with a run of Force Blast, letting him take a power action to roll a d6 and knock an adjacent opposing figure back the result, or just add knock back to a successfully hit figure.   He also gains a couple of clicks of Enhancement to increase the damage dealt by friendly adjacent figures for their range attacks.  For his own damage dealing, he has a click of Penetrating/ Psychic Blast in his attack slot and a closing click of Range Combat Expert.  Defensively, Cyclops has another run of Energy Shield Deflection to increase his defense against range attacks, and a closing click of Toughness.

Cyclops, as well as all of the figures in the AvX X-Men Starter, can be attached to the T002 X-Men team base that will be a month 4 participation prize for all players who selected the X-Men as their team for this event.  When Cyclops is attached to the X-Men team base, it can use Leadership, and on a result of 6, it can remove an action token from itself.

That is all we have for today.  Be sure to check back next week as we reveal more from the upcoming Marvel HeroClix: Avengers vs. X-Men organized play story line event.  Until then, keep your Clix off their K.O.’s!

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