Mage Knight: Resurrection Preview

Mage Knight Resurrection HeroClix: Technoshocker and Lord Varatrix!

Greetings HeroClix Fans!

And welcome as we continue to explore the upcoming HeroClix: Mage Knight Resurrection set!  Today we check out a couple of figures with Council of Mists team ability.  This team ability allows the figure to use Probability Control during your turn, and with the provision that if one of the die does not result in a 1 or a 6, then the re-roll is ignored.  First up, foot soldiers for the Council of Mists, Technoshocker!


Technoshocker has an improved targeting ability called Mechanized Stability, allowing it to ignore hindering terrain for line of fire purposes.   A full dial of Leap/ Climb will provide mobility to get where ever Technoshocker can be the most use for your force.  The Sharpshooter ability will allow Technoshocker to make range combat attacks against adjacent opposing figures, as well as ignore other opposing figures for line of fire.  Energy Explosion will allow him to do damage to any adjacent opposing figure to your target.  Penetrating/ Psychic Blast will let Technoshocker ignore damage reducers to do the maximum amount of damage.

Defensively, Willpower will allow Technoshocker to act two turns in a row with no fear of pushing damage.  Mid-dial, a spike in defense values accompanies a couple of clicks of Defend, before switching back to Willpower for the rest of his dial.  On clicks 2 through 5, Technoshocker gets a special power called Shocker Overcharge.  This special power allows Technoshocker to be given a double power action to roll a d6 and replace his damage value with half the result, which is now locked.  He may then be given a range combat action as a free action.

Technoshocker can be played on theme teams using the Atlantean, Delphana, Golemkore, and Mystical keywords.   Clocking in at 85 points, Technoshocker will bring a solid range attacker with a limited Probability Control with his team ability to whatever force you choose to include him on.


Next, we take a look at another figure in the set that can use the Council of Mists team ability, Lord Varatrix!

To begin, Lord Varatrix has an epic action called Echoes of the Past, which allows him to use Perplex targeting one character for every 150 points of the games build total, ignoring range and line of fire.  After he uses this Perplex, he can make a range or close combat attack as a free action.  Lord Varatrix also has a trait called We Never Stopped Walking the Land, which states that when he is marked with 2 action tokens, he can be given a move action as a free action.

Having a printed 9 range with two targets and a printed 4 damage will allow Lord Varatrix the potential to dish out a lot of damage without putting himself in harm’s way.   Add in Energy Explosion for the front half of his dial, and he can do even more.   Also covering the front half of his dial is a run of Shape Change, allowing him the opportunity to avoid the attack before it happens.  Should he fail his Shape Change roll, Lord Varatrix can attempt to avoid the damage with Impervious, or failing that, reduce damage.  After a couple clicks, he switches to again try to avoid the attack by rolling for Super Senses. 

Mid- dial, Lord Varatrix begins to switch to a more close combat ready figure as a run of Flurry will allow him to pummel a single opposing figure, or attack two that are adjacent to him.   A click into his Flurry, Lord Varatrix can attempt to do more damage with a string of Blades/Claws/Fangs.  Also on this click, he picks up a special power that he will have for the rest of his dial called Stolen Power.  This special power allows Lord Varatrix to use Outwit, and when he does, he can roll a d6.  On a result of 5 or 6 he can use the countered power or combat ability until your next turn.   Three closing clicks of Regeneration will let him attempt to heal back up into Shape Change clicks, and possibly to a click with Impervious.

The Indomitable combat ability will let him ignore pushing damage for a round, as well as give him a lot of opportunity to use his We Never Stopped Walking the Land trait.  Lord Varatrix can be played in theme using his Oracles of Rokos, Ruler, and Solonavi keywords.   At 175 points, the Unique ringed Lord Varatrix will be a solid center piece on whatever force you choose to include him on.

That’s all we have for today.  Be sure to check back as we continue to preview figures from the upcoming HeroClix: Mage Knight Resurrection set!