Marvel HeroClix 10th Anniversary Preview

Marvel HeroClix 10th Anniversary: Thor, God of Thunder!

Greetings HeroClix Fans!

Welcome as we present another preview from the upcoming Marvel HeroClix: 10th Anniversary set.  Today’s previews take us from the halls of Asgard to the roster of the Avengers on Midgard.  We present the Mighty Thor! 

Thor begins play using his 8 range with two targets coupled with Running Shot to take the fight to his opponents.  Adding to his first strike capability is the Avengers Initiative team ability, which will allow him to ignore hindering terrain for movement and line of fire purposes.  An opening click of Impervious will allow Thor to reduce damage, if not ignore it completely.   After this, Invulnerability will deduce damage for a couple of clicks.

In his mid-dial, Thor switches to Toughness for the rest of his dial as his stats begin to sag before taking an end-dial upswing.  As his attack values get back to printed a printed 10 and 11, and his damage rises to 4 and 5, Thor charges headlong into battle with Charge.

Based on Thor #096 from the Marvel HeroClix: Ultimates set, Thor has the generic Celebrity and Deity keywords, as well as the previously mentioned Avengers Initiative team ability.  At 120 points, there is plenty of room to build supporting figures around Thor.

Like all sets of heroes and villains in Marvel HeroClix: 10th Anniversary, Thor has the Battlefield Promotion ability allowing him to switch to a different version.  Battlefield Promotion: Thor When Thor hits one or more opposing characters, after actions resolve, place a Promotion Token on his character card. You may then roll a d6 that can’t be rerolled and add 1 for each Promotion Token on his character card; on a result of 8 or higher, you may replace this character with Marvel HeroClix: 10th Anniversary  #005 Thor on the same click number.

Thor #005 can be played at both the 200 and 100 point levels.  If you choose to play him at 200 points, he has a trait called God of Thunder, allowing him to use Willpower.  Thor begins play using Running Shot with his 8 range and 2 targets to begin the battle.  On his way, Thor can use his Super Strength to grab an object to pummel any opposing figure foolish enough to base him.  An opening click of Impervious will protect him from the inevitable retaliation.  On his second click, Thor reaches the height of his attack power as he adds a couple clicks of Pulse Wave and a 12 attack to his dial.  Invulnerability will be his damage reducer for a few clicks at this point.

Next up on his dial, Charge gives Thor the option to engage a foe in close combat, while Pulse Wave can help set up the use of his special power, Master of the Storm.  This power makes all opposing figures within 5 squares of Thor have the standard movement ability if he hits an opposing character with a range combat attack.  Next up, Thor regains Running Shot and Impervious, and sees the first couple of clicks of Quake added to his dial.

At this point in his dial, Thor has his 100 point starting line.  Running Shot, Quake and Impervious are still present on his dial.  On the next section of his dial, Thor switches to a close combat beast as he has Charge and Super Strength, the latter of which will be on the rest of his dial.  Invulnerability returns for this section of his dial as well.

At the end of his dial, Thor picks up a new power as Flurry allows two close combat attacks, and his combat values take an end-dial upswing.  The return of Master of the Storm will again provide some board control for his force.  Toughness will be his damage reducer for the rest of dial.

Thor has a good selection of keywords, including Asgardian, Avengers, Deity, Ruler, and Warrior.  With solid combat values and an aggressive power set, Thor will be a solid addition to any force you include him on, weather you choose to play him at 100 or 200 points, or bring him to your force through the Battlefield Promotion ability.