DC HeroClix Superman and the Legion of Super-Heroes: Lex Luthor

Published on December 13th, 2013

Greetings HeroClix Fans!

In the upcoming DC HeroClix: Superman and the Legion of Super Heroes set, where would our hero be if it was not for his greatest villain. Lex Luthor is a supervillain, and a founding member to the Legion of Doom, who believes that ordinary laws of right and wrong do not apply to him.

024-Lex-Luthor

Lex Luthor has a trait called Smarter Than All of You Combined. First of all Lex Luthor’s powers can’t be countered and in addition adjacent friendly characters with a lower point value possess the Superman Enemy team ability. With Lex Luthor also possessing the Superman Enemy team ability this would give him the ability to use Outwit.

Lex Luthor has 4 clicks of a special power, on his movement, called If You Want A Job Done Right. This will allow Lex Luthor to use Invulnerability and Running Shot as well as gain the Flier combat ability. The Flier ability as well as the Underworld team ability would grant Lex Luthor the Carry ability. The difference with the Underworld team ability is that Lex Luthor can only carry others with the Underworld team ability; however he could carry two friendly characters if they both are of a lower point value.

Lex Luthor has Penetrating/Psychic Blast, Defend with an 18 defensive value, and Probability Control on his top 2 clicks. Lex Luthor switches from Defend to Mastermind to finish out his 6 click dial. Lex Luthor has some Precision Strike and Ranged Combat Expert to finish rounding out the rest of his dial.

Lex Luthor has a 6 range with the Indomitable combat ability allowing him to use Willpower to avoid taking pushing damage. Lex Luthor has Injustice League, Legion of Doom, Metropolis and Scientist as his keywords.

At 150 points you could easily pair Lex Luthor up with 2 BM006 Hired Henchman from the DC HeroClix: Batman set at just 40 points each. All 3 would share the Injustice League keyword and would make the beginning of a nice themed team. All 3 would share the Underworld team ability so Lex Luthor could use the Carry ability and carry both of them. The Hired Henchmen would get the benefit of Lex Luthors Defend and 18 defense, but in return if you went with the A dial Lex Luthor could use the 14 defense with Defend of the Hired Henchman when he uses Support on him. Lex Luthor could be declared the Boss, and with the rule of replace then modify the Hired Henchman could have been at a 19 defense as well as +1 attack. They give Lex Luthor the ability to use the Superman Enemy team ability to gain the use of Outwit.  Mid-dial, Lex Luthor could transfer damage to either of them with the use of Mastermind. The symbiotic relationship between a character like the Hired Henchman and Lex Luthor goes on and on.

Thanks for reading and be sure to continue to check back as we look at figures from the upcoming DC HeroClix: Superman and the Legion of Super Heroes set. Until then, Shape Change for the Win!!

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