Justice League Preview

Emerald Archer of the Justice League: Green Arrow!

Greetings HeroClix Fans!

DC HeroClix: Justice League is nearly here, and today we take aim at a hero was only recently (and barely) was admitted into the new Justice League, the Emerald Archer from Star City, Green Arrow!

Green Arrow has a trait called Best Shot in the Biz, showing off how good a shot he is at point blank range.  This trait allows Green Arrow to modify his attack value by +2 against a single target within 5 squares when he makes a range attack.  Green Arrow has many options on his opening click to best utilize this trait.  For starters, is his desired target behind another opposing character or already adjacent to Green Arrow?  The Sharp Shooter combat ability will make sure he can target that figure with a range combat attack.  Better yet, Green Arrow can use Range Combat Expert to do extra damage to his target.  If an opposing figure is just a bit outside this area of effect, Green Arrow can use Running Shot to close this gap, and Willpower will allow him to attack again next turn with no fear of pushing damage.  Energy Explosion with 3 targets and a 7 range will allow Green Arrow the potential to harm swarms of foes.

As Green Arrow progresses through the first half of his dial, he remains potent even while losing a power on each click.  On his second click, he loses Willpower.  On his third click, Green Arrow loses Energy Explosion, still keeping a solid attack value.

At the midpoint of his dial, Green Arrow switches tactics, choosing to hide in the shadows, as Stealth will cover the rest of his dial.  As he should be difficult to make range attacks against, Green Arrow picks up Combat Reflexes to make him more difficult to hit in close combat for the rest of his dial.   Also appearing at this point, and for the rest of his dial, Green Arrow gets a special power called Flurry…of Arrows.  This special power allows Green Arrow to be given a range combat action against a single target.  After this action resolves, as a free action, Green Arrow may make a range combat action targeting a different figure.  For his last two clicks, Green Arrow sees the return of Energy Explosion.

Green Arrow has the Justice League, Martial Artist and Politician keywords, giving him a few theme team options.  The Justice League team ability will allow Green Arrow to have his move actions not count toward your action total.  For 95 points, Green Arrow has steady damage ability and solid attack values, both of which can be augmented by his powers.

That’s all for today, HeroClix fans.  Be sure to join us later this week as we continue to explore more upcoming HeroClix releases!