Mage Knight HeroClix Resurrection: Bonebreaker Shaman and Solonavi Domineer!

Published on October 7th, 2013

Greetings HeroClix fans!

Today’s Mage Knight HeroClix: Resurrection continues its previews with two more characters sure to break your opponent’s resolve, coming soon to a store near you!

Let’s begin our preview with Bonebreaker Shaman!

011-BonebreakerShaman

Bonebreaker Shaman possesses the trait Hear Their Bones Grind. It states “When an opposing character takes damage from Bonebreaker Shaman’s attack and the result of the attack roll is doubles, the target can’t move until your next turn.” It says if the result is doubles, not that the target is hit so this happens even if you roll a critical miss!

Bonebreaker Shaman has an 8 range with a single target. He begins his dial with Phasing/Teleport, Telekinesis, Barrier, and the special power Mend the Tribe which states that Bonebreaker Shaman can use Perplex and Support. At 80 points, this figure packs a lot of support powers for his team. He also has the stats to be a good secondary attacker. Lets take a look.

On his second click, Bonebreaker Shaman trades Telekinesis for Psychic/Penetrating Blast. This will pair well with his 8 range. On click 3, he replaces Barrier for Willpower for the rest of his dial, so don’t be afraid to push!

With click 4 we see a change from his special power to Enhancement, and as a support character, you may have kept him close to his teammates already, well, you might want to change strategies because click 5 changes from Psychic/Penetrating Blast to Pulse Wave.

If you have managed to KO an opposing character with Bonebreaker Shaman, his team ability Dominion Pact may help keep him and his teammates in the battle a little longer. It states when and opposing character within 4 squares is KO’d, characters using this team ability are healed 1 damage.

Next up on our tour is the Solonavi Domineer, lets see if his stats fit his name!

019-SolonaviDomineer

Solonavi Domineer possesses the Flight Symbol, Indomitable, and has an 8 range with a single target. At 165 points, Solonavi Domineer will be the most expensive piece on a 300 point team, is he worth it?

He begins his first click of eight with Phasing Teleport, Invulnerability, Outwit and the special power, We Are All Pawns of the Pact. This special power grants that Solonavi Domineer can use Mind Control and, when he does, the hit target modifies either its attack or damage value by +1 until actions resolve. Solonavi Domineer can use Mind Control as a free action and, when he does, instead modify his attack value by -1.

On his second click, he drops Invulnerability and gains Super Senses until click 4 when he swaps Outwit for Probability Control, which can help with the -1 to attack for his special power that grants free action Mind Control.

Solonavi Domineer on click 5 is ready for more battle when he changes his attack power to Penetrating/Psychic Blast and regains Invulnerability. On click 6 he loses Phasing/Teleport, but perhaps the Flight Symbol can still get him and perhaps the Bonebreaker Shaman around? For his last 2 clicks Solonavi Domineer replaces his defense with Super Senses.

Solonavi Domineer has good attack numbers, and at times, high damage output. On his top clicks, he can move across the map and use Mind Control as a free action. He can definitely  domineer the battle with the right support, and with his Team Ability Dominion Pact, he’ll be hard to remove from the game!

Thanks for reading todays preview and stay tuned for our next Mage Knight Resurrection preview!

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