DC HeroClix Teen Titans: Robin, Kid Flash, Changeling and Starfire!

Published on February 15th, 2013

Greetings Heroclix Fans!

Today we continue our preview of the New Teen Titans Team Base from the upcoming DC HeroClix: Teen Titans set.  In our first article earlier this week, we took a look at the New Teen Titans Team Base, the new rules it brings to the game, and the asset dial.  We also took a brief look at another innovation to the game, SwitchClix, and saw how all of the figures work with the team dial.  And in our last article, we previews the three figures that come packaged with the team base, #063 Cyborg, #064 Raven and #066 Wonder Girl.    Today we bring you the remaining four members of the New Teen Titans team base, all of which come in the standard five-figure booster packs.

First up, the New Teen Titans fearless leader, Robin!

001-Robin

The first thing you’ll notice about Robin is that he has an Improved Movement ability called Bat-Training, which allows him to ignore hindering terrain and characters for movement purposes.  Robin also has two point value starting lines for double the fun!

Robin’s 75-point level starts with a special power, Bat Tricks, which give you a choice at the beginning of your turn:  Robin can use Incapacitate this turn, or Robin can use Smoke Cloud as a free action this turn. This allows Robin to either help lock down an enemy team or create cover for himself and his allies, which is going to be helpful with his starting Charge movement power.  Robin also has Combat Reflexes and Leadership on his first click, which changes to Willpower and Outwit on his second.

Robin’s 50-point level starts out with Flurry, Super Senses, and Outwit.  Later on the dial Robin gets Close Combat Expert, Combat Reflexes, and his special power Bat Tricks comes back.  You may have also noticed that Robin has two team abilities, Batman Ally and Teen Titans.  For theme-team play, Robin also has the Batman Family and Teen Titans keywords.

And when attached to the T-001 New Teen Titans (or T-005 Teen Titans), Robin’s image on the asset dial allows his team to use Outwit, and making it so only adjacent opposing characters can use Outwit against them.

Speaking of Teen Titans, what’s that blur over there?  Looks like it’s Kid Flash!

002-KidFlash

Kid Flash also has two point values, and his 90-point value starts out with a 12 movement and Hypersonic Speed.  Kid Flash also starts with Super Senses and Perplex.  Except for Perplex, all powers repeat on his second click.

Kid Flash’s 50-point value starts out with Hypersonic Speed as well, but he also has Willpower to act two turns in a row without taking pushing damage.  Kid Flash’s Hypersonic Speed quickly changes into a special speed power called Faster Than Fast, that will be on the rest of his dial.  This special power says Kid Flash can use Phasing/Teleport. When he does, after actions resolve, he may make an attack as a free action that causes knockback and gives a hit character an action token.  This allows him to knock figures into other team members for tie-up like his buddy, Changeling.  Kid Flash has Combat Reflexes on his last couple of clicks, as well as a couple of clicks of Perplex sprinkled through the 50-point portion of his dial.

Kid Flash, like his allies, has the Teen Titans tam ability to allow him to share clicks of health with friendly adjacent figures using this team ability.  Kid Flash can be played in theme with his fellow Teen Titans, thanks to his only keyword.

Next up, the teams’ resident jokester and shape shifter, Changeling!

038-Changeling

Changeling has a trait called Morph: Beast Boy which states, “Give Changeling a move or close combat action that deals no pushing damage.  After the action resolves replace him with any character with this trait on the same click number.”  This allows the 60-point Changeling to become more versatile on your force, being able to switch to different power sets and stats as needed.

Changeling’s first click starts out with Plasticity, Toughness, and Shape Change allowing him to hold down enemies for his team mates to take care of.  His next click shows his special damage power which is called One Form to Another.  One Form to Another allows Changeling to use Charge and Close Combat Expert, and when he uses Charge he can use Improved Movement: Characters!

Changeling keeps this special power as he gains Earthbound, losing him the Flier combat ability, Super Strength, and Combat Reflexes in the next section of his dial.  All these powers combine to make him a solid close-combat threat.  Changeling ends his dial with Blades/Claws/Fangs, giving him the potential to deal lots of damage, and Willpower, allowing him to act without fear of pushing damage.

Changeling can be played in theme on teams built around the Animal, Doom Patrol, and Teen Titans keywords.  Also, as do all his allies on the Teen Titans, he has the Teen Titans team ability.  Changeling can be attached to T-001 New Teen Titans, and when his icon is showing, his team can use Shape Change.

And finally, we look to the sky and see another Teen Titan, Starfire! 

047a-Starfire

Starfire starts out with a trait called True Love which says “When Starfire is adjacent to a friendly character named Nightwing, modify Nightwing’s defense value by +1 if not already modified by this effect.”  Starfire starts out with a special defensive power called Tamaran Princess which says “Starfire can use Energy Shield/Deflection and Invulnerability”.  Starfire also starts out with Running Shot, to take the fight right to an opposing force, and Energy Explosion, pairing nicely with here printed 8 range and 2 targets.  Shape Change will allow her to attempt to avoid being targeted by an opposing figure.   On her second click, Starfire gets Ranged Combat Expert.

Mid-dial, Starfire gets Poison, to deter some opposing figures from moving adjacent to her, and Toughness will provide some damage reduction.  A couple clicks of Charge also come onto her dial in this area.  Shape Change also returns for a couple of clicks to provide an extra layer of protection.

Starfire also ends her dial with Pulse Wave and Energy Shield Deflection.  Starfire also have Indomitable making her 137 points of pure Teen Titan power.  Starfire also has the Teen Titans team ability.  She can be played on theme teams with her Cosmic, Teen Titans, and Warrior keywords.  When attached to T-001 New Teen Titans, her icon on the Asset Dial allows the use of Defend and the Flight ability.

This wraps up our first set of previews for the upcoming DC HeroClix: Teen Titans set.  But don’t worry, there are plenty more previews to come, including more Team Bases, more Teen Titans, classic Titan villains, Young Justice, Fearsome Five, N.O.W.H.E.R.E., Ravagers and so much more! Until next time, keep your Clix off their K.O.’s!

Comments

    ©2012 NECA/WizKids LLC. All rights reserved. The marks and logos for Mage Knight, Pirates of the Spanish Main, Quarriors, HeroClix, Shuffling the Deck, Dice Building Game, Combat Dial, TabApp, and WizKids are trademarks of NECA/WizKids LLC. All other trademarks and copyrights are the property of their respective owners.
    Privacy Policy - Terms of Use