DC HeroClix Teen Titans: Harvest!

Published on March 18th, 2013

Greetings HeroClix Fans!

Welcome to another preview from the upcoming DC HeroClix: Teen Titans set.  Today we begin our look into the shadows of the N.O.W.H.E.R.E. organization, and who better to be first revealed than its leader, Harvest!

056-Harvest

First, we’ll look at Harvest’s two traits.  The first trait is called N.O.W.H.E.R.E.’s Controller.  This makes Harvest a wild card but he may only use the team abilities of friendly characters with the N.O.W.H.E.R.E. keyword.  Harvest may also begin the game with the Harvest’s Staff (#S102) special object assigned to him by paying its point cost.  This object does not count toward your object total and is scored and removed from the game when Harvest is KO’d.

Harvest’s weapon (appropriately called the “Harvest Staff“) is included in the DC HeroClix: Teen Titans Organized Play kit.  Under normal circumstances, it’s a relic that can only be picked up on a d6 result of 6; however if you pay the 15-point value Harvest may start with it already assigned.  The Harvest Staff allows Harvest to use Incapacitate and Outwit.  When you use Outwit and actions resolve, if Harvest targets the same opposing character with Incapacitate, modify Harvest’s attack value by +1.  If you give Harvest a power action you may choose a power; that power is countered on all characters within 5 squares.  If you give Harvest a double power action and choose a character within 10 squares and line of fire; deal that character 1 unavoidable damage and all of its powers and abilities are countered until your next turn.

S102-Harvest-Staff

Now let’s look at Harvest’s second trait called Offense or Defense.  At the beginning of your turn, when Harvest does not have 2 action tokens, he may modify his attack or defense value by +2 until your next turn.

In the next portion of the article we’ll look at Harvest’s dial and see that he has some impressive stats, which he should for 263 points, but on top of all that to be able to modify his attack or defense is just plan beast.

As we start on Harvest’s top click we see he can use Running Shot with a 10 movement and a 9 range with triple targets.  Harvest will have a 10-square swing in which he can use Pulse Wave via his special power called Take You All Down, wherein he can use Pulse Wave normally or be given a double power action and all hit targets are also given an action token.  Another option would be if you have the Harvest Staff object attached; Harvest could use Incapacitate with a swing of 15 squares utilizing his three targets.

Harvest has an 18 defense with Impervious on his top click, which could easily be modified to a 20 using his Offense or Defense trait.  Harvest damage slot has a special power called Null Field, allowing him to use Outwit.  When he does and counters a power on an opposing character within 5 squares, that power is countered on all opposing characters that share a keyword with the target character.

On Harvest’s second click he gains Phasing/Teleport for movement and Penetrating/Psychic Blast in his attack.  On click three the only change we see is that Harvest’s special damage power is replaced with Probability Control.  However, if you attached the Harvest’s Staff object he would still be able to use Outwit.

Now on click 4 Harvest’s Impervious is replaced with Invulnerability, still allowing him to reduce damage dealt by 2.  On click 5 both his attack and damage special powers return.  On click 6 Harvest loses Phasing/Teleport and gain Blades/Claws/Fangs into his attach slot.

On Click 7 Phasing/Teleport returns and Harvest gains a special defensive power called Never Stay Down.  This allows Harvest to use Regeneration and Toughness.  Having Indomitable gives him the use of Willpower and will surely come in handy during some Regeneration rolls.  On click 8 we see Harvest regains his Pulse Wave attack special power and Probability Control.  On Harvest’s final click he loses Phasing/Teleport to regain Running Shot and keeps his attack and defense special powers.  Nowhere on Harvest’s dial does his damage value fall below a 3.

With a trio of keywords (Future, N.O.W.H.E.R.E., and Ruler), Harvest is outfitted and ready for battle.  Good Luck!

Thanks for reading!  Please join us for more upcoming and exciting DC HeroClix: Teen Titans previews.  Until then, Shape Change for the Win!!

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