Greetings HeroClix Fans!
Our series of previews continues for the Marvel HeroClix: 10th Anniversary set with a visit to the Jean Grey School for Higher Learning (formerly the Xavier Institute for Higher Learning) as we spotlight the school’s namesake. Please welcome one of Professor Charles Xavier’s original students, Marvel Girl!
As a charter member of the very first HeroClix set, Infinity Challenge, the 10th Anniversary incarnation of Marvel Girl pays homage to her original appearance in the game. Marvel Girl comes into play at 54 points and has the X-Factor and X-Men keywords, along with the X-Men team ability.
Marvel Girl begins her dial with Telekinesis on each of her five clicks. She also has a full run of Energy Shield/Deflection to show her defensive use of TK. On Marvel Girl’s first click she has Support to heal any teammates who need help. At the end of her dial, Marvel Girl gains Mind Control as she mentally nudges opposing characters into doing her bidding.
Like other characters in the Marvel HeroClix: 10th Anniversary set, Marvel Girl has a Battlefield Promotion trait that allows her to be replaced with a Modern Age version of herself. With the Battlefield Promotion: Dark Phoenix trait, when Marvel Girl hits one or more opposing characters, place a Promotion Token on her character card after actions resolve. When Marvel Girl is KO’d, you may then roll a d6 that can’t be rerolled and add 1 for each Promotion Token on her character card. If the result is 8 or higher, you may replace her with #021 Dark Phoenix on her yellow starting line. On a result of 10 or higher, the replaced character begins on the blue starting line. If you roll a six and the result is 12 or more, Dark Phoenix begins on the green starting line.
The cosmic entity known as Dark Phoenix can be played at 300, 200, and 100 points. Dark Phoenix’s 200-point starting line is on click four. Her 100-point starting line is on click seven. Regardless of where she starts, Dark Phoenix has a range of 10 and can target three characters with her ranged attacks. She also has a trait, The Darkness Within, which lets her use Super Senses but she only evades attacks on a result of 6. In addition, when Dark Phoenix KO’s an opposing figure you may heal her of 1 damage.
Dark Phoenix is fire and life incarnate and therefore begins her dial with Hypersonic Speed in her movement slot. She then switches to two clicks of Running Shot that announce her status as a space-born entity! This series of powers repeats itself on clicks four to six. On click seven, the cycle reverses itself as Dark Phoenix retains Running Shot for two clicks and follows up with a click of Hypersonic Speed. On Dark Phoenix’s last click, she gains Earthbound/Neutralized as she realizes the end is near.
When the Phoenix Force took control of Jean Grey’s body, it amplified the powers Marvel Girl already possessed and introduced some new ones. Dark Phoenix begins her attack slot with a click of a special power, Jean’s Not Here Anymore, which allows her to use Pulse Wave and Telekinesis and represents this boost in offensive abilities. Jean’s Not Here Anymore also appears on her fifth, seventh, eighth, and tenth clicks. On Dark Phoenix’s second and fourth clicks she revels in the rapture of destruction (Energy Explosion) she has brought upon her enemies. On Dark Phoenix’s last click, her Marvel Girl persona regains control and is represented via Telekinesis.
In Dark Phoenix’s damage slot, she picks up Outwit on her second click. Outwit also appears on her fifth, seventh, and eighth clicks. On her last click, Dark Phoenix gains Battle Fury as the Phoenix Force struggles with Marvel Girl for control of the host body.
Defensively, Dark Phoenix begins with two clicks of Impervious, then follows with a pair of Invulnerability clicks. That’s followed by two clicks of Toughness. At the halfway point of Dark Phoenix’s dial, two more clicks of Invulnerability appear, followed by another pair of Impervious clicks. A special power, My Sacrifice Saves You All, appears on Dark Phoenix’s last click. When this special power is revealed, stop turning the dial. Dark Phoenix can’t use Super Senses. When she takes damage, heal all other friendly characters that share a keyword with Dark Phoenix of 2 damage.
Dark Phoenix has the Cosmic, Deity, and X-Men keywords and the Power Cosmic team ability. She can be a force of one on her 300-point level but leaves some room for teammates on her 200- and 100-point incarnations. Dark Phoenix is also a Unique, as noted by the silver ring around her base and on her character card, so only one may be added to your force.
That’s all we have today! Join us for our next Marvel HeroClix: 10th Anniversary preview as we visit with another member of the X-Men who has been worshipped as a deity. Until then, keep on Clixing!