DC HeroClix: Superman and the Legion of Super-Heroes Preview

DC HeroClix Superman and the Legion of Super-Heroes: Dawnstar and Wildfire!

Greeting HeroClix Fans!

Today we bring you a two-fer from the upcoming DC HeroClix: Superman and the Legion of Super Heroes set coming in 2014!  Today’s preview characters are Dawnstar and Wildfire, we’ll start with Dawnstar.


Dawnstar is from Starhaven, a planet colonized by Native Americans abducted by an alien race in the 13th century. She was first introduced to the Legionnaires at 16 and because of her tracking and navigation skills in space, she was given full membership after her first mission.

Dawnstar starts her first 2 clicks and ends her last 2 clicks with Hypersonic Speed and the special power Interstellar Tracking that says at the beginning of your turn, choose an opposing character within 10 squares. Lines drawn to that character this turn are only blocked by blocking terrain. For 81 points you can have a character with the Wing combat symbol that  allows your characters to target an opposing character regardless of Stealth, behind other characters, or even elevated terrain.

Defensively Dawnstar starts with Energy Shield/Deflection transitions to Willpower mid-dial, and finishes with Super Senses. A hard solid hit can really hurt her without damage reducers, but with a 2 damage for her entire dial you’ll want to keep her out of the way of opposing primary attackers. Her Hypersonic Speed can help with that and at the same time, use it to soften up opposing support characters working from behind the opposing force.

Mid dial Dawnstar has Sidestep, Willpower, and Probability Control. Sidestep can help you position to use Probability Control without using up your actions in the turn. Dawnstar also possesses the Legion of Super Heroes Team Ability, and with that you can add a myriad of copy-able ATA’s and TA’s to wildcard to.

Speaking of wildcards, another is Wildfire, and he and Dawnstar have a fiery courtship since the dawn of their relationship.


Drake Burroughs, was an astroengineer. While he was working on a new rocket system, a safety valve snapped and discharged a blast of anti-matter energy. Burroughs was engulfed instantly but somehow his consciousness survived and Burroughs found himself transformed into a being of pure anti-energy. He wears a containment suit to keep a humanoid form.

Wildfire has the trait For Dawnstar that states if a friendly character named Dawnstar has taken damage from an attack since your last turn, modify Wildfire’s attack and damage values by +1 if he targets a character that hit Dawnstar since your last turn. With Dawnstar’s special power Interstellar Tracking, it will be hard for an opposing character to hide from Wildefire’s retaliation.

Wildfire has the Wing symbol and an 8 range with 2 targets. This comes in handy with his top 2 clicks of Energy Explosion. His dial also starts with Running Shot which it alternates back to on every other click. After Energy Explosion, he attains the special attack power This Battle Ends Here! that says Wildfire can use Penetrating/ Psychic Blast and Pulse Wave. He can use Pulse Wave normally, or you may give him a double power action to use it and his printed damage value is dealt to all hit characters.  He also has Poison and Pulse Wave at various points on his dial.

Defensively Wildfire starts with Invulnerability for his top 3 clicks. On his fourth and last clicks he has a stop click type special power called Energy Reforming that states when this click is revealed, stop turning the dial. Wildfire can use Impervious and Regeneration. When he uses Regeneration, either the minimum result is 1 or he can use it as a free action and subtracts 3 from the d6 roll instead of 2. This is a representation of the times when his containment suit is destroyed and he has to reform. On these clicks he has Phasing and Poison as well but his attack and damage are 0.

Late dial Wildfire gets Pulse Wave, Toughness, and Ranged Combat Expert. Most of his dial he has high attack and damage stats, but as he bleeds out energy from his cracked containment suit, Ranged Combat Expert can help bolster his resolve to win the attack with a stat increase. And remember to use his trait if Dawnstar is hit by an attack to even further flame up your stats.

A team with really good interactions is Dawnstar, Wildfire, and SM025 Matter-Eater Lad (Mel for short). Mel can move up and eat blocking terrain as a free action per his trait, Dawnstar can use her Interstellar Tracking on an opposing character and Wildfire pours on the flame with his double target Energy Explosion.

The fire has gone out and its nearly dawn, time to get some sleep, but be ready for another preview of DC HeroClix: Superman and the Legion of Super Heroes next week!