DC HeroClix Superman and the Legion of Super-Heroes: Starman!

Published on December 30th, 2013

Greetings HeroClix Fans!

Today we look at a member of the JSA who will be in the upcoming DC HeroClix: Superman and the Legion of Super Heroes set. Jack Knight (son of the original Starman), has a rich and full history. After taking up the mantel of Starman, Jack has traveled through time and space. Starman has shared adventures with the Legion of Super Heroes and even visited Krypton in the past, where me meet and gave counsel to a young Jor-El, the father of Superman.

 034-Starman

Starman starts with 2 traits the first of which is called Pop Culture Collector. Before the game starts but after objects have been placed, Starman may place any 2 objects in each other’s squares. Starman also gets +1 to his rolls to pick up any Relics.

Starman’s other trait is called Star Rod and Jujitsu. This will allow Starman to use Energy Shield/Deflection and Super Senses; and when he is targeted with a close combat attack and either evades it or it misses, give the attacker an action token after actions resolve.

Starman would be a great candidate for TT S103 Wonder Girl Lasso. If Starman did manage to pick it up, this with his trait would be on a 4-6. Starman would gain Steal Energy which he could also use during ranged combat attacks.

As you can see Starman has no defensive powers on his dial but these are completely covered by his trait. Starman starts out with Telekinesis. Starman has 2 clicks of Running Shot and Perplex. On click 2 he picks up the ability to use Pulse Wave.

Starman’s movement will not be hampered by hindering, elevated, or outdoor blocking terrain as well as Starman may move through squares adjacent to or occupied by opposing characters; as he has the Flier combat ability. This will also give him the ability to carry other friendly characters that meet the Carry ability requirements.

On click 3 as well as still being able to use Pulse Wave; Starman can now also use Force Blast and Ranged Combat Expert. On Starman’s last 2 clicks he can use Charge and Exploit Weakness.

With an 8 square range and a mere 95 points this guy is a steal. Starman has the JSA team ability which will allow him to replace unmodified defensive values with adjacent friendly characters that can also use this team ability. Starman’s keywords are Justice Society, Mystical, Opal City and Past.

Thanks for reading and be sure to continue to check back as we look at figures from the upcoming DC HeroClix: Superman and the Legion of Super Heroes set. Until then, Shape Change for the Win!!

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